CHS Release 1.02
Moderators: wdolson, Don Bowen, mogami
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paladin333
- Posts: 68
- Joined: Sun May 01, 2005 7:34 am
RE: CHS Release 1.02
Does I need to apply OOB changes for CHS. I am talking about "update OOB" feature that was introduced in the vanila 1.60.
Thank you.
Thank you.
RE: CHS Release 1.02
ORIGINAL: gunner333
Does I need to apply OOB changes for CHS. I am talking about "update OOB" feature that was introduced in the vanila 1.60.
Thank you.
Sorry, that feature one works for the official patches - not for CHS.
RE: CHS Release 1.02
Do we have a REAL idea as to when this version will be released? I'm itching to try CHS...
RE: CHS Release 1.02
ORIGINAL: John III
Do we have a REAL idea as to when this version will be released? I'm itching to try CHS...
It went to Spooky about 2 minutes ago. It will take him a little while to get things put up on his site.
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: CHS Release 1.02
Maybe it's just Subchaser's map mod that's the problem. I've tried downloading the hexless version a few times now, and it always terminates the download at 17 out of 25 Mb.[&:]
We are all dreams of the Giant Space Butterfly.
RE: CHS Release 1.02
Hi
I got a message today from my ISP tech support. They know that they have some troubles with the server hosting the site ... so we can only hope that they will solve them quickly.
However, I advise you to use a download utility (ie : GetRight ...) when you download a big file.
About CHS v1.02, some of the files are now available in the CHS section of the website (just look for CHS Mod in the left part of the home page) but the planetop file is still missing ...
I got a message today from my ISP tech support. They know that they have some troubles with the server hosting the site ... so we can only hope that they will solve them quickly.
However, I advise you to use a download utility (ie : GetRight ...) when you download a big file.
About CHS v1.02, some of the files are now available in the CHS section of the website (just look for CHS Mod in the left part of the home page) but the planetop file is still missing ...
ORIGINAL: Terminus
Maybe it's just Subchaser's map mod that's the problem. I've tried downloading the hexless version a few times now, and it always terminates the download at 17 out of 25 Mb.[&:]
RE: CHS Release 1.02
Got it.
Thank you Spooky and CHS people [:)]
Thank you Spooky and CHS people [:)]
- Jim D Burns
- Posts: 4001
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
RE: CHS Release 1.02
Ugh! No adjustment to the allied low levels of starting supplies means by 1943 our games could well be borked. I did a lot of work showing how supplies had been tweaked too low now for use for the entire game at these levels.
Any chance some supply bases could be added to arrive in late 42 early 43 just to be sure there is enough for the end game? I'd hate to invest a year of play and have to stop if it could have been prevented with a minor delay now. Over doing it by 1943 won't be a problem since max base storage is 1 million and the allies had plenty of supplies available in the states by then. Shipping it out was the only real limitting factor for the allies by 1943.
Jim
Any chance some supply bases could be added to arrive in late 42 early 43 just to be sure there is enough for the end game? I'd hate to invest a year of play and have to stop if it could have been prevented with a minor delay now. Over doing it by 1943 won't be a problem since max base storage is 1 million and the allies had plenty of supplies available in the states by then. Shipping it out was the only real limitting factor for the allies by 1943.
Jim
- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: CHS Release 1.02
About CHS v1.02, some of the files are now available in the CHS section of the website (just look for CHS Mod in the left part of the home page) but the planetop file is still missing ...
Is the Planetop file necessary if you had v1.01 or v1?
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: CHS Release 1.02
ORIGINAL: treespider
About CHS v1.02, some of the files are now available in the CHS section of the website (just look for CHS Mod in the left part of the home page) but the planetop file is still missing ...
Is the Planetop file necessary if you had v1.01 or v1?
The previous planetops will work fine - the new one contains improvements but no new aircraft.
RE: CHS Release 1.02
Jim,
The 'supplies required' is a very weird estimate within the game.
We have studied this and no base ever uses (in a non combat situation) the 'supplies needed'.
So all those bases on the US West coast will not use 30,000 supplies a month. It will be a fraction of that.
Hope that helps,
Mike
The 'supplies required' is a very weird estimate within the game.
We have studied this and no base ever uses (in a non combat situation) the 'supplies needed'.
So all those bases on the US West coast will not use 30,000 supplies a month. It will be a fraction of that.
Hope that helps,
Mike

