v2.42 Limited Public Beta Available
Moderators: Joel Billings, Tankerace, siRkid
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: v2.42 Limited Public Beta Available
Hi
I just started scenario #7 as Allies.
Noted the number of planes in air groups in T'ville.
Issued no orders and ran the first turn.
When I checked the planes at T'ville, the number of planes in the groups had dropped, even one group dropped to ZERO planes. Almost identical to timtom 8/2/42 screen dump.
The updates have been applied in correct order ending with 2.42
[EDIT]
The number of pilots assigned to the air groups agree with the number of ready planes before the turn is executed.
After the turn, the groups still display the same number of pilots but the number of ready/damaged planes has dropped.
Michael
I just started scenario #7 as Allies.
Noted the number of planes in air groups in T'ville.
Issued no orders and ran the first turn.
When I checked the planes at T'ville, the number of planes in the groups had dropped, even one group dropped to ZERO planes. Almost identical to timtom 8/2/42 screen dump.
The updates have been applied in correct order ending with 2.42
[EDIT]
The number of pilots assigned to the air groups agree with the number of ready planes before the turn is executed.
After the turn, the groups still display the same number of pilots but the number of ready/damaged planes has dropped.
Michael
Michael
-
- Posts: 1156
- Joined: Wed Apr 27, 2005 5:10 am
- Location: Los Osos, CA
RE: v2.42 Limited Public Beta Available
ORIGINAL: Erik Rutins
Yes, please update through the full set of updates - 2.30 -> 2.40 -> 2.41 -> 2.42 Beta. We cannot currently duplicate the issue with the disappearing C-47s in your save. Has anyone else seen this?
Regards,
- Erik
OK, so I reinstalled UV yet again but this time in a differnt directory and applied all the patches in the correct order....still no joy...
So I start tinkering with game files......deleted uv.prfs and uncommonvalor.bakk....didn't help...
opened up settings.ini file....it says "CurrentVersion=2.30" or something like that..I changed it to say 2.42 and rebooted......still broken...
fooled around with the registry and also checked airplane data in the scenario editor.....all looks fine there...
I know it's gotta be something simple!!!!
I give up......[:@]
"If you want peace, prepare for war."
RE: v2.42 Limited Public Beta Available
I received a 2nd set of saves from Nomad. Same result as with the first set. I am not seeing the aircraft groups highlighted losing their aircraft. On a hunch suggested by Michaelm, i downloaded the beta patch and reinstalled and reran the saves and started a new scenerio. No joy. Still no disapearing aircraft.
Very odd.
Very odd.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: v2.42 Limited Public Beta Available
Hi
If you still have planes disappearing in scenario #7, try this and see what happens:
Use the Scenario editor and loadup #7.
Then use "Save as .." into slot 27.
Start up UV and start scenario #27.
Run first turn and see if planes (esp those in T'ville) stay put.
This worked for me (although don't understand why?[&:]).
If this works for more people than just me, it may give a pointer to whats causing issue.
Michael
If you still have planes disappearing in scenario #7, try this and see what happens:
Use the Scenario editor and loadup #7.
Then use "Save as .." into slot 27.
Start up UV and start scenario #27.
Run first turn and see if planes (esp those in T'ville) stay put.
This worked for me (although don't understand why?[&:]).
If this works for more people than just me, it may give a pointer to whats causing issue.
Michael
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: v2.42 Limited Public Beta Available
Hi
the INI file reflects the initial install version, IIRC.
Mine shows 2.20 which is the version I got on CD.
Michael
the INI file reflects the initial install version, IIRC.
Mine shows 2.20 which is the version I got on CD.
Michael
Michael
RE: v2.42 Limited Public Beta Available
Hi,
I have tried the beta patch. I still had the disappearing C-47 bug in Scen. 7. I did as michaelm suggested and it seems to work: if you save the scenario before playing it and then load it from the slot where you have saved it, the C-47s do not disappear any longer. Good find, michaelm! I hope it is useful to squash the bug.
Zulu
I have tried the beta patch. I still had the disappearing C-47 bug in Scen. 7. I did as michaelm suggested and it seems to work: if you save the scenario before playing it and then load it from the slot where you have saved it, the C-47s do not disappear any longer. Good find, michaelm! I hope it is useful to squash the bug.
