THE PATCH IS HERE!!
THE PATCH IS HERE!!
ftp://ftp.matrixgames.com/pub/crownofgl ... -v110h.zip
The patch[:D][:D][:D][:D][:D][:D]
Copy Of Patch REadme File
Crown of Glory V1.10
ReadMe File
=============================
==================================
v1.10h Change List (August 1, 2005)
==================================
Changes 1.00->1.10
--------------------
* Compatible with save files from v1.00
- New Features -
* Added save/restore features in single-player detailed combat
* Added tooltip manual text to choose-upgrade dialog
* Added tooltip info in Relation Adviser
* Added some right mouse button info in attachment box
* Now shows current move orders as very faint arrows
* Added no jiggle option for detailed combat (chit view only)
* Added two additional options for scenario length (20 and 23 years)
* Added five new levels of glory requirement (6000 - 10,000)
* Increased maximum number of upgrades for each nation to 40
- Adjustments -
* Increased AI run away from detailed combat threshhold
* Tweaked detailed combat AI parameters
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war
* lowered reinforcement maximums:
In home territory, maximum reinforcement is 2000 strength / month
In neutral territory, maximum reinforcement is 1000 / month
In enemy territory, maximum reinforcement is 500/month
* Increased "Artillery Drivers" movement bonus to +3
* Decreased penalty for retreating into enemy territory with no friendly depot
* Lowered combat casualties during night turns
* Increased chance to get new commander to 16% and lowered the casualty requirement to 2,000.
* Enemy units now only disrupt (have a chance to destroy without winning a battle) depots that are located in enemy territory
* In the absence of other criteria, armies should now retreat towards the capital of the team leader.
- Bug Fixes -
* Fixed occasional PBEM save problems
* Fixed occasional Detailed Combat crash issues
* Fixed save/restore bug which lost units under production
* Fixed highest-glory victory screen bug
* Fixed options available from popup menu
* Removed most cost requirement for "Mixed Order" upgrade
* Checks to make sure nations are still at war when processing a surrender or limited-surrender order
* Fixed bug when Checks whether victory points have been exceeded by cost of terms of surrender when clicking "OK" in treaty construction screen
* Fixed bug involving flanking bonus casualties in charge combat
* Land combats will no longer take place in sea zones
* Fixed surrendered Napoleon special ability bug
* Can now no longer read the orders of inactive players
* Fixed bug involving bonus corps created when nationed are set to a power+ level.
* Fixed bug involving feudal levy and nations whose provinces are completely conquered
* Should now no longer be able to transfer strength to or from surrendered units
Right - I am off to try it out[:D]
Ian
The patch[:D][:D][:D][:D][:D][:D]
Copy Of Patch REadme File
Crown of Glory V1.10
ReadMe File
=============================
==================================
v1.10h Change List (August 1, 2005)
==================================
Changes 1.00->1.10
--------------------
* Compatible with save files from v1.00
- New Features -
* Added save/restore features in single-player detailed combat
* Added tooltip manual text to choose-upgrade dialog
* Added tooltip info in Relation Adviser
* Added some right mouse button info in attachment box
* Now shows current move orders as very faint arrows
* Added no jiggle option for detailed combat (chit view only)
* Added two additional options for scenario length (20 and 23 years)
* Added five new levels of glory requirement (6000 - 10,000)
* Increased maximum number of upgrades for each nation to 40
- Adjustments -
* Increased AI run away from detailed combat threshhold
* Tweaked detailed combat AI parameters
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war
* lowered reinforcement maximums:
In home territory, maximum reinforcement is 2000 strength / month
In neutral territory, maximum reinforcement is 1000 / month
In enemy territory, maximum reinforcement is 500/month
* Increased "Artillery Drivers" movement bonus to +3
* Decreased penalty for retreating into enemy territory with no friendly depot
* Lowered combat casualties during night turns
* Increased chance to get new commander to 16% and lowered the casualty requirement to 2,000.
* Enemy units now only disrupt (have a chance to destroy without winning a battle) depots that are located in enemy territory
* In the absence of other criteria, armies should now retreat towards the capital of the team leader.
- Bug Fixes -
* Fixed occasional PBEM save problems
* Fixed occasional Detailed Combat crash issues
* Fixed save/restore bug which lost units under production
* Fixed highest-glory victory screen bug
* Fixed options available from popup menu
* Removed most cost requirement for "Mixed Order" upgrade
* Checks to make sure nations are still at war when processing a surrender or limited-surrender order
* Fixed bug when Checks whether victory points have been exceeded by cost of terms of surrender when clicking "OK" in treaty construction screen
* Fixed bug involving flanking bonus casualties in charge combat
* Land combats will no longer take place in sea zones
* Fixed surrendered Napoleon special ability bug
* Can now no longer read the orders of inactive players
* Fixed bug involving bonus corps created when nationed are set to a power+ level.
