The bugs of v 2.3

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daniel123
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The bugs of v 2.3

Post by daniel123 »

in my game as allies my troops are holding at clark field with the use of japanese supplies. the japanese have air transport at takao and it is doing a supply run to clark field, but it's the allies that are getting the supples.
stretch
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Post by stretch »

Im noticing the Japanese sending supplies by ship to Lae... too bad I hold Lae and there are no Japanese troops at that location <img src="smile.gif" border="0">

I dont mind the little bugs. Its the best game covering the pacific there is and won't be bettered until WitP comes out late 2002/early 2003.

For the first time the AI has invaded Australia on me, at Broome. Wicked.
daniel123
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Post by daniel123 »

the asiatic fleet will only let you select a army general to command. the navy dept. will soon call matrix about that slip up. Admin. King is not happy !!!!
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Bulldog61
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Post by Bulldog61 »

In the "Tora Tora Tora" scenario the 49/30th Australian Bn is a IJN land unit but plays as an Aussie.
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Denniss
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Post by Denniss »

In 1941 scenario dividing the 7th Arm Bde(UK) gives a 1/7 Arm Div ???
Maybe just a cosmetic issue but irritating .
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Doug Olenick
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Post by Doug Olenick »

One possible bug and two general thoughts.

There are no F4Fs in the pool at the start of the Campaign 41 scenario, which I'm not sure is historically accurate. Next when I tried to change the Buffalo squadron on the Lexington to F4Fs on the first turn, not realizing there were none, the game offered up Hawk 75s. I did a little checking and did not find a naval variant of this fighter, so what gives?

These are just personal "bugs". The national flags that appear next to the ship icons are not needed. I suppose in a mixed nationality naval force they might make decisions easier, but except for early on most TFs are homogenous.

I also like the old, battle damage icons - with the flames - a little better. But that is just being super picky.

I've only played a couple of quick turns, but so far so good.

Nice work.
Major Tom
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Post by Major Tom »

The Armoured Brigade dividing to a Division is not a bug. What I did was modify the old CORPS formation to have the following stats...

Squads 36
AFV 156
Art 12

This would allow for Armoured Brigades to exist, and receive reinforements after attrition (so they won't just become Infantry Brigades after losing all their tanks). The only thing I can say is do not divide Armoured Brigades.

There are no F4F/P-40E's in the start pool because by the 2nd turn almost all P-36/F2A groups would be changed over. Historically, these early aircraft were used because they HAD to be used. In Pac War, you build a plane in Seattle, and it can instantly be sent to Singapore (ie. you just change a group from the aircraft pool). I eliminated the pools just to slow down the unhistorical transition of aircraft that the game allows. By January 1942 you should have loads of P-40E's and F4F's.

I guess your graphic concerns are your own. You cannot please everyone.
Denniss
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Post by Denniss »

Some new bugs/errors :
My C47 Dakota from New Caledonia airlifts supply to allied islands without air or land forces and the islands with air/land forces will get none .

Japanese Tankers :
It seems the Computer uses the Reinforce command and many tankers move around in the pacific but are not available for routine convois .
> From which bases they are used in the routine convoy system ?

Japanese supply convoys :
It seems the Computer never use supply convoys with only supply loaded onto it - I ever see convoys with mixed supply even for landing operations .
This seems to be one cause for the japanese running out of oil/fuel really fast as in 50% the fuel portion of the supply gets lost if the base was not captured .
Units dividing/merging :
Sometimes divided units(from same parent unit) won't merge together even if the parent unit is in the same base .
Rangoon/Moulemien :
It's too easy for the Aliied player to cut off the supply line from Rangoon by invading Moulemien .
It may be better if Moulemien is a land base with no port to land in .
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CynicAl
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Post by CynicAl »

Originally posted by Skeets:
There are no F4Fs in the pool at the start of the Campaign 41 scenario, which I'm not sure is historically accurate. Next when I tried to change the Buffalo squadron on the Lexington to F4Fs on the first turn, not realizing there were none, the game offered up Hawk 75s. I did a little checking and did not find a naval variant of this fighter, so what gives?
MT is quite right: there shouldn't be any spare F4F's in December 1941. In fact, historically the USN and USMC remained chronically short of fighters throughout 1942. Squadrons on their way to the front lines commonly filled out their TO&E by "borrowing" airframes (and often pilots) from training groups and squadrons which were slated for rebuilding after taking losses.
Originally posted by Denniss:
My C47 Dakota from New Caledonia airlifts supply to allied islands without air or land forces and the islands with air/land forces will get none .
This isn't a new bug. It's been around for a long, long time. Little uninhabited, undeveloped islands end up with huge quantities of supply and fuel (usually robbed from bases where it would actually be of use). Sometimes a couple of squadrons of airlifters can be useful in CBI, but otherwise just tuck them away down in NZ or southern Oz where they can't do too much harm.
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mogami
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Post by mogami »

