Transport supply bug?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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toddtreadway
Posts: 484
Joined: Mon Sep 29, 2003 9:30 pm

Transport supply bug?

Post by toddtreadway »

I'm not sure if these are features or bugs.

1) If you move supply on a previous turn out to a transport ship in a sea area, then on a later turn other ships in that area can use the supply without the transport that's holding the supply being immobilized.

2) Similarly, if a transport loaded with supplies is destroyed by an enemy unit on the enemy's turn, the supply will sit there in the sea zone without a transport.

I imagine these conditions are related. I'm not sure if combat units on transports are similarly affected.
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Joel Billings
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RE: Transport supply bug?

Post by Joel Billings »

Can you send us a save showing number 2 (just before the transport is sunk)? That would help. Number 1 is one of those minor bugs that is probably not worth fixing since it is a bonus for the player and would risk causing other bugs if we tried to fix it. We have more important bugs on the list, but your number 2 should be fixed.
All understanding comes after the fact.
-- Soren Kierkegaard
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