Bug Reports and Enhancement Requests
Moderators: Joel Billings, wdolson, Don Bowen, mogami
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- Posts: 39
- Joined: Mon Jan 03, 2005 4:56 pm
RE: WitP Wish List
More Suggestion not listed above:
US BOMBERS NEW ATTACK TAB
Allow US Bombers to make fire bombing / incendiary attacks, the game would auto set low altitudes and cause more fire damage and effect all city targets.
AIRCRAFT TARGET SELECTION
Allow aircraft (both land and carrier types) to target spotted-specific enemy task forces by number, not just at random.
SUB OPERATIONS
Keep a running total of the # of ships, types, and tonnage a sub is credited for sinking.
Do the same for Surface ships and Carriers.
NAVAL SURFACE COMBAT OPTION
Allow each player after the first round of Surface Combat to either select RETREAT or PURSUE for their Task Force, then let the computer reslove it it happens (based on ship speed, weather, day, night, ect). I am so tired of having 1 or 2 Jap AK’s or Tankers run a way from 15 to 20 US Destroyers with little of no damage done.
NAVY TASK FORCES AND SUB OPERATIONS
Include an ETA (day of arrival) when a TF or sub is ordered to go to a location
PRINT OPTION
Include a print option in the game so you can print task force list or unit at a base, or base and supplies status, ect. I get so tired of coping all this stuff down turn after turn.
LAND UNIT LOAD VALUE NUMBERS
Add an estimate number for (example the Allies) –how many 7,000 tons AK it would take and 6,000 AP, and 1,000 LST. I cannot seem to ever GUESS the right number of ships to try and load a unit no matter what the load number says, I always leave someone behind.
Also the same for Cargo aircraft dropping Paratroops (how about a estimate per squadron)
COMBAT LOSSES DETAILS
With aircraft you can see how many of each type aircraft that have been shot down, with ships you can see the name and type of ship sunk, but with land units it’s a point total. Break down and display the Land unit’s losses by numbers (Troops, Vech, Guns…and by Nationality, US, GB, Dutch, China, ect)
SUPPLY LOADING AT BASES
Allow the same load rates of supplies for ships as ports do for refueling. You can suck a base dry of fuel in one turn, but it takes WEEKS to get all the supplies off it. It should be up to the play to manage supplies for a base, not the game.
US BOMBERS NEW ATTACK TAB
Allow US Bombers to make fire bombing / incendiary attacks, the game would auto set low altitudes and cause more fire damage and effect all city targets.
AIRCRAFT TARGET SELECTION
Allow aircraft (both land and carrier types) to target spotted-specific enemy task forces by number, not just at random.
SUB OPERATIONS
Keep a running total of the # of ships, types, and tonnage a sub is credited for sinking.
Do the same for Surface ships and Carriers.
NAVAL SURFACE COMBAT OPTION
Allow each player after the first round of Surface Combat to either select RETREAT or PURSUE for their Task Force, then let the computer reslove it it happens (based on ship speed, weather, day, night, ect). I am so tired of having 1 or 2 Jap AK’s or Tankers run a way from 15 to 20 US Destroyers with little of no damage done.
NAVY TASK FORCES AND SUB OPERATIONS
Include an ETA (day of arrival) when a TF or sub is ordered to go to a location
PRINT OPTION
Include a print option in the game so you can print task force list or unit at a base, or base and supplies status, ect. I get so tired of coping all this stuff down turn after turn.
LAND UNIT LOAD VALUE NUMBERS
Add an estimate number for (example the Allies) –how many 7,000 tons AK it would take and 6,000 AP, and 1,000 LST. I cannot seem to ever GUESS the right number of ships to try and load a unit no matter what the load number says, I always leave someone behind.
Also the same for Cargo aircraft dropping Paratroops (how about a estimate per squadron)
COMBAT LOSSES DETAILS
With aircraft you can see how many of each type aircraft that have been shot down, with ships you can see the name and type of ship sunk, but with land units it’s a point total. Break down and display the Land unit’s losses by numbers (Troops, Vech, Guns…and by Nationality, US, GB, Dutch, China, ect)
SUPPLY LOADING AT BASES
Allow the same load rates of supplies for ships as ports do for refueling. You can suck a base dry of fuel in one turn, but it takes WEEKS to get all the supplies off it. It should be up to the play to manage supplies for a base, not the game.
Shawn
RE: WitP Wish List
its a game looking for a winner! not a US march to Tokyo.

