enemy retreat and seige

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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gdpsnake
Posts: 435
Joined: Mon Aug 07, 2000 8:00 am
Location: Kempner, TX

enemy retreat and seige

Post by gdpsnake »

One situation I find annoying is how you can win a field battle with an enemy force and they retreat to a province and then SEIGE that province at the beginning of a new turn.

If our forces can't 'pursue' the enemy then I think retreating forces (those that lost/retreated from a battle the previous turn) should not be allowed to seige the province they end up in.

This is independent of the fact that forces should retreat toward their source of supply for the battle or their home capitol if no depot was present for the battle.

Snake
ian77
Posts: 634
Joined: Tue Apr 27, 2004 12:05 pm
Location: Scotland

RE: enemy retreat and seige

Post by ian77 »

ORIGINAL: gdpsnake

One situation I find annoying is how you can win a field battle with an enemy force and they retreat to a province and then SEIGE that province at the beginning of a new turn.

If our forces can't 'pursue' the enemy then I think retreating forces (those that lost/retreated from a battle the previous turn) should not be allowed to seige the province they end up in.

I agree a retreating force should not get to seige or plunder at the beginning of their next turn, but it is not a big problem, and would just about be fixed if they could sort out the whole retreat direction problem.

Ian
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