Greetings...most likely these are not bugs but they are the first time I ever saw them occur. I am Japan versus Allied AI. Dec 1942 Nagoya changed from IHQ to 18th Army control. Several bases in central China are now showing US flags.
Japanese transport aircraft production limited to Topsey or Hickory since Tina production does not go into pool (no biggie I don't use these beasts anywhere but CIB and the loads are all the same)
The AI has been very very passive. I advanced as far as Mandaly and stopped. Captured all the Southern Resource Area and stopped and went as far south as Santa Cruz-Ellice-Canton Islands and stopped. In CenPac I captured Midway (just to try to provoke a fight with American CV TF's.) No response at all. Then I sent CV's to bomb Johnson Island and got in a real rip snorter. IJN lost 1CV 3 CVL USN lost 4 CV 1 CVE that was back in May. Nothing has happened anywhere since. I am in midst of changeing airgroups from Nate/OscarI to Nick/OscarII so my airforce is busy training. I have the China airgroups training since there is not enough aircraft in pool I would like to change them to newer types but can't. (It pains me when Chinese Airgroups start winning because I have no aircraft but I am not going to use factories to produce Nates and OscarI's) Is it immpossible to change version 2.4 so Japan can give new aircraft to groups in China? If airwar there goes away because bases dissappear it will not be so important intill after 1943. But Japanese player should be able to give better aircraft to these groups before Allied TF's come into area late in war. (It would stink trying to fight with Nate/OscarI ) The Sonia's and Mary's do not really matter since they will most likely be used as Kamikazes. I had a infantry division load on transports and then they and the transports fell into a black hole and have never been seen or heard from again. I have seen this occur when there were not enough transports and you changed your mind but never when there was more then enough room and you loaded. I formed the TF loaded it and when I went to give it orders it was gone. Using the HQ find unit command the cursor moved to the Indian Ocean but there was no TF. Most likely they are now serving with the allies some where.
All things considered, it must be said I find it remarkable that you and Rich are always able to find ways to keep this beloved game alive and healthy. It just keeps getting better with time. Looking forward to putting version 2.3 through a few PBEM games with my old opponents.
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Major Tom
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Post by Major Tom »

There is a glitch that many people do not know regarding IJAAF air groups in China. Even though the CHANGE button is missing, if you click the area that it should be in, it gives you the option of changing the type of aircraft. I think that when they made the game they thought that if they just took out the graphic of the button, then nobody would bother to try...

Also, another glitch (one that should be considered for PBEM games). If you take a cargo transport at any Japanese base in China, you CAN load the air group onto the transport and send it to any base you want, effectively adding the group to use in the Pacific.
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mogami
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Post by mogami »

Greetings, The Chinese airgroups that had grown quite fond of bombing the garrison of Hangkow were quite suprised last turn when they encountered 3 IJAAF groups of OscarII's. Thanks for the tip on being able to change aircraft types. You would have thought in 10 years I would have discovered (or heard about) being able to do this. It has always been one of my few pet peeves concerning the game. <img src="eek.gif" border="0">
Air recon out of Ellice discovered several Allied surface groups hanging out at Fiji. 3 IJN TF's went to pay them a vist. The ship icon flags had been kind of annoying (my eyes seem to always fix there) but in this battle the Allied TF had US, Dutch,British and what looked like a French flag flying, and the flags did help me to understand who was who. In every surface engagement so far (I think this was number 4) My TF has been suprised, but recovered enough to win the fight. (3 TF versus 2)
OK here is a different subject. Do LBA bomber groups need to be on NI in order to conduct 'ships in port' attacks? For some reason my fighters try to attack the port but the bombers hit the depot or airfield instead. Port Moresby is about to burst from all the ships there and I would like the 7 IJAAF Helen groups to go to work. Is it the bomber type? or do they need NI orders. CV airgroups attack ports with day orders (although I think they do better in CV versus CV situations with NI orders-otherwise your TF commander burns them out attacking airfields or outright ignores TF's)