Zulu
RE: v2.42 Limited Public Beta Available
Damn, I just realised you are the same Erik Rutins as the one who publish the article about a game I just ordered (http://www.wargamer.com/reviews/triumph ... 5Fpreview/) [:D]
Oh well, at least, if you don't manage to squash the planes-disappearing bugs, I will stay in 2.30 and console myself in the Russian conflict...[:'(]
Oh well, at least, if you don't manage to squash the planes-disappearing bugs, I will stay in 2.30 and console myself in the Russian conflict...[:'(]
Member of the Revolution Under Siege development team.
RE: v2.42 Limited Public Beta Available
Hi
I too have a/c disapperaing in scen #7 - especially C-47s when typically they go down from 75 at start to only 27 after 1 turn (all C-47 sqns lose a/c except 36 Sqn RAAF at Brisbane, see below). I've done what Michael says and this alleviates the problem a bit - all C-47 sqns are ok except 33 Sqn RAAF at Brisbane which usually goes down from 10 to 5 a/c.
Now here's the interesting bit, running scen #7 has the following sqns starting at Brisbane:
63 BS
80 FS
100 Sqn RAAF
23 Sqn
33 Sqn - C-47 (11) 1 replacement a/c added to starting strength of 10
36 Sqn - C-47 (16)
Using the editor, however, shows only 3 RAAF Sqns shoud start at Brisbane (100, 23 & 33), 63 BS has location set at 'none' and delay of 90. 80 FS location also at 'none', delay at 60, and 36 Sqn location 'none' delay 0 - so why are the two US sqns at Brisbane at the start? (I can understand 36 Sqn as its delay was 0)
Scen #7 reinforcement schedule doesn't have the three sqns in it - as you would expect.
Now saving scen #7 in slot #27 and then running it has the following sqns at Brisbane
100 Sqn RAAF
23 Sqn
22 Sqn
36 Sqn
The two US sqns are now in the reinforcement schedule as expected (and at the right time), and presumably 36 Sqn is in Brisbane as its delay was 0 - but still, why the change when only saving #7 as #27 and nothing else? maybe this might help to explain why Nik can't duplicate the error from a saved game?
lastly, opening scen #7 has the following two sqns as being the first to arrive...
4 Sqn RAAF in 6 days arriving at unknown (editor says 98 days at 'none')
431 BS in 13 days arriving at Noumea (editor says 105 at 'none')
But scen #27 has these two as the first...
9 Sqn RNZAF in 30 days (as per editor)
39 FS in 30 days, both as per editor (as per editor)
btw, reinforcements set at 'fixed'
I bought UV retail on CD at v. 2.30 and have sequentially patched it each time one has come out.
Hope the above might help in squashing this?
rgds
I too have a/c disapperaing in scen #7 - especially C-47s when typically they go down from 75 at start to only 27 after 1 turn (all C-47 sqns lose a/c except 36 Sqn RAAF at Brisbane, see below). I've done what Michael says and this alleviates the problem a bit - all C-47 sqns are ok except 33 Sqn RAAF at Brisbane which usually goes down from 10 to 5 a/c.
Now here's the interesting bit, running scen #7 has the following sqns starting at Brisbane:
63 BS
80 FS
100 Sqn RAAF
23 Sqn
33 Sqn - C-47 (11) 1 replacement a/c added to starting strength of 10
36 Sqn - C-47 (16)
Using the editor, however, shows only 3 RAAF Sqns shoud start at Brisbane (100, 23 & 33), 63 BS has location set at 'none' and delay of 90. 80 FS location also at 'none', delay at 60, and 36 Sqn location 'none' delay 0 - so why are the two US sqns at Brisbane at the start? (I can understand 36 Sqn as its delay was 0)
Scen #7 reinforcement schedule doesn't have the three sqns in it - as you would expect.
Now saving scen #7 in slot #27 and then running it has the following sqns at Brisbane
100 Sqn RAAF
23 Sqn
22 Sqn
36 Sqn
The two US sqns are now in the reinforcement schedule as expected (and at the right time), and presumably 36 Sqn is in Brisbane as its delay was 0 - but still, why the change when only saving #7 as #27 and nothing else? maybe this might help to explain why Nik can't duplicate the error from a saved game?
lastly, opening scen #7 has the following two sqns as being the first to arrive...
4 Sqn RAAF in 6 days arriving at unknown (editor says 98 days at 'none')
431 BS in 13 days arriving at Noumea (editor says 105 at 'none')
But scen #27 has these two as the first...
