Cavalry uses beyond fighting

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers.
Post Reply
plasticpanzers
Posts: 67
Joined: Wed Jul 20, 2005 8:12 pm
Contact:

Cavalry uses beyond fighting

Post by plasticpanzers »

Cavalry can be used to screen and protect your artillery when it is moving or setting up. Also,
cavalry can be used, if you have enough units, to
do a Canae on the other fellow by simply swinging
two arms of pure cavalry (followed as quickly as
possible by a few inf units) to go around the rear
of the enemy army. This causes the AI player to
hold back inf, cav, and artillery to try and stop
them (do not engage right away, take a few casualties
to burn up enemy munitions). This allows your infantry
and artillery to press forward aggressivly and lock
the enemy in place. Then the cavalry can press in
to their rear and surround them. I have captured
about 80% of 4 Austrian corps this way.
Tim
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: Cavalry uses beyond fighting

Post by Mynok »


Like you, I find cavalry exceptionally useful on the detailed battlefield. Unfortunately, I don't find that on the quick battlefield. Only heavies seem to hold their own there.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Cavalry uses beyond fighting

Post by ericbabe »

ORIGINAL: Mynok
Like you, I find cavalry exceptionally useful on the detailed battlefield. Unfortunately, I don't find that on the quick battlefield. Only heavies seem to hold their own there.

I agree... quick combat (QC) needs some sort of combined arms rule so that attacking with infantry+cavalry is much more effective than attacking with just infantry or just cavalry. Also artillery need a bit more protection in QC I think...
Image
Ron
Posts: 499
Joined: Thu Jun 06, 2002 2:46 am

RE: Cavalry uses beyond fighting

Post by Ron »

I agree... quick combat (QC) needs some sort of combined arms rule so that attacking with infantry+cavalry is much more effective than attacking with just infantry or just cavalry. Also artillery need a bit more protection in QC I think...

That's a very good idea for combined arms as well as protection for the artillery which I have seen the AI put into the 'Charge' column very frequently. Something else to consider is having badly depleted units always put into the Defend or even the Rout columns. In a pbem game I once had a depleted Guard unit disbanded after a QC because the AI sacrificed it in the battle I assume. Ouch.



Ron

Lee James
Posts: 51
Joined: Mon Aug 08, 2005 7:31 pm

RE: Cavalry uses beyond fighting

Post by Lee James »

They taste good too.
Stutterheim
Post Reply

Return to “The War Room”