Wow, we got a bunch of volunteers here...
Ok, so right now we have 5 players.
Japanese - AlexCobra & Feurer Krieg
Allied - Gary Childress (or do u wanna join the evil ones , ha?)
Not decided - Nomad & mantrill.
I suppose using standart scenario 15, but if anyone offer CHS or another mod, I would agree. Though I need to say I saw them only once, try to look closer, but always short of time. Should be interesting. Any map will do I think.
Well, talking about division of forces... I proclaimed to divide by geographical sign, because if we take different types of forces (one - fleet, another - aviation and on...) it'll be much more realistic, but again much more difficult to coordinate. In this case we should discuss with each other every single little step, because u couldn't organize amphibious assault without cover by navy and from air. Taking local areas is way much easier to plan and execute, and still we'll have to coordinate most operations with one another. Hey, if u guys know simple way to schedule the command on unit types, go on and tell us - be sure if it sounds good I'll be the first to vote for it.
If we take geo variant, I'll preferrably command one of the invasion areas or Pac islands... In case someone stupid enough make me the Boss, I can do the thing... I think... but if there will be an oppotunity, I'll add another area (kinda schisophrenic to play two roles - I'll issue orders to myself... can I refuse to execute them ?). That's in case there will be lesser than 4 players on Jap side.
Alex.
Hi Alex! I'll take the Allies!
I would prefer to stick with the standard scenario 15 myself. It's got plenty of room for a lot of players and most of us know enough about the layout of forces that we won't be blindly groping in the dark (and I need as much help as I can get.) I'm not as interested in mods. I suppose we should take a vote among those of us assembled so far to see what the general consensus is. But my vote is with # 15. I think it has a nice offset of advantages/disadvantages for each side. Just about all the early advantages are with the Japanese to grab as much as they can while the grabbing is good and hope for an early 1943 or 1944 point victory, while time is on the Allies' side as they try to stay afloat for the first part of the war until enough new material arrives to turn the tide.
Let me know what the vote is and I'll start a new "help wanted" thread in the group listing all the parameters for the game decided upon so far.
[:)]
Gary






). Why? Because here we need to figure out tonnes of house rules about what J's can and cannot do during first turn... I mean, as for we are evil, we have no moral principles, so we can do anything our collective mind can imagine... and that's very insane[:D]! Anyway, I just prefer historical first turn - like initial hand of cards in poker game; btw, it's different from game to game, so if you'r not tired, let's go historic.