RE: CHS Release 1.02
ORIGINAL: Don Bowen
ORIGINAL: treespider
About CHS v1.02, some of the files are now available in the CHS section of the website (just look for CHS Mod in the left part of the home page) but the planetop file is still missing ...
Is the Planetop file necessary if you had v1.01 or v1?
The previous planetops will work fine - the new one contains improvements but no new aircraft.
So do we get the planetop file from the Elf??? [&:]

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: CHS Release 1.02
ORIGINAL: Tanaka
ORIGINAL: Don Bowen
ORIGINAL: treespider
Is the Planetop file necessary if you had v1.01 or v1?
The previous planetops will work fine - the new one contains improvements but no new aircraft.
So do we get the planetop file from the Elf??? [&:]
As soon as he has them ready.
You can start a new game without them and everything will work fine. Just down load them when they become available.
RE: CHS Release 1.02
ORIGINAL: Don Bowen
ORIGINAL: Tanaka
ORIGINAL: Don Bowen
The previous planetops will work fine - the new one contains improvements but no new aircraft.
So do we get the planetop file from the Elf??? [&:]
As soon as he has them ready.
You can start a new game without them and everything will work fine. Just down load them when they become available.
Right! Thanks Don! [:)]

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
- Jim D Burns
- Posts: 4001
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
RE: CHS Release 1.02
I am not familiar with any tests that have shown this, can you post them if they were not made public? In fact I was under the impression the game generated those numbers based on the supply actually used in the previous game turn at the base (i.e. supplies needed simply equals 30 * base consumption updated every turn), so in fact it is using that amount of supply (roughly) if the base is totally inactive.
I guess the best way to test it would be to create a scenario with say just the San Francisco base. Then give the base exactly 100,000 supply and make sure all units have a full supply allotment as well. Then with no income (i.e. no supply production at all), see exactly how much gets used for 1 turn. It should be exactly 1/30th of whatever the supply required field stated.
I have no idea how the editor works, else I’d do it myself.
Jim
I guess the best way to test it would be to create a scenario with say just the San Francisco base. Then give the base exactly 100,000 supply and make sure all units have a full supply allotment as well. Then with no income (i.e. no supply production at all), see exactly how much gets used for 1 turn. It should be exactly 1/30th of whatever the supply required field stated.
I have no idea how the editor works, else I’d do it myself.
Jim
ORIGINAL: Lemurs!
Jim,
The 'supplies required' is a very weird estimate within the game.
We have studied this and no base ever uses (in a non combat situation) the 'supplies needed'.
So all those bases on the US West coast will not use 30,000 supplies a month. It will be a fraction of that.
Hope that helps,
Mike
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
Future Changes to CHS
Although CHS version 1.02 is about to be released, there will soon be ANOTHER update to the CHS scenarios. I am partway through a map update, and I hope to complete it in the next few weeks. Part of the update will be the addition of several new bases, as well as map and terrain changes. When the update is complete, I will be updating all of my scenarios, and the CHS scenarios, to add the new bases.
Apart from the map changes and new bases, another possible change involves supply levels for the Japanese and the Allies. I am currently running an AI vs AI test of CHS, to see whether the supply levels are OK. IF they need adjusting then I will do that and add it to the CHS scenarios as well.
The timeframe for these updates will hopefully be 2-3 weeks. I have suspended my PBEM game both to wait for these changes and to allow me time to do them.
If anyone starts a game with CHS version 1.02, they will still be able to install my new map when it is released and use it. They wil get the benefits of the map changes, but they will not get the new bases.
Just thought I would let people know about this.
Andrew
Apart from the map changes and new bases, another possible change involves supply levels for the Japanese and the Allies. I am currently running an AI vs AI test of CHS, to see whether the supply levels are OK. IF they need adjusting then I will do that and add it to the CHS scenarios as well.
The timeframe for these updates will hopefully be 2-3 weeks. I have suspended my PBEM game both to wait for these changes and to allow me time to do them.
If anyone starts a game with CHS version 1.02, they will still be able to install my new map when it is released and use it. They wil get the benefits of the map changes, but they will not get the new bases.
Just thought I would let people know about this.
Andrew
RE: Future Changes to CHS
ORIGINAL: Andrew Brown
Part of the update will be the addition of several new bases, as well as map and terrain changes.
Any chance on a hint on what these new bases might be?
Where's the Any key?


