Matrix releases CoG

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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MarshallEllis
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RE: Matrix releases CoG

Post by MarshallEllis »

Neverman:

I wouldn't trade one of my testers for Bill Gates (For his money? Yep) but these guys are spending a lot of time helping me. Maybe if I were a better coder this thing would be done. As far as obligations? You may be right about the obligations? If you have pictures of me chained to a room full of desktops then I must tell you that I do still play basketball, swim, fish, build TIE fighters out of legos, play risk, stratego with my boys and LOVE it. I'm not obligated to do it BUT man I sure am addicted to it! Frequently, my 5 year-old will setup an ambush of little green army men on my desk and yea it does sometimes cause me to pause from some coding while I vanquish his forces of evil but it's all Goooood!

Don't sweat the small stuff .... and it's all small stuff!

Thank you
Thank you

Marshall Ellis
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NeverMan
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RE: Matrix releases CoG

Post by NeverMan »

No, I don't picture that and I certainly woudn't agree to anyone being treated that way, work is stressful and people work better under favorable conditions.

My point wasn't to be negative, but if the "testing" is going slow due to "testers" having obligations or whatever and "testers" are FREE, then it doesn't make any sense to NOT have more testers. Does it?

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MarshallEllis
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RE: Matrix releases CoG

Post by MarshallEllis »

Neverman:

The tester issue is always a difficult issue. Why do I say this? When a tester gets involved later in the process, typically their first finds or first issues have already been identified and addressed (Even with proper documentation this happens) because there is so much to digest at one time so what this does is force the dev team to double-back and readdress many issues thus taking more and more time. You must also factor in the element of coming up the curve on playing the game without a manual which also takes time. This is not a slam to a tester but just the way it is and what we have to deal with. This creates a situation where we must understand that while getting more testers may sound like it would speed things up a bit, it could actually slow the process dramatically so the new guys can catch up. Tough call...

Thank you
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Marshall Ellis
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McGuire
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RE: Matrix releases CoG

Post by McGuire »

ORIGINAL: Marshall Ellis

This creates a situation where we must understand that while getting more testers may sound like it would speed things up a bit, it could actually slow the process dramatically so the new guys can catch up. Tough call...

I partly agree!
Every tester has a different opinion. So the more testers you get the more opinios you get. And fullfilling all they want to be changed ist simply impossible....

BUT:
No one's talking about that. Give a preview to some betas and provide a web-portal for proposals.
In the portal you can have them classify the issue (like: bug / change proposal / different rules / etc.)
By this you can have all bugs by a simple mouseclick...
And you can ignore all the other stuff, if you'd like!

Of coure I'd like to be one of these betas [:D]
There are only 10 types of people in the world!
Those who can read binary - and those who don't!
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1LTRambo
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RE: Matrix releases CoG

Post by 1LTRambo »

CoG is out and as soon as the game is upgraded later this month, I will purchase it. However, I will continue to wait for CEiA as that is the Napoleanic game that I cut my teeth on.
Matthew T. Rambo
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