ORIGINAL: David Heath
Hi
I at first felt the same way but once you start playing on the maps you really do not notice them at all. I find it kind of like watching a Widescreen movie on your TV. At first it was a pain but after you watch for a while you do not notice it.
David
And this is a good thing because? Why during testing, if one thought it was a "pain" would one not change it immediately?
Most of the nicest game maps I've seen have been produced with great care to make the hexagon grid as subtle as possible. It simply does not need to jump off the map at you. And besides, as everyone here seems to agree so far, the heavy black lines and halos obscure the fantastic artwork underneath. So why not use a grid that you do not notice from the outset, rather than one we have to get used to?
You guys have the art. Why not take a look at a couple of the maps with a more subtle grid and smaller dots, and see how it looks and works. I guarrantee it will look better, and I'd bet there would be no reduction in utility.
Anyway, as mentioned above, all-in-all it's a really nice package, and I thank all those who worked so hard to put it together, and to Matrix for getting my copy to me as quickly as they did.
Done. Now it's time to break it in. [;)]