Getting the goods from a conquered minor?

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

Moderators: ericbabe, Gil R.

Post Reply
Grand_Armee
Posts: 364
Joined: Tue Jul 05, 2005 7:18 am

Getting the goods from a conquered minor?

Post by Grand_Armee »

I've just conquered a minor who on it's own had accumulated about 2,000$, 300 or so food, wood, and iron, as well as about 30 each of the luxury items.

But these totals don't come over to me...what's up wit dat?

Speaking of 2000 bucks...anybody ever accrue much more? I can never seem to rise much over that total despite everyone foraging, minimal readiness, maximum merchant work, and taxing the shirts offa the poor citizen's back.
User avatar
Reg Pither
Posts: 196
Joined: Fri Sep 19, 2003 1:59 pm
Location: London

RE: Getting the goods from a conquered minor?

Post by Reg Pither »

ORIGINAL: Grand_Armee
Speaking of 2000 bucks...anybody ever accrue much more? I can never seem to rise much over that total despite everyone foraging, minimal readiness, maximum merchant work, and taxing the shirts offa the poor citizen's back.

Apparently (and I only just found this out from a post here a couple of days ago) there is a cap on how much money you can accrue, so now matter how well you manage your economy, it never goes above about 2300 [:(]. Seems a bit of a waste to have all that complex model with all the possibilities for optimising it, but for it to prove pointless as far as gold is concerned once you reach a certain level. I appreciate that it is there to help stop countries from being all powerful and ruling the world, but it does seem a bit artificial.
ian77
Posts: 634
Joined: Tue Apr 27, 2004 12:05 pm
Location: Scotland

RE: Getting the goods from a conquered minor?

Post by ian77 »

ORIGINAL: Reg Pither
ORIGINAL: Grand_Armee
Speaking of 2000 bucks...anybody ever accrue much more? I can never seem to rise much over that total despite everyone foraging, minimal readiness, maximum merchant work, and taxing the shirts offa the poor citizen's back.

Apparently (and I only just found this out from a post here a couple of days ago) there is a cap on how much money you can accrue, so now matter how well you manage your economy, it never goes above about 2300 [:(]. Seems a bit of a waste to have all that complex model with all the possibilities for optimising it, but for it to prove pointless as far as gold is concerned once you reach a certain level. I appreciate that it is there to help stop countries from being all powerful and ruling the world, but it does seem a bit artificial.


Who would continue to pay huge taxes just to see the governments surplus grow ever bigger... the people would not stand for it in a republic and your aristocracy would be creaming it off in an absolute monarchy, or seeing it spent on summer and winter palaces etc. Huge amounts of wealth belonged to individuals not the state, so the game is actually being "real" by not allowing easy stock piling of goods, luxuries, and cash.IMHO...

Ian
User avatar
Reg Pither
Posts: 196
Joined: Fri Sep 19, 2003 1:59 pm
Location: London

RE: Getting the goods from a conquered minor?

Post by Reg Pither »

That's a reasonable point of view, I suppose.
Jordan
Posts: 171
Joined: Tue Jun 21, 2005 6:10 pm
Location: California, USA

RE: Getting the goods from a conquered minor?

Post by Jordan »

I agree with Ian but from a different perspective.

They may have an occasional war chest, but governments don't save money (goods - textiles, wine, etc it's all fungible). If the game were to allow you to stockpile goods over the current limits then inflation should be introduced to the game...you're taking goods off the market and driving up their price.
User avatar
Reg Pither
Posts: 196
Joined: Fri Sep 19, 2003 1:59 pm
Location: London

RE: Getting the goods from a conquered minor?

Post by Reg Pither »

I've no problem with not being able to stockpile goods, but I'm just a bit miffed that cutting my costs and reducing my outgoings doesn't actually save me money.
User avatar
carnifex
Posts: 1294
Joined: Mon Jul 01, 2002 8:47 pm
Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W

RE: Getting the goods from a conquered minor?

Post by carnifex »

But these totals don't come over to me...what's up wit dat?

Replace the terms "wood" and "iron" with "office furniture" and "copper pipes and wiring" and then replace the phrase "I've just conquered a minor" with "I've just occupied Iraq". This should help explain where the booty went
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Getting the goods from a conquered minor?

Post by ericbabe »

we actually had inflation rules for a few weeks.... you think the economy is complicated now! [:)] i nixed the inflation rules in favor of stockpile caps as the latter achieves the same results as the former with much less headache for the user.

from a gameplay perspective the caps make things much more interesting. without them nations would sometimes get a virtually unlimited stockpile of something and that made the economy less interesting. from the perspective of an economic model, game resources are not so much a measure of hunks of raw material as they representative of economic activity, or at least that's how i think of them.
Image
Jordan
Posts: 171
Joined: Tue Jun 21, 2005 6:10 pm
Location: California, USA

RE: Getting the goods from a conquered minor?

Post by Jordan »

Yeah, I'm with you. The game doesn't seem to reward efficiency in your home provinces (I'm satisfied that waste does and should occur for conquered provinces and protectorates). I say it doesn't seem to b/c I've given up on trying to discern cause and effect due to the cumbersome reporting system...I'm not looking to move my economy into the industrial age, just trying to get a handle on things so as to make reasonable plans for the future.
Jordan
Posts: 171
Joined: Tue Jun 21, 2005 6:10 pm
Location: California, USA

RE: Getting the goods from a conquered minor?

Post by Jordan »

we actually had inflation rules for a few weeks.... you think the economy is complicated now! i nixed the inflation rules in favor of stockpile caps as the latter achieves the same results as the former with much less headache for the user.

from a gameplay perspective the caps make things much more interesting. without them nations would sometimes get a virtually unlimited stockpile of something and that made the economy less interesting. from the perspective of an economic model, game resources are not so much a measure of hunks of raw material as they representative of economic activity, or at least that's how i think of them.


I'm glad you went for the caps instead of inflation....same results as you say with less headache. The main point is that last one...it keeps things interesting (fun)and prevents economoic steamrollers. Thanks for the "uninept" thought and effort you put into this game. Professionalism is a rare trait these days.
Dayvit781
Posts: 18
Joined: Fri Jun 24, 2005 10:50 pm
Location: Bay Area, California

RE: Getting the goods from a conquered minor?

Post by Dayvit781 »

I'm now used to the cap system and I would justify it with spoilage and corruption, etc. You just have to think of it as "use it or lose it." It also means you don't have to set alot of provinces to wood or iron because by the time you need it again, the small trickle has built to the maximum. Then you can set your provinces to food, manpower and luxuries. The manpower increases, once they get near 100 barely add any per turn, so it just means you use them. Oddly enough, it turns out, I would have been less prolific in building units if it wasn't for the cap because I tend to like huge stockpiles for security if that was a choice.
User avatar
jchastain
Posts: 2160
Joined: Fri Aug 08, 2003 7:31 am
Location: Marietta, GA

RE: Getting the goods from a conquered minor?

Post by jchastain »

Yep, in my mind the alternative to a hard cap is spoilage levied against existing inventory. If you apply a similar approach to current spoilage and destroy 50% of any stockpile over 500 and 90% of any stockpile over 1500, then a nation producing 1000 excess gold per turn would never see his balance climb above 1778. At that point, you have essentially accomplished the same result so the alternatives are between hard caps which some will say are unrealistic and spoilage which others will say add additional complexity. At the end of the day, I'm not sure it much matters which approach is selected.
Post Reply

Return to “Crown of Glory”