9 Sqn RNZAF in 30 days (as per editor)
39 FS in 30 days, both as per editor (as per editor)
btw, reinforcements set at 'fixed'
I bought UV retail on CD at v. 2.30 and have sequentially patched it each time one has come out.
Hope the above might help in squashing this?
rgds
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: v2.42 Limited Public Beta Available
ORIGINAL: CatLord
Damn, I just realised you are the same Erik Rutins as the one who publish the article about a game I just ordered (http://www.wargamer.com/reviews/triumph ... 5Fpreview/) [:D]
Oh well, at least, if you don't manage to squash the planes-disappearing bugs, I will stay in 2.30 and console myself in the Russian conflict...[:'(]
Yep, that was me. David Dockter has made a great game there, enjoy. [:)] Mike and Nik continue to look at this bug, we would really rather not release v2.42 until we have it squashed.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: v2.42 Limited Public Beta Available
By the way, they misspelled your name in the caption above the article as "Author: Erik Rutkins", so at first I was not sure it was you, but they spelled it correctly in your Bio at the end, and there couldn't have been that many Erik working for Matrix with a very similar name.[;)]ORIGINAL: Erik Rutins
Yep, that was me. David Dockter has made a great game there, enjoy. [:)] Mike and Nik continue to look at this bug, we would really rather not release v2.42 until we have it squashed.
Regards,
- Erik
Cheers, and good luck to squash that nasty bug [:)]
Cat
Member of the Revolution Under Siege development team.
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: v2.42 Limited Public Beta Available
ORIGINAL: CatLord
By the way, they misspelled your name in the caption above the article as "Author: Erik Rutkins", so at first I was not sure it was you, but they spelled it correctly in your Bio at the end, and there couldn't have been that many Erik working for Matrix with a very similar name.[;)]
That seems to happen all the time. I've never met a "Rutkins" but apparently a lot of other people must have as it's the most common misspelling of my name, along with "Eric".
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: v2.42 Limited Public Beta Available
Reproduced disapearing aircraft bug using SCN 7. Interesting. Not seeing it with other scenerios.
Written up and save sent. Maybe we can nail this one once and for all.
Written up and save sent. Maybe we can nail this one once and for all.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: v2.42 Limited Public Beta Available
Another thing about scenario 7:
as soon as you load the game and go to Intelligence/Air replacement screen, it shows some planes as being used from the pool. Which is interesting as there is NO pool yet.
Again this scenario seems to be the only one where this happens.
[If you load and save as through the Editor for this scenario #7, it does not immediately start using the pool on loading.]
Michael

as soon as you load the game and go to Intelligence/Air replacement screen, it shows some planes as being used from the pool. Which is interesting as there is NO pool yet.
Again this scenario seems to be the only one where this happens.
[If you load and save as through the Editor for this scenario #7, it does not immediately start using the pool on loading.]
Michael

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Michael
- Skyfire7631
- Posts: 222
- Joined: Fri Jul 06, 2001 8:00 am
- Location: Toulouse, France
RE: v2.42 Limited Public Beta Available
So, what's the status on that final patch ? [:)]
(yes, that's a BUMP [;)] )
Regards.
(yes, that's a BUMP [;)] )
Regards.
RE: v2.42 Limited Public Beta Available
on hold i'm afraid for the time being.
- Skyfire7631
- Posts: 222
- Joined: Fri Jul 06, 2001 8:00 am
- Location: Toulouse, France
RE: v2.42 Limited Public Beta Available
You sure ? That's only 2 months without an answer [;)] [:D]
Regards.
Regards.
RE: v2.42 Limited Public Beta Available
I'm sure.
I'm slow....but reliable. [:'(]
I'm slow....but reliable. [:'(]
RE: v2.42 Limited Public Beta Available
Just to add to this in all the scn 17 games most IJN Betty/Nell replacements disappear before reaching a squadron....does not seem to affect scn 19 however....
- Tordenskiold
- Posts: 85
- Joined: Tue Oct 21, 2003 3:23 pm
RE: v2.42 Limited Public Beta Available
Just wandering, where can it be downloaded from?
RE: v2.42 Limited Public Beta Available
ORIGINAL: Tordenskiold
Just wandering, where can it be downloaded from?
Click on the "Members" button (read second posting) or go there:
http://www.matrixgames.com/members/