You have enemies? Good. That means you've stood up for something, sometime in your life
RE: WitP Wish List
please just fix when you pick land units that they dont leave parts of unit behind most of time! this was said to be fixed also land units that get stuck and dont move till you redo the order.

You have enemies? Good. That means you've stood up for something, sometime in your life
RE: WitP Wish List
First of all I love this game and I want to thank Kid for opening this up. There are some great ideas on this thread.
The maintenance of all LCUs/ and aircraft are way too high. It should be an exception to have 100 percent equipment or aircraft and not the normal like it is now. It should be increased to better reflect the actual enviorment that was out there. Not having this is contributing to the large number of aircraft that did not fly historically.
Cutman
The maintenance of all LCUs/ and aircraft are way too high. It should be an exception to have 100 percent equipment or aircraft and not the normal like it is now. It should be increased to better reflect the actual enviorment that was out there. Not having this is contributing to the large number of aircraft that did not fly historically.
Cutman
RE: WitP Wish List
ORIGINAL: shawn118aw
PRINT OPTION
Include a print option in the game so you can print task force list or unit at a base, or base and supplies status, ect. I get so tired of coping all this stuff down turn after turn.
There is an option on your keyboard : printscreen ! [:D][:D]
Harrer [;)]
- Hoplosternum
- Posts: 663
- Joined: Wed Jun 12, 2002 8:39 pm
- Location: Romford, England
RE: WitP Wish List
ORIGINAL: Feinder
Ability to turn OFF production of Oil and Resources (like the repair toggles).
This would compel Japan to actually capture the SRA as historically necessary, since the Dutch won't be neatly stacking the oil for them.
-F-
Just allowing Resources and Oil to be affected by Spoilage would reduce the problem. I think a complete switch off would harm the Japanese too much if Palembang et al get badly damaged in the initial assault. And the amount of damage seems really random.
- Hoplosternum
- Posts: 663
- Joined: Wed Jun 12, 2002 8:39 pm
- Location: Romford, England
RE: WitP Wish List
And as this is actually a wish list I'll add another [:)]
In 1.6 you put on a handy button which updadted the devices / OOB changes? Any chance of adding a second button to toggle on/off User defined Upgrades? Please [:)] Pretty please [&o]
In 1.6 you put on a handy button which updadted the devices / OOB changes? Any chance of adding a second button to toggle on/off User defined Upgrades? Please [:)] Pretty please [&o]
RE: WitP Wish List
Erm... That's in the Game Options menu...
We are all dreams of the Giant Space Butterfly.
RE: WitP Wish List
Something, anything, to take account of the effect of the monsoon on operations in Burma. Just copying the Cold Zone effect would be better than nought.
Where's the Any key?


RE: WitP Wish List
I think the weather is different during that season, and movement cross-contry and over trails does seem to slow down during rain. It seems like combat (attacks) are also adversely affected. I can't swear to these things, but that's what it seems like from my games.ORIGINAL: timtom
Something, anything, to take account of the effect of the monsoon on operations in Burma. Just copying the Cold Zone effect would be better than nought.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: WitP Wish List
the japs dont have this problem!ORIGINAL: Cutman
First of all I love this game and I want to thank Kid for opening this up. There are some great ideas on this thread.
The maintenance of all LCUs/ and aircraft are way too high. It should be an exception to have 100 percent equipment or aircraft and not the normal like it is now. It should be increased to better reflect the actual enviorment that was out there. Not having this is contributing to the large number of aircraft that did not fly historically.
Cutman

You have enemies? Good. That means you've stood up for something, sometime in your life
RE: WitP Wish List
If transfering Planes to another base there should only those bases listed which can take these plane. Example: it shouldn't be possible to transfer a Betty to a base with airfield of 1. The list of possible target bases will be smaller.
RE: WitP Wish List
Having seen the great AAR The Italian Job discussion about 50,000 men fighting on Nanumea:

I would like to throw in a proposal/wish/whatever to add a "density" factor in. This would mean that if there are loads and loads of troops on a place where you have few, or no, places to go, loss ratios go up significantly (Not PoW's of course, but K/MIA's and wounded)
I´m also aware this would likely require some significant recoding of the combat resolution engine, so it may be too far fetched, but hey, it´s a wish list isn´t it [:)]
/Robert
PS Being a newbie here, this may even already be factored in? What do I know... DS

