Experienced Allied opponent searched, scen 15, v1.6 - CLOSED

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AmiralLaurent
Posts: 3351
Joined: Tue Mar 11, 2003 8:53 pm
Location: Near Paris, France

Experienced Allied opponent searched, scen 15, v1.6 - CLOSED

Post by AmiralLaurent »

Hi

I'm searching an Allied opponent to play the all war, unless I win by points. My point of view is that points represent the political aspect of the war, and wars are lost and won on the political scene as much as on the battlefields. So a victory by points will end the game.

I'm used to play with the official map, but may agree to use another one.

As for the home rules, I propose an unhistorical first turn.
Japanese may not land anywhere else than in the "historical turn" but may position invasion TFs at 6 hexes from their target. The KB won't chase the Allied CVs on turn one. Either it is in the Pacific and attacking PH from the "historical position" or it is somewhere else and so not near US CVs.
The Allied player has a limited liberty of action for the first turn:
_ British and Chinese forces are totally free but can't go to foreign bases. Chinese were allready at war, the Brits were aware of Japanese convoys in the Gulf of Siam since two days.
_ PI and Dutch air units may receive new orders but won't change base. Warships may move at will if they have no damage at start, warships with some SYS damage at start and merchants can't move. Ground units don't move
_ Australian (except those in Malaya), NZ and US forces outside PI won't change anything.

For the following turns, I use these home rules:

_ on turn one, a Japanese unit will cross the Soviet border or a Soviet base will be bombed. This will allow the Allied player to plan a defensive strategy in Siberia. Japanese forces may leave Mancoukuo, but should change oif command before (or be allready assigned to another command, like the Mongol Cav Div and some BF). Soviet forces won't attack except if the powere of the Kwantung Army goes below 8000. In this case, I will inform my opponent and then he may attack (or not) when he wants, even if the Army power goes up to more than 8000.

_ in China, every rail and road hex under Japanese control should be garrisoned by at least 20 ASS points. Every town should be garrisoned. It is possible for the Japanese to evacuate a town if it leaves an area.

_ Allied bases with HI or ressources/oil should be garrisoned by a Japanese unit with some ASS value once taken.

_ ground troops assigned to China Army (Japan) or China Command (Allied) can't leave the country without changing of command.

_ ASW TFs are limited to 6 ships for both sides.

I play one-day turn with the usuals settings (FOW on, advanced damage and weather on, player upgrades activated). Submarines doctrines will be the same for both sides but may be on or off depending on my opponent opinion.

Last but not least I live in France but I'm used to play with opponents in US or Australia. I may play two turns per day (morning and evening).

I think the proposed home rules will allow an open game where Japan may attack everywhere but without using the games mechanisms to create "impossible" situation, like torpedoing 20 submarines in Manila on day one. It is still possible for Japan to invade the Soviet Union but it should be harder than in the usual games, as the Allied player may concentrate troops as he wants, and so accelerate the buildings of forts where he wants. It is still possible for Japan to advance in China, but a part of its force is patrolling the rear areas and will lack on the frontline. And every advance will need more garrisons and reduce the number of troops available to continue the advance. The effect of this rule is that Japanese forces are more efficient in launching short offensives to defeat Chinese armies and "plunder" bases, and then return to their bases. Exactly what they did in WWII. The only possibility to change this situation is to send them reinforcements from another front.
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: Experienced Allied opponent searched, scen 15, v1.6

Post by Yamato hugger »

I'd be happy to do it. I have 4 games going atm, but 2 of them have kind of dried up. Havent gotten a turn from 1 in 2 weeks, and the other in a week. I dont see a need to activate the Russians. MichDsr@yahoo.com I have save slots 10-13 or 22+ open at the moment. I dont often get a chance to play as the allies [:)]
AmiralLaurent
Posts: 3351
Joined: Tue Mar 11, 2003 8:53 pm
Location: Near Paris, France

RE: Experienced Allied opponent searched, scen 15, v1.6

Post by AmiralLaurent »

Sorry Yamato, allready two opponents engaged.
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