Improved version:fixed a sea region bug, get file here

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Lebatron
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Improved version:fixed a sea region bug, get file here

Post by Lebatron »

Hi guys,
I fixed another map bug. In case you haven’t noticed there is an error in sea regions 191 and 353 next to the Philippine Islands. The border between the two is not correct. It shows as a single line when in fact it’s a 2 point move. I have edited the two graphics files to make that border show double lines. Just follow the steps below to install.

I have 4 files in this package. Two are the edited graphic files. The other two are the originals in case you wish to keep copies of them.

get file here: http://www.savefile.com/files/2757375
1. Open zip folder
2. Cut and paste all 4 files into the \dat\art\map folder
3. That’s all. Start the game and check it out.

I will be adding this fix to my mod also. Please check out Strait Deal and Franco’s Alliance. I’m confident you’ll find it a better experience than the stock game.

Lebatron

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Fixed sea border.jpg
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Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
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Lebatron
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RE: fixed a sea region bug, get file here

Post by Lebatron »

Only 5 downloads??? I just don't get it. Well I decided to add a picture so you see for yourself. Here's a pic of the sea area before I fixed it.

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Jesse LeBreton, AKA Lebatron
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lkendter
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RE: fixed a sea region bug, get file here

Post by lkendter »

ORIGINAL: Lebatron

Only 5 downloads??? I just don't get it.

I think there are a lot of people that only want "official" fixes.
You did fix a problem, but the answer wasn't from Matrix.
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Joel Billings
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RE: fixed a sea region bug, get file here

Post by Joel Billings »

This looks like a good fix to me. I've asked Lebatron if we can use his fix in the next patch. It's a cosmetic fix, so it's not essential, but it will make it more obvious that the move over this border is a 2MP move.
All understanding comes after the fact.
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Lebatron
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RE: fixed a sea region bug, get file here

Post by Lebatron »

I really like the idea of having a 2MP border between Afghanistan and Eastern Kazakhstan. It reduces the range a British bomber can travel. Thus making it less likely the WA player would even occupy and place a bomber in Afghanistan.

I did not even know of this exploit until I read about it yesterday. I think its a game breaker. By pumping research into bomber range, the British can unlock his US partner early if he can reach some Jap territory somewhere. In other words you go up and over the wall of frozen territories the designers had put there to prevent just that. I used this exploit last night, and boy does it destroy Japan's position fast. To have any hope of balance Japan needs to have that surprise attack. Instead with this exploit it’s the US who gets it.

I had to do something about it, so last night I did some file and graphics work. This is what I came up with. Look at the new 2MP border Afghanistan has. I hope the guys at 2by3 games consider making this change official. I will probably add it to my mod anyway.

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Afghan wit.. borders.jpg
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Jesse LeBreton, AKA Lebatron
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Lebatron
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RE: fixed a sea region bug, get file here

Post by Lebatron »

New version of my sea zone fix. I think it looks better than before.
Jesse LeBreton, AKA Lebatron
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RE: fixed a sea region bug, get file here

Post by JanSorensen »

It was mostly decided to make the Afgan border 2 MP before I let the cat out of the bag on the public board. Thus I think its safe to say that will be part of an official patch. Mind, dont quote me on this as I dont make the decisions.
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