Crown Of Glory v1.1 Update Released!

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Alex Fiedler
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Joined: Mon Jul 21, 2003 11:54 pm
Location: Sydney
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Crown Of Glory v1.1 Update Released!

Post by Alex Fiedler »

Major Update for Napoleonic Conquest Game

Matrix Games and Western Civilization Software (www.west-civ.com) today released the first update for Crown of Glory, the just-released Napoleonic era game of grand strategy. This first update resolves all major issues reported since release and also adds several requested features and gameplay adjustments.

The v1.1 Update fixes all known crash issues, adds a save/restore feature for detailed battles, increases the number of in-game tooltips, resolves some multi-province minor country issues, fixes an occasional PBEM save issue and addresses many other minor issues. All told, the change list includes nine new features, eleven gameplay adjustments and fifteen bug fixes. We recommend that all owners of Crown of Glory update to v1.1 for the best possible game experience.

Crown of Glory takes you back to the Napoleonic era, where you can command eight major powers, including France, England, Spain, Prussia, Russia, Austria, Turkey, and Sweden, in an mixed operational and grand strategy game where glory is paramount. Glory can be earned through a variety of methods, ranging from combat and conquest to culture and diplomacy.

Crown of Glory is divided into two segments of play, a month by month strategic mode where you control the production, troop movements, diplomatic missions, and development decisions of your country, and a tactical or quick battle mode, with turns consisting of twenty minute intervals to decide the outcome of major battles.

Crown of Glory covers both land and naval warfare. Armies and Navies feature a variety of realistic units, each with distinct advantages and disadvantages. Battle maps cover the whole range of terrain and weather conditions, depending on where and when on the strategic map you fight. Take artillery, horsemen, jaeger infantry, frigates, privateers and famous leaders into battle for glory and power!

The robust economic, trade and diplomatic systems allow for a wide variety of strategies beyond the production of military units. You will interact with 90 minor powers spanning over 200 different provinces, creating treaties, trade agreements, and convincing them to join your side as protectorates. Use money and social influence to gain control where force is unwise or unnecessary. Develop or plunder to boost the glory of your homeland. Glory may be fleeting, but obscurity lasts forever!

Game Features

* Europe and North Africa, 1799 – 1820
* More than 200 provinces, 8 Major Nations, 90 Minor Powers
* Monthly Strategic Turns, 20 Minute Tactical Turns
* Military, Diplomatic, Economic and Social Decisions
* Quick Resolution of Battles or Detailed Resolution of Battles
* Detailed Combat supports Historical Leaders, Unit Morale, Diverse Unit Types, Command and Control, Weather, Smoke, Reinforcements, and more!
* Economics include Resource Types, Economic Parameters, Banks and Loans, Food and Population Growth, Reinforcement Pool, Trade Routes, Merchant and Colonial Income
* Naval and Land Combat, including Sieges, Interceptions, Fleet Combat, Port Attacks and Blockades
* National Morale
* Computer Opponent for Major and Minor Nations
* Diplomacy includes Treaties, Secret Treaties, Declarations of War, Cease Fires, Limited Surrender, Total War, and Historical Great Diplomats with special abilities
* Weather, Logistics, Fog of War, Special Events
* Full Multiplayer Support via internet, LAN, serial/parallel connection or hotseat
* Standard Campaign from 1805 – 1815 as well as a variety of starting scenarios to expand or contract the timeline and allow more options over technology and upgrades
ian77
Posts: 634
Joined: Tue Apr 27, 2004 12:05 pm
Location: Scotland

RE: Crown Of Glory v1.1 Update Released!

Post by ian77 »

I thought this might help people actually find the patch............. enjoy!




ftp://ftp.matrixgames.com/pub/crownofgl ... -v110h.zip

The patch



Copy Of Patch REadme File

Crown of Glory V1.10
ReadMe File
=============================

==================================
v1.10h Change List (August 1, 2005)
==================================

Changes 1.00->1.10
--------------------

* Compatible with save files from v1.00

- New Features -

* Added save/restore features in single-player detailed combat
* Added tooltip manual text to choose-upgrade dialog
* Added tooltip info in Relation Adviser
* Added some right mouse button info in attachment box
* Now shows current move orders as very faint arrows
* Added no jiggle option for detailed combat (chit view only)
* Added two additional options for scenario length (20 and 23 years)
* Added five new levels of glory requirement (6000 - 10,000)
* Increased maximum number of upgrades for each nation to 40

- Adjustments -

* Increased AI run away from detailed combat threshhold
* Tweaked detailed combat AI parameters
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war
* lowered reinforcement maximums:
In home territory, maximum reinforcement is 2000 strength / month
In neutral territory, maximum reinforcement is 1000 / month
In enemy territory, maximum reinforcement is 500/month
* Increased "Artillery Drivers" movement bonus to +3
* Decreased penalty for retreating into enemy territory with no friendly depot
* Lowered combat casualties during night turns
* Increased chance to get new commander to 16% and lowered the casualty requirement to 2,000.
* Enemy units now only disrupt (have a chance to destroy without winning a battle) depots that are located in enemy territory
* In the absence of other criteria, armies should now retreat towards the capital of the team leader.

- Bug Fixes -

* Fixed occasional PBEM save problems
* Fixed occasional Detailed Combat crash issues
* Fixed save/restore bug which lost units under production
* Fixed highest-glory victory screen bug
* Fixed options available from popup menu
* Removed most cost requirement for "Mixed Order" upgrade
* Checks to make sure nations are still at war when processing a surrender or limited-surrender order
* Fixed bug when Checks whether victory points have been exceeded by cost of terms of surrender when clicking "OK" in treaty construction screen
* Fixed bug involving flanking bonus casualties in charge combat
* Land combats will no longer take place in sea zones
* Fixed surrendered Napoleon special ability bug
* Can now no longer read the orders of inactive players
* Fixed bug involving bonus corps created when nationed are set to a power+ level.
* Fixed bug involving feudal levy and nations whose provinces are completely conquered
* Should now no longer be able to transfer strength to or from surrendered units



Right - I am off to try it out

Ian
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