My impression from this test is that the Americans are under-supplied in the late war in the current CHS scenario.
The daily supply levels were reduced to cut down on the abundance of supplies that the Allies received early in the war. It seems that this reduction may be affecting them later in the game, however. Because the USA should not be short of supplies in the mid to late war, I would prefer to err on the side of oversupply rather than undersupply, so I have been trying to ome up with a way to simulate a lack of early war abundance, but the reverse late war.
The possible options are:
- Just add the 14,000 supplies back again. This is the simplest solution, but it puts us back to the same early war overabundance.
- Add "reinforcement" bases that appear during the game, each one with additional daily supplies and fuel. This seems to work, but the bases can still be accessed before they appear on the map, by clicking on the hex where they will appear, and fuel and supplies will build up in these bases from the first turn as well, which would have to be taken into account.
- Add large amounts of damaged resources to the Mainland US bases, say 1,000 each, that will be repaired over the course of 3 years, providing a gradually increasing amount of supplies at the same time. This will result in an eventual huge oversupply of resource points, but if the Allies are not short of resources already then this is no big deal. This can also be partly offset by slashing the extsting resource pool at the start of the game.
There is also the possibility of leaving things as they are, or only increasing the amount of daily supplies and fuel slightly. However in my view it would be prudent to reverse most, if not all, of the US supply reduction to prevent them running short later in the game, which would be a historic travesty.
The daily supply generation in India is also reduced in CHS (by about 50%), but I think that this should probably be left alone (in the playtest the British did not seem to be suffering a supply shortage even with this reduction).
Each possible solution has its drawbacks. I am very interested to hear what any CHS players and contributors, or anyone who is interested, thinks about this.
Thanks,
Andrew