* Fixed bug involving feudal levy and nations whose provinces are completely conquered
* Should now no longer be able to transfer strength to or from surrendered units
Right - I am off to try it out[:D]
Ian
- Reg Pither
- Posts: 196
- Joined: Fri Sep 19, 2003 1:59 pm
- Location: London
RE: THE PATCH IS HERE!!
Oh, well, there goes the weekend. [:(]
I'll see you all on Monday morning, all tired, unshaven and bleary-eyed... [:D]
I'll see you all on Monday morning, all tired, unshaven and bleary-eyed... [:D]
- Latour_Maubourg
- Posts: 90
- Joined: Wed Jul 06, 2005 9:40 pm
RE: THE PATCH IS HERE!!
Excellent... start the bombardment...sent out the skirmishers...cover the flanks... [:)][:)]
L-M [:)]
L-M [:)]
"What have you got to cry about man, you have one less boot to polish in future." L-M's reaction at his distressed valet after his leg was shot off at Leipzig.
RE: THE PATCH IS HERE!!
And I thought using The Patch is supposed to cure addictions!....[:D]
-
Grand_Armee
- Posts: 364
- Joined: Tue Jul 05, 2005 7:18 am
RE: THE PATCH IS HERE!!
Anybody else having trouble playing saved games?
RE: THE PATCH IS HERE!!
Crickey! I'm off for Saturday, so I have to play all night. Must download it now!
- Hard Sarge
- Posts: 22145
- Joined: Sun Oct 01, 2000 8:00 am
- Location: garfield hts ohio usa
- Contact:
RE: THE PATCH IS HERE!!
Anybody else having trouble playing saved games?
from other area, is this working okay now ?
I was not able to get what you seen, all of my saves worked ?
HARD_Sarge

RE: THE PATCH IS HERE!!
My saves worked, as far as I can see. But I had a few crashes back to main menu. After restarting the game it went away, though.
The save function in detailed combat is very nice. Now one doesn't feel the urge to "play quickly or stay up for the most of the night" any longer.
The save function in detailed combat is very nice. Now one doesn't feel the urge to "play quickly or stay up for the most of the night" any longer.
-
plasticpanzers
- Posts: 67
- Joined: Wed Jul 20, 2005 8:12 pm
- Contact:
RE: THE PATCH IS HERE!!
mmmm! Patch!
Tim
Tim
RE: THE PATCH IS HERE!!
Alleluiah ! [:D] The patch corrects the systematic CTD I had when right-clicking on armes (t'was a killer ...). If the detailed battles are fixed also, the game will become really good ! [&o]
I just miss a proper economic management screen ...[X(]
I just miss a proper economic management screen ...[X(]
PDF
RE: THE PATCH IS HERE!!
ORIGINAL: PDiFolco
Alleluiah ! [:D] The patch corrects the systematic CTD I had when right-clicking on armes (t'was a killer ...). If the detailed battles are fixed also, the game will become really good ! [&o]
I just miss a proper economic management screen ...[X(]
Actually, I believe some economics fixes are coming in the next patch. They said they wanted to solve some of the crash problems and provide saves during detailed battles first since those items were impacting a lot of people. This patch appears to accomplish those high priority goals so now the focus will shift to doing a larger and more comprehensive patch that addresses many of the other feedback items. From my perspective, that seems like a fairly reasonable plan.
RE: THE PATCH IS HERE!!
ORIGINAL: jchastain
ORIGINAL: PDiFolco
Alleluiah ! [:D] The patch corrects the systematic CTD I had when right-clicking on armes (t'was a killer ...). If the detailed battles are fixed also, the game will become really good ! [&o]
I just miss a proper economic management screen ...[X(]
Actually, I believe some economics fixes are coming in the next patch. They said they wanted to solve some of the crash problems and provide saves during detailed battles first since those items were impacting a lot of people. This patch appears to accomplish those high priority goals so now the focus will shift to doing a larger and more comprehensive patch that addresses many of the other feedback items. From my perspective, that seems like a fairly reasonable plan.
Hear! Hear![:)]
RE: THE PATCH IS HERE!!
