Suggestions in UI for detailed combat

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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KarlXII
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Suggestions in UI for detailed combat

Post by KarlXII »

Would it be possible in a future patch to tweak the user interface in Detailed Combat to make it a little more user friendly ?

I would like:

- To be able to right click an empty hex to be told what terrain it is. Now it could be hard to see if it is rough or mud or whatever. In that pop-up why not list any +/- that applies for a defender or attacker when charging, attacking, defending, fortying etc Any negative modifiers because of the weather could be listed there as well or in the bottom of the screen or at the top.

As it is now you either don´t care about it play right on without bothering about the "details". Or you find yourself flipping through the manual all the time for the detailed combat section and all its descriptions about modifers for terrain and unit vs unit etc etc

Värjan måste göra det bästa, ty den skämtar intet

Been playing strategy games since 1987 and the Commodore 64 days
ian77
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RE: Suggestions in UI for detailed combat

Post by ian77 »

It would indeed be helpful to see a description of the terrain and to see the effects it has on combat, movement, etc. However right click sets unit facing at the moment.. so maybe it could be move the cursor over a hex and press "i" or "t" or whatever to bring up the info .

Ian
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Hard Sarge
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RE: Suggestions in UI for detailed combat

Post by Hard Sarge »

LOL
had read the first post and went into the game to look around, battle started, and remembered the question, so picked a hex to look at, and spund my Arty Div around 180 degrees, right when there Cav was chargeing my lines

duh

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cato13
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RE: Suggestions in UI for detailed combat

Post by cato13 »

yeah this sounds like a top idea
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KarlXII
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RE: Suggestions in UI for detailed combat

Post by KarlXII »

Well, Ok right-click in combination with another key or another icon in the botton that switch on terrain name or something similar. Would be nice to have some short info about Attack/Defend/Move adjustments as well.

Värjan måste göra det bästa, ty den skämtar intet

Been playing strategy games since 1987 and the Commodore 64 days
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