CAP question

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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MrQuiet
Posts: 791
Joined: Sat Apr 02, 2005 2:35 pm

CAP question

Post by MrQuiet »

Question:
A fighter and a Stuka are flying CAP over a water zone.
I move 2 light fleets into the zone.

Should/Will combat initiate?

I know I have done this before to force the cap to go home, but trying it now only gets a grayed out declare combat pop up.

So just to see what would happen I added a CAG to the mix, and it is still greyed out. Doesnt seem right.

I have the saves.

-MrQuiet
MrQuiet
Posts: 791
Joined: Sat Apr 02, 2005 2:35 pm

RE: CAP question

Post by MrQuiet »

It just occured to me that the fighter and stuka had there evasion upgraded last turn to 7 for a total defense of 21. The AA of light fleets is 3 so there is no chance to hit. I wonder if that is the problem. Adding a CAG though should have caused combat.

-MrQuiet
Forwarn45
Posts: 718
Joined: Tue Apr 26, 2005 1:53 am

RE: CAP question

Post by Forwarn45 »

I have had occassional problems with combat in sea zones myself. In one game, I moved a light fleet into an area with a CV and other LFs. I could not initiate combat although I would think I had a small chance of hitting something. The problem with initating combat is somewhat of a mystery to me. In any case, I think the designers are aware of the problem with initiating combat and plan to patch it to allow combat to occur in all circumstances - even when you have no chance of winning......
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