I guess saved games, where you were in the middle of Multi Provence glitches, cannot be corrected midgame so I'll try a new game and see if they have been resolved....
RE: THE PATCH IS HERE!!
ORIGINAL: J P Falcon
I guess saved games, where you were in the middle of Multi Provence glitches, cannot be corrected midgame so I'll try a new game and see if they have been resolved....
In a post yesterday Erik indicated that while progress had been made against the multi-province bugs, they had not been completely eliminated. I believe they found that while some things could be solved fairly easily, others were more complex. And so, they decided that it was not worth holding up the patch any longer and that they would rather get the crash fixes and detailed battle save functionality out to us and then do the remainder of the multi-province fixes as part of the next patch. Again, I think that sounds pretty reasonable to me.
RE: THE PATCH IS HERE!!
From the readme this looks like a great patch. Thanks a lot for listening Eric & all. Can't wait to give it a whirl over the weekend.
I spend my time building castles in the air, but in the end all of them, and I, blow away in the wind.
- Don Juan
- Don Juan
RE: THE PATCH IS HERE!!
ORIGINAL: jchastain
ORIGINAL: J P Falcon
I guess saved games, where you were in the middle of Multi Provence glitches, cannot be corrected midgame so I'll try a new game and see if they have been resolved....
In a post yesterday Erik indicated that while progress had been made against the multi-province bugs, they had not been completely eliminated. I believe they found that while some things could be solved fairly easily, others were more complex. And so, they decided that it was not worth holding up the patch any longer and that they would rather get the crash fixes and detailed battle save functionality out to us and then do the remainder of the multi-province fixes as part of the next patch. Again, I think that sounds pretty reasonable to me.
Thanks for the update as I missed that post.
And Hey! On a totally inconsequential note, has the picture of the two pretty maidens that would quickly flash during the opening artwork montage, been eradicated? Either I'm seeing things or the fair damsels have been replaced by a blackout screen!.....[:D]
RE: THE PATCH IS HERE!!
ORIGINAL: J P Falcon
And Hey! On a totally inconsequential note, has the picture of the two pretty maidens that would quickly flash during the opening artwork montage, been eradicated? Either I'm seeing things or the fair damsels have been replaced by a blackout screen!.....[:D]
The AVI file flashes a bit when it starts to load, sometimes revealing the area behind it: viz. the area with the two pretty maidens. (They happen to be, by the way, the Allegories of Victory.) To make this flash look more like a flash and less like a subliminal message, in 1.1 I inserted the following two lines of code into the routine that draws the main menu screen:
// black rectangle
pg_MainBk->pVB->SetColorRGB(1,1,1);
pg_MainBk->pVB->DrawRect(TCoord(80,196), TCoord(1024-80, 768-89-60));
You can still choose to see the maidens by looking at the credits.

RE: THE PATCH IS HERE!!
ORIGINAL: Uxbridge
My saves worked, as far as I can see. But I had a few crashes back to main menu. After restarting the game it went away, though.
The save function in detailed combat is very nice. Now one doesn't feel the urge to "play quickly or stay up for the most of the night" any longer.
Now that just plain ain't true. With it working, the urge to "stay up for most of the night" is far far worse.
HTH
Steve/Ralegh
Steve/Ralegh
RE: THE PATCH IS HERE!!
ORIGINAL: Ralegh
ORIGINAL: Uxbridge
My saves worked, as far as I can see. But I had a few crashes back to main menu. After restarting the game it went away, though.
The save function in detailed combat is very nice. Now one doesn't feel the urge to "play quickly or stay up for the most of the night" any longer.
Now that just plain ain't true. With it working, the urge to "stay up for most of the night" is far far worse.
So true. Almost 3AM here. I really do need to go to bed now.
- Reg Pither
- Posts: 196
- Joined: Fri Sep 19, 2003 1:59 pm
- Location: London
RE: THE PATCH IS HERE!!
ORIGINAL: jchastain
ORIGINAL: Ralegh
ORIGINAL: Uxbridge
My saves worked, as far as I can see. But I had a few crashes back to main menu. After restarting the game it went away, though.
The save function in detailed combat is very nice. Now one doesn't feel the urge to "play quickly or stay up for the most of the night" any longer.
Now that just plain ain't true. With it working, the urge to "stay up for most of the night" is far far worse.
So true. Almost 3AM here. I really do need to go to bed now.
Half past two for me this morning before I finally saw my bed... Do you think I can sue WCS or Matrix for lack of sleep...?? [:'(]






