How to decrease waste?

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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grudge
Posts: 44
Joined: Tue Aug 17, 2004 7:06 am

How to decrease waste?

Post by grudge »

Playing with Spain I'm very low on textiles. As I can produce it in huge amounts the waste took all away [:(]
Is there a way to reduce the waste? Maybe building warehouse or somthing like that?

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Reg Pither
Posts: 196
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RE: How to decrease waste?

Post by Reg Pither »

The eternal question.

Currently, there seems to be no way to influence waste, but the devs are looking at various options to help with it, such as upgrading Courts.
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Gem35
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RE: How to decrease waste?

Post by Gem35 »

start executing all your Nobles [;)]
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

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Jordan
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RE: How to decrease waste?

Post by Jordan »

Textiles experience huge amounts of waste. jchastain has an excellent analysis somewhere on this board.

I suspect this is to keep some balance in the game. Textiles equal advanced troops so a superpower's massive stockpile of textiles could get out of hand. Steamroller effect so common in other games. A nation like France could have the ability to churn out elite troops as well as numerous ships of the line...they have to make a choice. Besides how realistic is it for a national economy to have massive stockpiles of something...it would either be consumed or it would no longer be produced because no one's making any money on it. Perhaps textiles should be part of the consumption equation, like luxuries, wine, etc, so that amounts after a base number are consumed and serve to increase national morale. Maybe it could even add small amounts of GP. Something like that might take the edge off the waste issue and actually have a benefit...therefore an incentive to keep producing textiles and adding developments.

Also, the waste of textiles also forces you to rely on and manage your draft pool rather than on building new troops. This is a good thing, in my opinion, because it makes this game different and more fun than other games out there.
Malagant
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RE: How to decrease waste?

Post by Malagant »

Perhaps textiles should be part of the consumption equation, like luxuries, wine, etc, so that amounts after a base number are consumed and serve to increase national morale.

Jordan, I believe this is already in the game.

From the manual:
7.1.3 Luxury and Textile Consumption

Nations will attempt to consume Wine, Spice, and Luxuries each turn. They will also attempt to consume Textiles in excess of 100. The base amount of each resource that a nation desires to consume is equal to its total population divided by 10. A nation attempts to consume this base amount of each resource and, if possible, will consume twice this amount if sufficient levels of the resource are available.

I'm a little unclear on the effect on NML or Glory for consuming Textiles, as the table in the manual specifies Luxuries, but doesn't mention Wine, Spice, or Textiles.
"La Garde meurt, elle ne se rend pas!"
Jordan
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Location: California, USA

RE: How to decrease waste?

Post by Jordan »

You're right.

I'd hate to see the waste equation (esp for textiles) changed too much because I suspect it will affect game balance if it is. If it is, then I think the solution lies in providing compensation somewhere else...instead of textiles being wasted (especially when it comes to home country production, not conquered or provincial production which I think should have high waste factors) and to preserve gameplay, it should be diverted to consumption which benefits NM and/or gp. You should be incented to improve your economy and develop your nation.

So perhaps the consumption equation should be tweaked so that it eats up that waste.
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MarcelJV
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RE: How to decrease waste?

Post by MarcelJV »

Well it might be because I was playing Russia, but the textiles requirements is always zero (0), this was also the case for England in the 1792 scenario.
ORIGINAL: Malagant
Perhaps textiles should be part of the consumption equation, like luxuries, wine, etc, so that amounts after a base number are consumed and serve to increase national morale.

Jordan, I believe this is already in the game.

From the manual:
7.1.3 Luxury and Textile Consumption

Nations will attempt to consume Wine, Spice, and Luxuries each turn. They will also attempt to consume Textiles in excess of 100. The base amount of each resource that a nation desires to consume is equal to its total population divided by 10. A nation attempts to consume this base amount of each resource and, if possible, will consume twice this amount if sufficient levels of the resource are available.

I'm a little unclear on the effect on NML or Glory for consuming Textiles, as the table in the manual specifies Luxuries, but doesn't mention Wine, Spice, or Textiles.
Malagant
Posts: 372
Joined: Sat Mar 13, 2004 1:30 am

RE: How to decrease waste?

Post by Malagant »

Can anyone tell if income from trade is affected by waste?
"La Garde meurt, elle ne se rend pas!"
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jchastain
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RE: How to decrease waste?

Post by jchastain »

ORIGINAL: Malagant

Can anyone tell if income from trade is affected by waste?

Yes, it is. All commodity "income" in a turn, whether derived through production or through trade, is pooled and then the waste is computed as a % of that total amount.
Malagant
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RE: How to decrease waste?

Post by Malagant »

Thank you!
"La Garde meurt, elle ne se rend pas!"
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