I would like to throw in a proposal/wish/whatever to add a "density" factor in. This would mean that if there are loads and loads of troops on a place where you have few, or no, places to go, loss ratios go up significantly (Not PoW's of course, but K/MIA's and wounded)
I´m also aware this would likely require some significant recoding of the combat resolution engine, so it may be too far fetched, but hey, it´s a wish list isn´t it [:)]
/Robert
PS Being a newbie here, this may even already be factored in? What do I know... DS
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: WitP Wish List
But you may be transferring the group to a more distant base and need to hop to a smaller field first.
Michael
Michael
ORIGINAL: django
If transfering Planes to another base there should only those bases listed which can take these plane. Example: it shouldn't be possible to transfer a Betty to a base with airfield of 1. The list of possible target bases will be smaller.
Michael
RE: WitP Wish List
michaelm
ok.. right.... but if the airfield which you will use for the stopover has a size of 1 its furthermore not realistic to land Betty's on this base. They only can start and land on airfield with minimum 4. Otherwise the landing strip will be too short. A stopover would be so impossible.
So... if there is no big airfield for a stopover the player should be forced to shipping them with AK's OR he waits until the little airfield is developed to airfield size 4.
I think it would be more realistic.
ok.. right.... but if the airfield which you will use for the stopover has a size of 1 its furthermore not realistic to land Betty's on this base. They only can start and land on airfield with minimum 4. Otherwise the landing strip will be too short. A stopover would be so impossible.
So... if there is no big airfield for a stopover the player should be forced to shipping them with AK's OR he waits until the little airfield is developed to airfield size 4.
I think it would be more realistic.
- LargeSlowTarget
- Posts: 4913
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: WitP Wish List
ORIGINAL: Widell
I would like to throw in a proposal/wish/whatever to add a "density" factor in.
Stacking limits for LCUs, air groups, ships in ports, fuel and supply etc. are high on my wish list, too.
- 51st Highland Div
- Posts: 347
- Joined: Sat Jul 23, 2005 1:30 pm
- Location: Glasgow,Scotland
RE: WitP Wish List
I would love it if you could set where to save games to..especially helpful if you have multiple PBEMs running..in fact anything that helps this would be good..[:)]
https://i.ibb.co/SRBTPGK/hmsglasgowmatrix.jpg
______________________________________________
The beatings will continue until morale improves....
Banner thanks to RogueUSMC
______________________________________________
The beatings will continue until morale improves....
Banner thanks to RogueUSMC
- Sharkosaurus rex
- Posts: 467
- Joined: Tue Oct 19, 2004 6:25 am
- Location: under the waves
- Contact:
RE: WitP Wish List
You can make more directories inside the save game directory- one for each game. Once the turn is done hold down the Ctrl key and key on the icons and move them to the directory. You can save all your turns on different slots in the new directory and if a corruption happens you have somethig to go back to. I normally save on the slot of that day's date. And do another save during the turn on bigger number in case I have to go back in the archives.
Is Sharkosaurus rex the biggest fish in the sea?
Why don't you come in for a swim?
Why don't you come in for a swim?
Retreat of Immobile Units
When units that contain immobile devices (9999 load cost - CD guns, etc) are forced to retreat, please consider destroying all immobile devices in the unit.
This would simulate abandoning the fixed fortifications and would leave the remaining unit mobile (any infantry, field guns, etc).
This would simulate abandoning the fixed fortifications and would leave the remaining unit mobile (any infantry, field guns, etc).
RE: Database
dont know if its been mentioned but...
1. tracking of sub and and unit kills-
this would track how many ships a unit has sunk, particularly with subs, so u know which boats to deploy if u wanna catch carriers
2. auto forming of sub TFs-
no i dont mean auto sub ops[:'(]
i mean creating a button wher u can have the port put disbanded subs into single sub TFs
this would save quite a bit of time[:'(]
1. tracking of sub and and unit kills-
this would track how many ships a unit has sunk, particularly with subs, so u know which boats to deploy if u wanna catch carriers

2. auto forming of sub TFs-
no i dont mean auto sub ops[:'(]
i mean creating a button wher u can have the port put disbanded subs into single sub TFs
this would save quite a bit of time[:'(]