Aircraft replacement problem in CHS 1.02

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Sardaukar
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Aircraft replacement problem in CHS 1.02

Post by Sardaukar »

I noticed that in my game against AI as Allied some air units are not getting replacements *at all* if they are not in base having 20 000 supply.
All have Allow replacements on.

Replacements are not arriving to Command HQ as fragments either.

Effected units belong under commands of SEAC, India Command and Australia Command.

I wonder if the new Command HQs have messed up the air replacement routine ??
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Andrew Brown
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RE: Aircraft replacement problem in CHS 1.02

Post by Andrew Brown »

ORIGINAL: Sardaukar

I noticed that in my game against AI as Allied some air units are not getting replacements *at all* if they are not in base having 20 000 supply.
All have Allow replacements on.

Replacements are not arriving to Command HQ as fragments either.

Effected units belong under commands of SEAC, India Command and Australia Command.

I wonder if the new Command HQs have messed up the air replacement routine ??

SEAC should not be a problem because I don't think it has been changed in CHS.

India Command might be a problem, as it starts in Delhi, which does not have 20,000 supplies at the game start. According to the manual either the air unit or its HQ needs to be at a base that has >20,000 supplies. Is India Command at a base with >20,000 supplies in your game?

Can't think of any other reason why it wouldn't work.
Information about my WitP map, and CHS, can be found on my WitP website

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Sardaukar
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RE: Aircraft replacement problem in CHS 1.02

Post by Sardaukar »

India Command is in Chandpur with 100 000+ supply. SEAC in Colombo with 110 000 supply. Air units in Akyab do not draw replacements under either command unless base has 20 000+ supply. Go figure...[&:] Same with units in Dacca, next to Chandpur and 16 000+ supply..no replacements...[:(]

That really is intriguing, since air units *do* draw replacements when in base over 20 000 supply..so it's not some setting that's changed. It may be some sort of corrupted game, tho.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Andrew Brown
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RE: Aircraft replacement problem in CHS 1.02

Post by Andrew Brown »

ORIGINAL: Sardaukar

India Command is in Chandpur with 100 000+ supply. SEAC in Colombo with 110 000 supply. Air units in Akyab do not draw replacements under either command unless base has 20 000+ supply. Go figure...[&:] Same with units in Dacca, next to Chandpur and 16 000+ supply..no replacements...[:(]

That really is intriguing, since air units *do* draw replacements when in base over 20 000 supply..so it's not some setting that's changed. It may be some sort of corrupted game, tho.

It's especially puzzling if SEAC is affected, since it hasn't been modified in CHS (at least not to my limited knowledge...)
Information about my WitP map, and CHS, can be found on my WitP website

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Sardaukar
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RE: Aircraft replacement problem in CHS 1.02

Post by Sardaukar »

ORIGINAL: Andrew Brown

It's especially puzzling if SEAC is affected, since it hasn't been modified in CHS (at least not to my limited knowledge...)

I think it can be a corrupted save or something. I'm not sure if it affects all Command HQs, since most units are in bases with 20 000+ supply or not seeing any combat.
Just thought to report if others notice similar things. I was thinking that maybe additional Command HQ does something weird. Hopefully it's just corrupted save or something like that.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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witpqs
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RE: Aircraft replacement problem in CHS 1.02

Post by witpqs »

I've got a CHS vs AI game going. I had a flight of Wirraways in the base next to Singapore with less than 20,000 supplies. The replacements arrived at Columbo (SEAC location with >20,000 supplies). Hope this helps.
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RE: Aircraft replacement problem in CHS 1.02

Post by Sardaukar »

Problem solved..sort of...[8D]. It seems that there is indeed some conflict between SEAC/India Commands and ANZAC/SWPac Commands. In Akyab, I did change air units to Indian Command (restricted), didn't help with replacements even when India HQ was 4 hexes away. Changed air units back to SEAC and then I changed *the base*(Akyab) from Indian Command to SEAC. Did same with Darwin but didn't get to see if it works too yet. Next turn, air replacements started to arrive in Colombo. Go figure, but at least there is workaround..even tho expensive in PPs.
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Sardaukar
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RE: Aircraft replacement problem in CHS 1.02

Post by Sardaukar »

ORIGINAL: witpqs

I've got a CHS vs AI game going. I had a flight of Wirraways in the base next to Singapore with less than 20,000 supplies. The replacements arrived at Columbo (SEAC location with >20,000 supplies). Hope this helps.

