Unit Experience Levels
Moderators: Joel Billings, wdolson, Don Bowen, mogami
Unit Experience Levels
After talking with some (Mr. Widell to be precise) the idea arose to use a descriptive term instead of the number for a units experience level. But how would the numbers be broken down into experience levels?
Here's a rough idea and any suggestions comments would be welcome:
Unit Experience:
0-49 ..... Inexperienced
50-59 ... Trained
60-69 ... Green
70-79 ... Experienced
80-89 ... Veteran
90-99 ... Elite
Here's a rough idea and any suggestions comments would be welcome:
Unit Experience:
0-49 ..... Inexperienced
50-59 ... Trained
60-69 ... Green
70-79 ... Experienced
80-89 ... Veteran
90-99 ... Elite
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
RE: Unit Experience Levels
I always liked the term "crack" to describe veteran troops, veteran is so...well it's just veteran. I was thinking something like this:
Unit Experience:
0-35 ..... Basic
36-49 ... Green
50-69 ... Trained
70-85 ... Crack
86-99 ... Elite
Unit Experience:
0-35 ..... Basic
36-49 ... Green
50-69 ... Trained
70-85 ... Crack
86-99 ... Elite
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?
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RE: Unit Experience Levels
I would say that folks will still want to see the actual numbers tho. One of the dominant genes in a grognard is wanting to see all the stats.
I would recommend changing the name for 0 - 49 to "Fodder".
-F-
I would recommend changing the name for 0 - 49 to "Fodder".
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

RE: Unit Experience Levels
Maybe more realistic descriptions
Unit Experience:
0-35 ..... Peasants
36-49 ... Cannon Fodder
50-69 ... Squaddies
70-85 ... Hard
86-99 ... Psycho Apes*!t Killing Machines
Excuse the profanity
Unit Experience:
0-35 ..... Peasants
36-49 ... Cannon Fodder
50-69 ... Squaddies
70-85 ... Hard
86-99 ... Psycho Apes*!t Killing Machines
Excuse the profanity

RE: Unit Experience Levels
Squaddies !!
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?
[center]
[/center]
[center]Banner By Feurer Krieg[/center]
[center]
[/center][center]Banner By Feurer Krieg[/center]
RE: Unit Experience Levels
ORIGINAL: dereck
Unit Experience:
0-49 ..... Inexperienced
50-59 ... Trained
60-69 ... Green
70-79 ... Experienced
80-89 ... Veteran
90-99 ... Elite
I like this model, but since many chinese troops got some 30+ experience, maybe I'd like better
if the lower experience level are revised, for example,
0-39 ..... Inexperienced
40-54 ... Trained
55-69 ... Green
...
or something like that!
flak
"A good plan executed today is better than a perfect plan executed at some indefinite point in the future."
- General George Patton Jr
- General George Patton Jr
RE: Unit Experience Levels
Having played so many Grigsby type games with digit exp representations i've always interpreted it as such
0-49 = incomplete training or poorly trained.
50-69 = fully trained but green
70-89 = veteran
90 = Elite
Steel Panthers actually departed a bit from this standard as exp levels can go all the way to 140 and the game 'officially' awards 'elite' status to 100-140 vs 90. However most scenerio designer consider 90+ to be elite. Only in some scenerios (like Wild Bill's with his MG units) have i seen units given ratings over 100.
I always loved how the 8bit War in Russia did training. You could create new divisions using troop pools and they started at exp 10 (untrained) and gained 5 points per week tilll they hit 50 (trained but unbloodied) Ger side till 43? was able to build divsions at exp 70 to represent a pool of trained manpower.
Both sides, particularily Soviets had to choose between committing untrained troops and maybe suffering massive casualties or waiting till their training was completed but maybe risk losing a battle by their being absent.
0-49 = incomplete training or poorly trained.
50-69 = fully trained but green
70-89 = veteran
90 = Elite
Steel Panthers actually departed a bit from this standard as exp levels can go all the way to 140 and the game 'officially' awards 'elite' status to 100-140 vs 90. However most scenerio designer consider 90+ to be elite. Only in some scenerios (like Wild Bill's with his MG units) have i seen units given ratings over 100.
I always loved how the 8bit War in Russia did training. You could create new divisions using troop pools and they started at exp 10 (untrained) and gained 5 points per week tilll they hit 50 (trained but unbloodied) Ger side till 43? was able to build divsions at exp 70 to represent a pool of trained manpower.
Both sides, particularily Soviets had to choose between committing untrained troops and maybe suffering massive casualties or waiting till their training was completed but maybe risk losing a battle by their being absent.
RE: Unit Experience Levels
Hi all,
Let's hope the new and upcoming WiR by Matrix/2By3 will use similar (or even better) system!
Leo "Apollo11"
ORIGINAL: Nikademus
I always loved how the 8bit War in Russia did training. You could create new divisions using troop pools and they started at exp 10 (untrained) and gained 5 points per week tilll they hit 50 (trained but unbloodied) Ger side till 43? was able to build divsions at exp 70 to represent a pool of trained manpower.
Both sides, particularily Soviets had to choose between committing untrained troops and maybe suffering massive casualties or waiting till their training was completed but maybe risk losing a battle by their being absent.
Let's hope the new and upcoming WiR by Matrix/2By3 will use similar (or even better) system!
Leo "Apollo11"

