sub bugs

Post bug reports and ask for tech support here.

Moderators: Joel Billings, JanSorensen

Post Reply
WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

sub bugs

Post by WanderingHead »

I checked the 7/6 bug list, and I do not see these bugs.

1. sub magically reloads torpedoes for op-fire in some conditions. It looks to me as though this occurs whenever units are op-fired at while they move into the sub sea zone. The instant that the latter op-fire occurs, the sub is back at full torpedoes. In the example I have the sub happened to be next to supply in southern italy, but none-the-less it should not be resupplied for op-fire in this case (and also was not resupplied if I moved units that did not receive op-fire, i.e. from the other side). In my example, the op-fire that triggered the resupply was the non-existent op-fire from enemy transports. I will send a save.

2. subs shooting planes out of the sky. This happened once, two planes were sent against a sub, and both were shot down. It was against the AI, torpedoes tech'd to 3. Unfortunately I don't have a save of this, I just shrugged and moved on, but I thought I'd post in case anyone else has seen the same thing.
WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

RE: sub bugs

Post by WanderingHead »

On replaying, I noticed that the supply is indeed taken from southern Italy to resupply the sub. But this is contrary to the rules, which says the sub is reloaded when it moves. Also, it is inconsistent. It is reloading when something happens next to it, and it does not reload if you move troops from Malta to the western Med.
Post Reply

Return to “Gary Grigsby's World at War - Support”