[ January 25, 2002: Message edited by: Mogami ]</p>
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vlar
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Post by vlar »

I noticed that when the Japs attacked Pearl on turn 1 there was a message that 2 Brooklyn class CLs were sunk. Later when I checked both these CLs were alive and fairly well. What's that? Resurrection of the cruisers? It seems that two other CLs were sunk. I started a new game without historical turn and checked Pearl. There were two other CLs there. Then I went back to my game and used PWREPORT to check if these ships were sunk and aparently they were only suppose to arrive after about 30 turns. Eventually I edited them and made them sunk just to be fair. Maybe every sunk CL is reported as a Brooklyn. I don't know. It seems this version is the most buggy one yet. But it looks good.
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mogami
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Post by mogami »

Hi, I don't believe the reports from air attacks are meant to be 100% acurate. Many times while watching battles in hotseat or PBEM games one side or the other sees a report of a ship sunk that in fact is not. (My brother danced around the room for 20 minutes one time thinking he had sunk 3 IJN CV's but on my turn I found 2 of them still floating and managed to get them back to port (I kept quiet about it)He was shocked a year later when they sank one of his)
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Doug Olenick
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Post by Doug Olenick »

Major Tom,

you wrote:
"I guess your graphic concerns are your own. You cannot please everyone."

Thanks for being so blase concerning my comments on the graphics. You asked for commentary and I gave it. I've noticed several other posters mentioning the ship flags, so I am not the only one. I'm only trying to help.
Major Tom
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Post by Major Tom »

Well I have had a lot of people unpolitely criticise the 2.3 patch, using words like "I can't believe you did this", things as "Irritating" or as "Blataltly wrong" without fully understanding my reasoning. I have heard many people say the flags are bad, but many, if not more say that they are great, even useful. I probably could have been more polite, which I should have (I appologize for it), but the statement holds true. You cannot please everyone, adding the flags were great for some, and a waste for others. I cannot see why some people are so against them, as I think they add some needed colour to the grey ships.

I accept criticism, but not if it is a matter of opinion. Graphics is a matter of opinion. You can probably find people who perfer the Original graphics from the 1992 version. Even still, there are others who perfer the OOB from the 1992 version as well, stating that messing with it screws up with the gameplay (which it might).

I could take away the flags, and have many people say that it was a bad idea to do so. As I said earlier, you cannot please everyone, many like the flags, many do not. I have to make a choice, and in the Matrix release version, ships will have flags. Editors are provided so that gamers can customize their games to what they perfer.
gdpsnake
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Post by gdpsnake »

My topic is a bit different since no one will answer it on the tech postings.
WITP used to work fine. I changed video cards to a Nvidea G-force Ti-500 and now it won't work. I'm fairly certain it's a memory problem. WIR works fine so it's not a "dos thing."
Does anybody know of any tweeks to get the required memory out of windows to make it work?
Thanks in advance, miss playing the game.
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Brigz
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Post by Brigz »

I've noticed in many of these discussions and also in reports during the game that the term "squad" has a very generic and generalized interpretation. What does the term "squad" actually represent in this game? It doesn't always seem to fit the historical eight to twelve men ususally asscociated with squad size.
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moore4807
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Post by moore4807 »

Originally posted by gdpsnake:
My topic is a bit different since no one will answer it on the tech postings.
WITP used to work fine. I changed video cards to a Nvidea G-force Ti-500 and now it won't work. I'm fairly certain it's a memory problem. WIR works fine so it's not a "dos thing."
Does anybody know of any tweeks to get the required memory out of windows to make it work?
Thanks in advance, miss playing the game.
Snake

Snake,
I'm not an expert and I didnt check the posts at tech- Nvidea card switch and game wont work now?
If your using XP, try the emulation switch in Control panel or right click My Computer- its in there somewhere. If that doesnt help I can only suggest a cheat- again if your using XP, click start, choose run, type cmd and hit enter a dos window box should appear type cd.. til you are at C: then type cd pacwar (or whatever you loaded the game under) then check files for smk file first (The problem one -I cant remember the exact name right now)maybe you can even start the game from this way -I've never tried it myself. (I did have trouble in the past with the smk file in SPWaW and memory problems in Pacwar,
so good luck!
fab4
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Post by fab4 »

i think you have done a good job on the game,and i think most people who play this and orther strategy games know that when you play against the computer the A.I is always fair to poor with its actions.thats why its best to play against a person.me and my opponent use the computer opponent just to practice,before we fight each orther
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