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Speedysteve
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RE: Unit Experience Levels
A better system would be cool (not to say it was bad before). Improvements, aslong as they are, are always good.
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RE: Unit Experience Levels
I doubt they will but i might be wrong.
reason being, in the 8bit game "divisions" consisted of points only, not specific devices.
An INF devision contained infantry points (representing troops) and could be 1-99 in strength. Each "point" of infantry cost 1 equivilent point of infantry from the pool to build
A Pz or tank division could be from 1-140 points in size and to build 1 Pz/Tank point cost 1 Infantry AND 1 Tank point from the pool to build.
So to build a new "Panzer" Division to say size 100 would require the German pool to have 100 Infantry and 100 'tank' points.
This same pool though was used to replace losses in existing formations too though (increments of 10 manually controlled by the player) so one had to be careful about building too many units leaving existing units without adequate replacements. Gary also cleverly linked the german inf pool with rear area security....if you fell below a certain level in the pool partisans would become more active.
For WiE to do this you'd have to "build" your units using specific devices....i doubt they'll waste time with such a thing and probably stick with historical units that like WItP for Japan require the component devices to be available for the unit to "fill out"
reason being, in the 8bit game "divisions" consisted of points only, not specific devices.
An INF devision contained infantry points (representing troops) and could be 1-99 in strength. Each "point" of infantry cost 1 equivilent point of infantry from the pool to build
A Pz or tank division could be from 1-140 points in size and to build 1 Pz/Tank point cost 1 Infantry AND 1 Tank point from the pool to build.
So to build a new "Panzer" Division to say size 100 would require the German pool to have 100 Infantry and 100 'tank' points.
This same pool though was used to replace losses in existing formations too though (increments of 10 manually controlled by the player) so one had to be careful about building too many units leaving existing units without adequate replacements. Gary also cleverly linked the german inf pool with rear area security....if you fell below a certain level in the pool partisans would become more active.
For WiE to do this you'd have to "build" your units using specific devices....i doubt they'll waste time with such a thing and probably stick with historical units that like WItP for Japan require the component devices to be available for the unit to "fill out"
RE: Unit Experience Levels
do we know status of the WiR? what's up with the game? When will we have WiR forum?
I'm collecting data/infor for less known units in the East front (I want 369. Croatian regiment - actually it was more a brigade - represented in the game [:D])
I'm collecting data/infor for less known units in the East front (I want 369. Croatian regiment - actually it was more a brigade - represented in the game [:D])

RE: Unit Experience Levels
ORIGINAL: Gem35
Squaddies !!
The American equivalent would be something like grunts.

