Keeping track

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Charbroiled
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RE: Keeping track

Post by Charbroiled »

You people are sick, perverted and disgusting......no wonder I hang out here so much.[:D]
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DuckofTindalos
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RE: Keeping track

Post by DuckofTindalos »

ORIGINAL: Charbroiled

You people are sick, perverted and disgusting......no wonder I hang out here so much.[:D]

Yeah... does cost a lot in sedatives and keyboard cleaner, though...[:)]
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Bodhi
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RE: Keeping track

Post by Bodhi »

ORIGINAL: Captain Ed

Anyone have any ideas on trying to keep track major enemy surface units and say important surface units such as tankers for Japan.

You mean info like this?




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Captain Ed
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RE: Keeping track

Post by Captain Ed »

I think I hear sheep coming and hear an air pump starting up.[:D]
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Nikademus
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RE: Keeping track

Post by Nikademus »

Frag must be done moving!

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Captain Ed
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RE: Keeping track

Post by Captain Ed »

Yea. That is your utility does it have any adverse effect on current PBEMs.[:)]
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Bodhi
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RE: Keeping track

Post by Bodhi »

Some great ideas coming out here, a few of which I'd thought of, but many I hadn't. LCU tracking, and improved ship tracking, I think are doable upgrades for my utility. Perhaps TF tracking as well, but then you may need to spend as much time in the utility as in the game entering the TF compositions. If only we had access to the game data for our own side, all of this would be so much easier to do, oh well. [:(]
Bodhi
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Bodhi
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RE: Keeping track

Post by Bodhi »

ORIGINAL: Captain Ed

Yea. That is your utility does it have any adverse effect on current PBEMs.[:)]

None that I know of, but it may mean you spend more time than now pouring over a WitP map. I don't know if that will be an issue in your household or not.
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witpqs
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RE: Keeping track

Post by witpqs »

ORIGINAL: Bodhi

Some great ideas coming out here, a few of which I'd thought of, but many I hadn't. LCU tracking, and improved ship tracking, I think are doable upgrades for my utility. Perhaps TF tracking as well, but then you may need to spend as much time in the utility as in the game entering the TF compositions. If only we had access to the game data for our own side, all of this would be so much easier to do, oh well. [:(]
For my own part I don't track the TF compositions. Right beside the LCU I list the TF assigned to transport it (on the list of LCU's assigned to an objective). At the bottom of the list I list the other TF's assigned to the objective (cargo for supplying the invastion, mine warfare, whatever), but I don't list the details.
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Bodhi
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RE: Keeping track

Post by Bodhi »

ORIGINAL: witpqs
For my own part I don't track the TF compositions. Right beside the LCU I list the TF assigned to transport it (on the list of LCU's assigned to an objective). At the bottom of the list I list the other TF's assigned to the objective (cargo for supplying the invastion, mine warfare, whatever), but I don't list the details.

Does this mean that you keep your task forces fairly static? Still, even if you don't, I can see that being able to just add the TF number would be useful, even if the composition of the TF isn't tracked.

On a different note, has anyone got any good ideas on how to track air groups?
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Point Luck
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RE: Keeping track

Post by Point Luck »

I use your utility and I likes too,

If could add a feature it would be a note pad funtion on the right hand side of your map screen. So Ican make reference notes on the map and tie it to my own notes on the note pad.
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Ron Saueracker
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RE: Keeping track

Post by Ron Saueracker »

I usually only had one game going so I did not need anything really. Now I have none except one on hold with Mogami but I think it has been too long a wait for him so maybe not even that.[:(]
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Point Luck
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RE: Keeping track

Post by Point Luck »

coastwatcher reports
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tsimmonds
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RE: Keeping track

Post by tsimmonds »

I no longer keep track of anything. If it is important, I remember it. If I fail to remember it, my PBEM just got more realistic.
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ilovestrategy
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RE: Keeping track

Post by ilovestrategy »

Omg this game looks detailed! [X(] It'll be a month or so before I have the $$$ to order WiTP. It's gonna be a lot different than Grigsby's World at war, i can see that now [:D]
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tsimmonds
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RE: Keeping track

Post by tsimmonds »

Yes, perhaps a bit of chrome here and there.[;)]
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bradfordkay
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RE: Keeping track

Post by bradfordkay »

I keep a small spiral notebook where I write important reminders to myself. Sometimes I will go a week or so between turns (and then play a game month in a real weekend), so it's nice to have those notes to prevent me from messing up my own plans.

I don't use Bodhi's utility as much as I'd like to. I get too tied up in watching the game turns and then making new decisions, so I usually forget to alt-tab over to his utility.
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Mike Scholl
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RE: Keeping track

Post by Mike Scholl »

ORIGINAL: jwilkerson

I play Japan ... I track

1. Everything on the next to last report on the Intel Screen ...
2. Spots on enemy carriers ( or other units that might be important at the moment ).
3. Resources by base ( the base report, with the resources option ... sorted by resources and then sorted by oil ) this tells me where I need to go pick up oil and resources.
4. Air losses by day ( I save these off for important days ) ...

Also it is a PITA to have to click through all/most of the Japanese cities to review what is turned on and whata is turned off from a production perspective ... augmenting the base report to show this would be very useful ... I only do exhaustive Home Islands review about "weekly" maybe even less ... but could react more quickly if it wasn't so time consuming.

I'd really like to know stuff like

How many resources & oil and supply did I eat, by hex ( for production ) and be able to track that day by day ...

Maybe having a production cities report - separate from the base report is the way to go ..

Yet another plea for that "spreadsheet production interface" that our heroes at 2by3 seemingly didn't know how to program when designing this game. If anyone ever does do a re-design, I hope this will be one of the first things theylook into...
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Bodhi
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RE: Keeping track

Post by Bodhi »

ORIGINAL: bradfordkay
I don't use Bodhi's utility as much as I'd like to. I get too tied up in watching the game turns and then making new decisions, so I usually forget to alt-tab over to his utility.

I use windowed mode, but the way I have the windows set up, I often click on the utility jump map instead of the game one.

Unrelated, but unfortunately 'er indoors has a PC in the same room and she seems to have any uncanny knack of disturbing me when the turn resolution is running, so I quite often miss stuff flashing by. I'm amazed that ALL important information shown during the turn resolution isn't available to the player afterwards. Is it a characteristic of all GG games that you're expected to sit with eyes glued to the monitor during the turn resolution?
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witpqs
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RE: Keeping track

Post by witpqs »

ORIGINAL: Bodhi

Does this mean that you keep your task forces fairly static?
No, not at all. Transport TF's come and go. I do keep many combat TF's static, but I don't need much help tracking them per se (sometimes I just note which ones are supporting an invasion).
ORIGINAL: Bodhi
Still, even if you don't, I can see that being able to just add the TF number would be useful, even if the composition of the TF isn't tracked.
Yes, because when a bunch of LCU's need to be moved (especially for an invasion), it helps to keep the right TF (right lift capacity, etc.) with the right LCU. Also, the LCU's are somtimes starting from several places. For that matter, the TF's often start from several places as well.
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