RE: Future Changes to CHS
ORIGINAL: Andrew Brown
Although CHS version 1.02 is about to be released, there will soon be ANOTHER update to the CHS scenarios. I am partway through a map update, and I hope to complete it in the next few weeks. Part of the update will be the addition of several new bases, as well as map and terrain changes. When the update is complete, I will be updating all of my scenarios, and the CHS scenarios, to add the new bases.
Apart from the map changes and new bases, another possible change involves supply levels for the Japanese and the Allies. I am currently running an AI vs AI test of CHS, to see whether the supply levels are OK. IF they need adjusting then I will do that and add it to the CHS scenarios as well.
The timeframe for these updates will hopefully be 2-3 weeks. I have suspended my PBEM game both to wait for these changes and to allow me time to do them.
If anyone starts a game with CHS version 1.02, they will still be able to install my new map when it is released and use it. They wil get the benefits of the map changes, but they will not get the new bases.
Just thought I would let people know about this.
Andrew
Andrew do you have a new list of your soon to be changes??? [:)]

Check out my mod for Strategic Command American Civil War!
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RE: Future Changes to CHS
Hi Andrew can you add to your list Repair for both Vladivostok and Peteropavlovsk - how much to add I will try and suss out
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- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Future Changes to CHS
ORIGINAL: Tanaka
Andrew do you have a new list of your soon to be changes??? [:)]
Well, I am still working on it, but here is the list so far. Note that some of this may change if it doesn't work out in playtesting. I am also not sure how many bases should be added to India. maybe not as many as I have listed here:
Version 4 includes the following fixes, changes and additions:
Fixes:
[ol]
[*]There is now a river between Singapore and Johore Bahru
[*]The reef hexside immediately to the West of Palau was not represented in the
map data. Fixed.
[/ol]
Changes:
[ol]
[*]Coastal swamp hexes can not now be used for the landing or picking up of
ground forces, unless the hex contains a base. This has been achieved by
converting these hexes to land or ocean hexes, depending on the nearby
terrain.
[*]A few rail lines, which were narrow gauge and/or low capacity lines, have
been "downgraded" by converting the corresponding map data to road, and
by using a new graphic for "Secondary" rail lines. The most significant of
these is the central railway in Malaya, running South from Kota Bharu.
[*]The transport network in India has been modified. The rail link from Raipur
North through the forest hexes has been downgraded to a "Secondary" line
and truncated. A smal number of new rail lines have also been added in India
due to the addition of several new bases.
[*]The coastal road in China, between Swatow and Wenchow, has been removed.
[*]Several roads in Northern China, near Lanchow, Tatung and Yenan, have been
downgraded to trails.
[*]The transport link in the hex to the Northeast of Chungking (43,31) has been
converted from trail to road.
[*]The transport link in the hex containing the base of Rahaeng in Siam (31,36)
has been converted from trail to road. This should make it a bit quicker for
Japanese units to march to/from Burma.
[*]The hex containing Hong Kong (43,42) has been converted from clear to urban
terrain.
[*]The transport link in the hex formerly containing the base of Takao in
Formosa (47,46) has been downgraded from road to trail.
[*]A number of base names in the Dutch East Indies have been changed:
- Bula -> Boela
- Banjarmasin -> Bandjermasin
- Macassar -> Makassar
these two bases are no longer connected.
[*]The base of Yanam in India has been moved to hex (22,21) and renamed Vizagpatam.
[/ol]
Additions:
[ol]
[*]A number of new base locations have been added in India: Poona (19,12),
Cuttack (27,22), Agra (28,11), Cawnpore (28,13), Gwailor (27,11), Jaipur
(26,9), Madurai (13,21).
[*]An atoll has been added in the location of Male, in the Maldives (5,22), to
provide the option of adding a base here.
[*]A trail now links the Lamon Bay and Manila hexes in the Philippines.</li>
[*]A new base location has been added for Skagway in Alaska (122,28), and the
railway between Whilehorse and Juneau now terminates here.
[*]A new base location has been added for Whittier, in Alaska (114,28) and a
railway connects this hex to Anchorage.
[/ol]
2005-07-23: Edited to correct Indian base locations and to add move of Yanam.








