Notes on pilots

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michaelm75au
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Notes on pilots

Post by michaelm75au »

From a close examination of a save file which filled out the pilot table, the total in-game pilot table appears to be 30K.
What confused me initially is that the program sets up and uses the first 20K first and then overflows into the other 10K.

Two other things to be aware of with pilots are:

(a) pilots in the scenario file are only loaded if they are assigned to a group. No group, not loaded.

(b) pilots in the scenario file must not have a delay date of 9999 and be assigned to a group. Otherwise, the pilot is loaded to arrive in 9999 days and never shows ie a wasted slot.

Michael
Michael
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michaelm75au
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RE: Notes on pilots

Post by michaelm75au »

Another item discovered:
(c) pilots in the scenario file should not be assigned to a group if the group is not going to be in play. Otherwise, the pilot will occupy a slot which will never be used in the game. The load scenario program does not perform validation on the scenario data...the designer should have done that. [Found a case where 1123 pilots were assigned to a blank (no name/details) air group]

Michael
Michael
Aawulf
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RE: Notes on pilots

Post by Aawulf »

Thanks for looking into this michaelm.
Never ever ever ever let a day pass without remembering that we are fighting a war for our survival. God bless our troops.
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Captain Cruft
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RE: Notes on pilots

Post by Captain Cruft »

Yes it is useful stuff, thanks.

What would happen if the pilot table was completely empty? Would the game just construct pilots for all air groups?

I will probably try this out at some point.
Aawulf
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RE: Notes on pilots

Post by Aawulf »

ORIGINAL: Captain Cruft

Yes it is useful stuff, thanks.

What would happen if the pilot table was completely empty? Would the game just construct pilots for all air groups?

I will probably try this out at some point.
It does.
Never ever ever ever let a day pass without remembering that we are fighting a war for our survival. God bless our troops.
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