RE: Unit Experience Levels
Regiment or Brigade, they are basicly the same thing in the US. With the Marines using regiments in divisions and Brigades at stand alone units and the Army using Brigades in Divisions ( not sure if they use regiment any more at all)
Favoritism is alive and well here.
RE: Unit Experience Levels
Armored Cav units, which look a lot like brigades, nevertheless are called regiments. Tradition, you know.
Fear the kitten!
RE: Unit Experience Levels
Ahh yes the cavalry, forgot them, even though I did a lot of talking with a poster named 2ndACR LOL.
Favoritism is alive and well here.
RE: Unit Experience Levels
ORIGINAL: Twotribes
Ahh yes the cavalry, forgot them, even though I did a lot of talking with a poster named 2ndACR LOL.
The names of battalions still mention the regiments, for example 3-185 Armor is the 3rd battalion of the 185th Armored Regiment.
In all practical uses though the army does not deploy units as whole regiments anymore (aside from the CAV) and uses a brigade based system.
RE: Unit Experience Levels
Brigades are usually the smallest unit that can perform combined weapons combat, ie a brigade typically consists of elements of infantry, armor, and artillery - sometimes even air assets like assault helicopters - all under the command of one officer. For example, take the 37th Armor Brigade (Ohio National Guard but also applies to most other units). 2 Tank Battalions, 1 Infantry Battalion, 1 Field Artillery Battalion, 1 Cav Battalion
Typically regiments are units of same type units. For example take the 7th Marine Regiment, it consists of 4 Marine Infantry Battalions, 1 Tank Battalion, 1 Armored Recce Battalion and one Amphibious Assault Battalion. As you can see it lacks the dedicated artillery for combined weapons combat, which has to be called in from division or other higher level assignment.
Typically regiments are units of same type units. For example take the 7th Marine Regiment, it consists of 4 Marine Infantry Battalions, 1 Tank Battalion, 1 Armored Recce Battalion and one Amphibious Assault Battalion. As you can see it lacks the dedicated artillery for combined weapons combat, which has to be called in from division or other higher level assignment.
Molon Labe!
RE: Unit Experience Levels
Actually The only place a tank battalion exsists in the Marine Corps is attached to Divisions, and the Artillery is also organized in Regiments. the individual Battalions of the Artillery regiment are ( in a Division employment) assigned to direct fire support or General support.
The Marines dont generally fight as a Division anymore though, rather they send in task oriented Forces. A Bn of Marine Infantry is supported with air artillery and amphibious tractor support as the mission requires.
Larger forces are similiarly formed. MEB and MEF are used ( I think they still use those terms ) MEB is a Marine Expeditionary Brigade and a MEF is a Marine Expeditionary Force. MEF is the large organization.
A Marine Division also has assigned to it a Bn of LAV mounted troops. Recon Battalion and other specialized support forces. A Marine Force sent anywhere is always a combined arms force usually centered around a Marine Infantry Battalion. MEF incompasses ( In garrision) a Division, a Air wing, a Force Service Support Group ( repair and support) and any specialized forces added to that regional area.
So Basicly a Marine Division is 4 Regiments, 3 Infantry and one Artillery with attached Bns of armor and AFV's and transport.
The Marines dont generally fight as a Division anymore though, rather they send in task oriented Forces. A Bn of Marine Infantry is supported with air artillery and amphibious tractor support as the mission requires.
Larger forces are similiarly formed. MEB and MEF are used ( I think they still use those terms ) MEB is a Marine Expeditionary Brigade and a MEF is a Marine Expeditionary Force. MEF is the large organization.
A Marine Division also has assigned to it a Bn of LAV mounted troops. Recon Battalion and other specialized support forces. A Marine Force sent anywhere is always a combined arms force usually centered around a Marine Infantry Battalion. MEF incompasses ( In garrision) a Division, a Air wing, a Force Service Support Group ( repair and support) and any specialized forces added to that regional area.
So Basicly a Marine Division is 4 Regiments, 3 Infantry and one Artillery with attached Bns of armor and AFV's and transport.
Favoritism is alive and well here.
RE: Unit Experience Levels
The website of the 7th Marine Regiment says that these units are in its TOE.. 1/7 Inf, 2/7 Inf, 3/7 Inf, 3/4 Inf, 1 Tank, 3/11 LAR
http://www.29palms.usmc.mil/fmf/7thmar/Deploy.htm
http://www.29palms.usmc.mil/fmf/7thmar/history.htm
I did not say that the Marines are not fighting with combined weapons, it's just not in the framework of a regiment
http://www.29palms.usmc.mil/fmf/7thmar/Deploy.htm
http://www.29palms.usmc.mil/fmf/7thmar/history.htm
I did not say that the Marines are not fighting with combined weapons, it's just not in the framework of a regiment
Molon Labe!








