Allied supply problem

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
frank1970
Posts: 941
Joined: Fri Sep 01, 2000 8:00 am
Location: Bayern

Allied supply problem

Post by frank1970 »

Allied supplies are too high over the board. They can be transported too fast,...

Now my question/proposal is to increse the amount of supplies Allied units need.
No correcting all ships to a lower load capacity etc.

Allies used much more supplies so why not including this fact by a small multiplier for the Allied unit supply usage?
If you like what I said love me,if you dislike what I say ignore me!

"Extra Bavaria non est vita! Et sic est vita non est ita!"

User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Allied supply problem

Post by treespider »

ORIGINAL: Frank

Allied supplies are too high over the board. They can be transported too fast,...

Now my question/proposal is to increse the amount of supplies Allied units need.
No correcting all ships to a lower load capacity etc.

Allies used much more supplies so why not including this fact by a small multiplier for the Allied unit supply usage?


Supply usage is hard coded to a one squad/device per supply point per time frame formula which can not be changed by us mere mortals...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
ckk
Posts: 1241
Joined: Wed Oct 18, 2000 8:00 am
Location: Pensacola Beach FL

RE: Allied supply problem

Post by ckk »

Try Pry's or Nik's Mods which cut down the supply on the west coast and Karachi. And basically halve the the Allied transport capacity of AP's APA's AK's and AKA's[8D]
Post Reply

Return to “Scenario Design”