ORIGINAL: Ron Saueracker
I still think the flood model is a wee bit weird. The progressive flooding issue was one of my concerns (with regard to Japanese ships) because it does seem to slam the Japanese ability to perform tasks for which they were well trained. Personally I'd lessen the penalty on the flooding and increase the penalty regarding fires (which the Japanese did have problems with because of lower standards handling fuel (early war they did not purge lines etc, later war they used less refined and therefore more volatile fuels).
The thing that has always bothered me is the ability of ships to repair 100% of flood damage at sea. To me, flood damage should be more permanent (like system damage) and require major yard time to fix. Why? Say a ship lost its bow like Selfridge did in 1943. Just because the flooding has stopped being progressive, there was still flooding of the forward area and counter flooding to keep the ship from nose diving into oblivion. There should/could have been some differentation between permanent flood damage and progressive flood damage. In WITP, the ship either sinks or has 100% flotation restored, and in Selfridges case, this is illustrated as being totally innaccurate. How can a ship lose it's bow, have widespread flooding and controlled flooding, and end up with 100% flotation values without major repair time in a yard? Nothing can be done about this because apparently nothing could be done about it a few years ago.
I find i can get my mind around this conundrum if i consider PERMANENT AND CONTROLLED FLOODING as SYS damage, and the other flooding as "temporary" flooding. Yeah, its not a perfect model, but it is much better than some other aspects of the game that have much bigger problems.










