General Rules for Group campaign

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Major Tom
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General Rules for Group campaign

Post by Major Tom »

Along with house rules abiding to individual nations and armed forces, there should be some extra rules that everyone must follow.

Check out an old thread about PBEM rules and we can work out those.

Another one that comes to mine is the Monsoon. This severely curtailed Japanese and British offensives in the Burma area. Warfare should only be conducted from November to May. If LCU's are in direct combat at the beginning of November, then the Army NOT in control of the base MUST retreat back to the nearest friendly base. Air combat can go on as normal, but, LCU's cannot attack. This is ONLY for the INDIA-BURMA theatre. If conflict is in Malaya, Indo-China, Thailand, etc. then there is no problem to attacking all year round.
folgore
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Post by folgore »

we will discuss it but remember that in a MP game everyone will tend to make less crazy moves and be more conservative because the risk is really too high Image
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mogami
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Post by mogami »

Hi The Monsoon really did have an effect in the India, China, Burma theatre. Before 1945 almost every single battle there was between Jan-May. In 45' the allied overkill just kept rolling till the end. But it took 3 years for them to build the logistic tail that would permit year round fighting. I would even add that units in this theatre that engage in combat between Jan-May must remain in the base they are in on June 1st and can not move (except for madatory retreat to own base) intill the following November (so if you plan on using a LCU from this theatre in operations elsewhere during the monsoon it has to stage for transport out during the good weather) All units in ICB theatre freeze where they are during monsoon. Whatcha think?

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I'm not retreating, I'm attacking in a differant direction!
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I'm not retreating, I'm attacking in a different direction!
Major Tom
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Post by Major Tom »

I like the idea about the CBI freeze. However, I don't think that everything should be totally immobile. Possibly air-bases under a certain level should be immobilized? For example, any air base under 6 doesn't have the facilities to warrant large force movements, while larger bases of 6+ do. They still can't attack, but, they can move around from base to base. One other possible rule, you can neither move IN or OUT of a base less than 6 during the monsoon, even if the base you are in is 6+.

What about aircraft? Can they perform offensive dutues? Or should all aircraft be stuck on training?

Does this region extend to Ceylon? Malaya? What bases does this cover?

Here's another suggestion for the 'God' personality. How about some randomness? Like, the Nagato class BB Mutsu blowing up in harbor in 1943, some US BB's being salvaged at Pearl Harbor, some DD's being sunk in a storm (at least one Farragut was lost in 1944 due to this). These 'random' events SHOULD NOT happen very much.

Also, rudamentary air-drops CAN be possible if the God personality is used. What they do, is, the GHQ commander informs GOD of what base the Paratroop force is dropping FROM (ie. it must be a Paratroop unit, 503rd US Regiment, 1-4 IJA Paratroop Regiment, Yok 1, 2, and 3/4 Battalions, 11th Airborne Division) which must have a suitable air base, ALONG WITH a suitable number of transport aircraft (total aircraft load has to equal total weight of the unit). They then determine which base they are dropping too, and the 'God' player then uses the editor, and places the LCU @ the target base.

The Base has to be within the Transport aircraft MAXIMUM range, ie. the general PacWar aircraft range.

The 'God' charactor then modifies the unit, ie. changes preparation points. Also, the 'God' can divide the unit, to symbolize the paratroops being spread out too far. All of this has to be randomly determined, like through the roll of a dice, whatever number appears determines the status of the drop (from very good, to very scattered).

Any suggestions?
folgore
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Post by folgore »

yes the idea of paratroops can be done , other ideas ive thought are regarding the possibility that some Japanese aircraft groups must remain in the homeland if the US player manage to bombard the island or that some BB bombardaments cannot be done for civilian or prisoner casualties , or simulating a freeze of operations in a certain area due to storms . but i dont know and maybe is better to leave the game clean .
Major Tom
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Joined: Sat Apr 08, 2000 8:00 am
Location: Canada

Post by Major Tom »

Well, if certian rules are solidified beforehand, like the EXACT requirements for a Paratroop landing (air superiority, losses due to enemy aircraft and AA interference, etc.) then there will be pretty much no problems.

However, maybe the acts of nature (ie. randomly exploding ships) might be a bit too much. It didn't happen ALL the time, and might be too small to effectively, and fairly manage. (I would like the paratroop option though!)
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