That's exactly how it's supposed to work. If in base with less than 20 000 supply, replacements should arrive in Command HQ. Most (if not all) air units in Malaya belong to SEAC. My problem is/was that they didn't arrive at all even when they should have.
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RE: Aircraft replacement problem in CHS 1.02

Post by witpqs »

ORIGINAL: Sardaukar

Problem solved..sort of...[8D]. It seems that there is indeed some conflict between SEAC/India Commands and ANZAC/SWPac Commands. In Akyab, I did change air units to Indian Command (restricted), didn't help with replacements even when India HQ was 4 hexes away. Changed air units back to SEAC and then I changed *the base*(Akyab) from Indian Command to SEAC. Did same with Darwin but didn't get to see if it works too yet. Next turn, air replacements started to arrive in Colombo. Go figure, but at least there is workaround..even tho expensive in PPs.
This makes me wonder. I know if I have ships home ported in a base (in India) that is HQ'd by India Command, on the TF there is a button that says 'Return to Aukland'!

Maybe there's some hard-coded stuff slightly messing things up with the reallocated command HQ.
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Don Bowen
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RE: Aircraft replacement problem in CHS 1.02

Post by Don Bowen »

This makes me wonder. I know if I have ships home ported in a base (in India) that is HQ'd by India Command, on the TF there is a button that says 'Return to Aukland'!

Maybe there's some hard-coded stuff slightly messing things up with the reallocated command HQ.

This is an unavoidable by-product of the ANZAC and India HQ mod in CHS.

Basically, we wanted a RESTRICTED HQ for India but no extra restricted HQs are avaialable. So Australia and New Zealand were combined in ANZAC command, which used the previous Australia Command Slot, and the New Zealand Command slot (#130) was converted to India Command.

This gave us restricted commands for the Australia/New Zealand area and for India but the executable doesn't know all this and still thinks HQ slot 130 is New Zealand Command. So it generates a return-to of Auckland.

This can never be fixed.

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witpqs
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RE: Aircraft replacement problem in CHS 1.02

Post by witpqs »

The issue with the 'Return to Aukland' button is no problem whatsoever. How about air unit replacements as mentioned by Sardaukar? Is there any problem caused by India HQ related to that?
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Don Bowen
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RE: Aircraft replacement problem in CHS 1.02

Post by Don Bowen »

ORIGINAL: witpqs

The issue with the 'Return to Aukland' button is no problem whatsoever. How about air unit replacements as mentioned by Sardaukar? Is there any problem caused by India HQ related to that?

From a point of pure logic there should not be - the India HQ (ex New Zealand) is in India and distances ought to be figured from that.

One never knows if there is some hidden function in the program that does what the hell it wants based on the slot number being 130.

Don
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Captain Cruft
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RE: Aircraft replacement problem in CHS 1.02

Post by Captain Cruft »

Just to clarify. It's the HQ of the base where the airgroup is stationed, not the HQ of the airgroup itself that matters when it comes to getting replacements.

I don't think that makes any difference in this particular case though.

BTW a work-around for the "Return to Auckland" problem would be to make the Auckland slot into Karachi or Bombay. Then just use XYZ other slot for Auckland itself. At least I think, haven't tried it.
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RE: Aircraft replacement problem in CHS 1.02

Post by Andrew Brown »

ORIGINAL: Captain Cruft
BTW a work-around for the "Return to Auckland" problem would be to make the Auckland slot into Karachi or Bombay. Then just use XYZ other slot for Auckland itself. At least I think, haven't tried it.

I've thought about doing that, but I have hesitated from making the change due to the fear that it might break some other hardwired code I am not aware of. eg. New Zealand reinforcements use Auckland as their "fallback" base, and I am not sure what effects it will have if that base is located in India. Probably no real effect but I am not sure.

Maybe we can try it, though, if the nuisance of the "Return to Auckland" thing outweighs these concerns. As you say, the way to do it would be to put the Karachi data into the Auckland slot position, then make a new Auckland elsewhere in the database. This way, the button would say "Return to Karachi". Keep in mind that Karachi has already been swapped with Aden (that is, the Karachi slot is now occupied by the Aden base data). This needs to be left alone as it affects Indian reinforcements.

Gets complicated, doesn't it?

Andrew

PS: I am about to leave for a long weekend away, so I won't be participating in these discussions for a few days...

Information about my WitP map, and CHS, can be found on my WitP website

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RE: Aircraft replacement problem in CHS 1.02

Post by witpqs »

I think your discretion is the better part of valor here. Leave 'Return to Aukland' the way it is (at least for my money).
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