ORIGINAL: CobraAus
Hi Andrew can you add to your list Repair for both Vladivostok and Peteropavlovsk - how much to add I will try and suss out
Cobra Aus
That sounds like a good idea if there are plans to add Soviet naval vessels.
Moderators: wdolson, Don Bowen, mogami
ORIGINAL: CobraAus
Hi Andrew can you add to your list Repair for both Vladivostok and Peteropavlovsk - how much to add I will try and suss out
Cobra Aus
That sounds like a good idea if there are plans to add Soviet naval vessels.

ORIGINAL: Andrew Brown
Changes:
[ol]
[*]Coastal swamp hexes can not now be used for the landing or picking up of
ground forces, unless the hex contains a base. This has been achieved by
converting these hexes to land or ocean hexes, depending on the nearby
terrain.
[/ol]
ORIGINAL: witpqs
ORIGINAL: Andrew Brown
Changes:
[ol]
[*]Coastal swamp hexes can not now be used for the landing or picking up of
ground forces, unless the hex contains a base. This has been achieved by
converting these hexes to land or ocean hexes, depending on the nearby
terrain.
[/ol]
Why this change?
ORIGINAL: AlaskanWarrior
Whatever happened to the engineer vehicles in the US Engineer Regiments?


ORIGINAL: velkro
Regarding CHS 1.0, the "Task Force" pop-up screens, "Return to..." icons/buttons:
TFs based in SE Asia's area default to either "Return to Auckland" or "Return to SF" vice "Return to Middle East".
TFs based in the general Australian area default to "Return to SF" vice "Return to Sydney".
This results in very annoying and time-consuming clicking.
Is there a fix to this issue pending? Does your ANZAC/Australia/India HQ mod fix this?
Thank you!
ORIGINAL: Andrew Brown
ORIGINAL: Tanaka
Andrew do you have a new list of your soon to be changes??? [:)]
Well, I am still working on it, but here is the list so far. Note that some of this may change if it doesn't work out in playtesting. I am also not sure how many bases should be added to India. maybe not as many as I have listed here:
Version 4 includes the following fixes, changes and additions:
Fixes:
[ol]
[*]There is now a river between Singapore and Johore Bahru
[*]The reef hexside immediately to the West of Palau was not represented in the
map data. Fixed.
[/ol]
Changes:
[ol]
[*]Coastal swamp hexes can not now be used for the landing or picking up of
ground forces, unless the hex contains a base. This has been achieved by
converting these hexes to land or ocean hexes, depending on the nearby
terrain.
[*]A few rail lines, which were narrow gauge and/or low capacity lines, have
been "downgraded" by converting the corresponding map data to road, and
by using a new graphic for "Secondary" rail lines. The most significant of
these is the central railway in Malaya, running South from Kota Bharu.
[*]The transport network in India has been modified. The rail link from Raipur
North through the forest hexes has been downgraded to a "Secondary" line
and truncated. A smal number of new rail lines have also been added in India
due to the addition of several new bases.
[*]The coastal road in China, between Swatow and Wenchow, has been removed.
[*]Several roads in Northern China, near Lanchow, Tatung and Yenan, have been
downgraded to trails.
[*]The transport link in the hex to the Northeast of Chungking (43,31) has been
converted from trail to road.
[*]The transport link in the hex containing the base of Rahaeng in Siam (31,36)
has been converted from trail to road. This should make it a bit quicker for
Japanese units to march to/from Burma.
[*]The hex containing Hong Kong (43,42) has been converted from clear to urban
terrain.
[*]The transport link in the hex formerly containing the base of Takao in
Formosa (47,46) has been downgraded from road to trail.
[*]A number of base names in the Dutch East Indies have been changed:[*]The road between Bandjermasin and Balikpapan has been truncated, so that
- Bula -> Boela
- Banjarmasin -> Bandjermasin
- Macassar -> Makassar
these two bases are no longer connected.
[*]The base of Yanam in India has been moved to hex (22,21) and renamed Vizagpatam.
[/ol]
Additions:
[ol]
[*]A number of new base locations have been added in India: Poona (19,12),
Cuttack (27,22), Agra (28,11), Cawnpore (28,13), Gwailor (27,11), Jaipur
(26,9), Madurai (13,21).
[*]An atoll has been added in the location of Male, in the Maldives (5,22), to
provide the option of adding a base here.
[*]A trail now links the Lamon Bay and Manila hexes in the Philippines.</li>
[*]A new base location has been added for Skagway in Alaska (122,28), and the
railway between Whilehorse and Juneau now terminates here.
[*]A new base location has been added for Whittier, in Alaska (114,28) and a
railway connects this hex to Anchorage.
[/ol]
2005-07-23: Edited to correct Indian base locations and to add move of Yanam.

ORIGINAL: Nomad
I like the rule for the first units but I would agree that once you have enough for a bridgehead, you should be able to move units in without the shock attack. But, they did not program it that way, sooooo ..... It also does not help that the follow command is not working as advertised, maybe when they get that fixxed then the shock attack might not be so bad.
ORIGINAL: Lemurs!
'Engineer vehicles' in the game we are told do not represent engineer vehicles.
They are just a convenient way to show the allied engineering capacity.
So there is no direct corolation between real TOE and engineer vehicles in game.

I know the Thai Air Force had their own "Oscar" aircraft..ORIGINAL: gunner333
Also what about Thailand Army and all other regiment size formations which was formed by IJA in the occupted territories. There was a lot, they had even regiment formed only with Indian women!!
