Also Exit Objectives?

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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BigDuke66
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Also Exit Objectives?

Post by BigDuke66 »

I saw the new feature "Exit Tasks".
Will there be also an "Exit Objective"?
I'm not sure whether this feature would be needed for the area that is covered or not but I guess it would be usefull somehow.
In HttR for example an Exit Objective would have been very usefull.
Add all forces that passed the corridor to the Eindhoven Historical Campaign and set exit objectives on the other end. The sooner units from XXX. Corps reach these objectives and the better the condition of the units are when it reaches the objective the more points the player gets.
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Arjuna
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RE: Also Exit Objectives?

Post by Arjuna »

Yes the scenario designer can set Exit objectives in the ScenMaker app and specify the amount of APerFP, Armour Value and Bombard FP that must be exited.
Dave "Arjuna" O'Connor
www.panthergames.com
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BigDuke66
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RE: Also Exit Objectives?

Post by BigDuke66 »

COOL!!!
jungelsj_slith
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RE: Also Exit Objectives?

Post by jungelsj_slith »

Awesome. I would love to see a linked HTTR campaign that allows the allied player to run each campaign in order.

In eindhoven (or was nijmegen first?), whatever forces that made it to the map exit would decide the reinforcement schedule for the nijmegen map. (ie, take the time that it exited the map and add a flat number that it would have taken the troops to move onward)

Obviously you couldn't send troops backwards, and you wouldn't be able to play axis forces. (Since they did not have a linear path of movement)

It would certainly be more interesting than just a flat objective score for moving forces to the map edge.
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