Winning with Japan without autovictory/enddate

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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koyota
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Joined: Wed Aug 03, 2005 6:47 pm

Winning with Japan without autovictory/enddate

Post by koyota »

Okay, just brought the game because on the demo, I've been playing this for close to 16 hours straight, with autovictory and end date off, and i'm starting to wonder....

Is it even possible for Japan to win by taking over the world? No matter what I do Germany always falls and then I'm screwed as all those WA units come for me. I even managed to obliterate Russia one game, but it still didn't save me from the WA power.

Does anybody have any tips or anything on if its possible?
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Svend Karlson
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RE: Winning with Japan without autovictory/enddate

Post by Svend Karlson »

ORIGINAL: koyota
Is it even possible for Japan to win by taking over the world?

Realistically no. If Germany is ineffective & both Russia & W.Allies concentrate upon Japan for an extended period of time, there can only be one outcome. Japan has neither the manpower nor the production to match up to them.

In my opinion Japan does best by supporting the success of Germany whilst staying alive itself.

In general terms my standard Japanese game plan is:

1. Reduce Chinese production to zero
2. Reduce Chinese military forces to negligible
3. Participate in dual-invasion of Russia
4. Take the Dutch East Indies & begin resource point repairing
5. Stalemate the US Pacific fleet, letting it come to me so I can employ my bombers & fighters to support the IJN

These 5 steps can put Japan in a strong position, with good production, having increased the liklihood of a Russian collapse & occupied a significant amount of W.Allied production in the Pacific war.
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Oleg Mastruko
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RE: Winning with Japan without autovictory/enddate

Post by Oleg Mastruko »

ORIGINAL: koyota

Okay, just brought the game because on the demo, I've been playing this for close to 16 hours straight, with autovictory and end date off, and i'm starting to wonder....

Is it even possible for Japan to win by taking over the world? No matter what I do Germany always falls and then I'm screwed as all those WA units come for me. I even managed to obliterate Russia one game, but it still didn't save me from the WA power.

Does anybody have any tips or anything on if its possible?

It is, apparently, possible - some months ago some guys posted the world map painted in Japanese red. But it's not how this game is meant to be played.

Realistically, Axis powers can win on auto victory. With no AV, and no time limit, you have to realise Allied powers strength will inevitable rise, and Axis powers strength will fall from mid-43 (at the latest).

Also, if you play only as Japanese, you have to realise you play as the weaker of two powers in the Axis team. In WAW, it's always the *team* that wins. In case of Axis, Japan, being weaker, will always play the "supporting" role to Germany. Germany should win the game for Axis team.

Oleg

Scott_WAR
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RE: Winning with Japan without autovictory/enddate

Post by Scott_WAR »

Remember, without the AV, and with 2 equally skilled players, the allies will usually win in the traditional sense. Meaning the axis might be able to take Moscow, but they will more than likely never take London or Washington (unless the allied players makes a serious mistake). The way the axis "wins" without an AV is by having a higher score at the end than the allies.
koyota
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Joined: Wed Aug 03, 2005 6:47 pm

RE: Winning with Japan without autovictory/enddate

Post by koyota »

ORIGINAL: Oleg Mastruko

Also, if you play only as Japanese, you have to realise you play as the weaker of two powers in the Axis team. In WAW, it's always the *team* that wins. In case of Axis, Japan, being weaker, will always play the "supporting" role to Germany. Germany should win the game for Axis team.

Oleg


So is it more likely and possible to win the game by the axis taking over the world if you play as both Japan and Germany?
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sajbalk
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RE: Winning with Japan without autovictory/enddate

Post by sajbalk »

You can easily take over the world as the Axis if you are playing against the AI. It is just that at the higher difficulty levels, you will need much more time, like unitl 1960.

Steve Balk
Iowa, USA
Scott_WAR
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RE: Winning with Japan without autovictory/enddate

Post by Scott_WAR »

ORIGINAL: koyota

ORIGINAL: Oleg Mastruko

Also, if you play only as Japanese, you have to realise you play as the weaker of two powers in the Axis team. In WAW, it's always the *team* that wins. In case of Axis, Japan, being weaker, will always play the "supporting" role to Germany. Germany should win the game for Axis team.

Oleg


So is it more likely and possible to win the game by the axis taking over the world if you play as both Japan and Germany?


Yes, much better chance if you play as both Germany and Japan, than if you let the AI play as Germany.
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aletoledo
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RE: Winning with Japan without autovictory/enddate

Post by aletoledo »

i'd say that a few months ago it was possible, but due to the last two patches its nearly impossible.

it used to be that you could easily destroy the US pacific fleet by surrounding pearl harbor or invading the US west coast. now though the USA fleet is extremely hard to destroy. I suppose this is more realistic, but it limits the axis possibilities.

in a straightforward battle for the pacific, without any "gamey" tactics, the japanese seem to be best at playing everyone to a standstill. the time needed to buildup sufficient forces to conquer the entire world would take too long and the USA too easily outproduces the axis to allow a US invasion.
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