ORIGINAL: talon54
Factories also give you more labor but I am not sure how much.
50% extra per level apparently.
I never seem to get stunning response out of improving factories. Probably better to raise population and have em working.
ORIGINAL: talon54
Factories also give you more labor but I am not sure how much.
ORIGINAL: Ralegh
[I really want this textiles stuff overhauled - I think it sux.]
I don't have strong feelings on this one. While I understand your point, I also can see an argument that stockpiling excess textiles is essentially the same as maintaining significant rteserve military units that do not have to be supported since textiles are often the gating factor for many of the most desirable units. So, I can go either way on this one.ORIGINAL: Ralegh
a) I would reduce the current 100% tax on textiles over 100 to make it 50% on over 100, 75% on over 200, and 100% on over 300. That way they could accumulate a bit during peacetime.
This is where I really agree. I think this will become even more of an issue if they reduce waste produced by trade. While I generally support that change as trade right now is somewhat weak and it would promote significantly more, it would also have the impact of making textile producing countries have the most difficulty building inventories as their natively produced good would waste at 90% versus only 50% for nations who buy or trade for their textiles. Literally we might see a situation where the cobbler's child has no shoes. At a minimum, I believe Textiles should waste at a rate no higher than other goods - meaning waste on units 10 - 30 should be reduced to 50%. And trade should waste at 50% for all (net) items received - not just those above the first 10.b) I would give tangible benefit to the player from the 'excess' textiles being taken away: a bit of building developments faster, a bit of extra national morale, perhaps a bit of enhanced ability to create cash - there should be an incentive to create more, not just the product vanishing.