Leadership Bug....AGGGGGGHHHHH

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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ladner
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Leadership Bug....AGGGGGGHHHHH

Post by ladner »

All of my ships that have undergone refit now have crappy 30-40 leadership and inspiration value leaders. Am I just going to have to deal with it? I thought and perhaps this is erroneous that this bug had been fixed?

Is there anything that can be done? I don't see any reason to change to a better leader since as soon as I refit a ship again I will get just another lousy 30-40 leader. Do the leaders that 'disappear' comeback?

I know this is probably old news but this is the further I have gotten into a campaign and I am determined to finish, but this is a pretty big disappointment.
ladner
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RE: Leadership Bug....AGGGGGGHHHHH

Post by ladner »

Anyone? I am just to hope for the best with random leaders and 20 leadership and inspiration? This is a really crappy bug, why bother with leaders then. Will a good task force leader compensate for lousy ship's captain?
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tsimmonds
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RE: Leadership Bug....AGGGGGGHHHHH

Post by tsimmonds »

ORIGINAL: ladner
Will a good task force leader compensate for lousy ship's captain?
Gary put together the following lists of the impact of various leader ratings on different aspects of the game. Here it is:

LEADER RATINGS

NAVAL:
naval roll by ASW ship commander effects sub search (ASW TFs only)
naval roll by sub captain effects sub contact chance
naval rating by sub captain effects subs chance to survive ASW attack
naval roll by TF commander effects chance of "crossing T" in surface combat
naval roll by TF commander effects chance of attaining surprise in surface combat
naval roll by ship captain effects ship's chance of locating a target during surface combat

Nope.
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ChezDaJez
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RE: Leadership Bug....AGGGGGGHHHHH

Post by ChezDaJez »

The TF commander will play a very large role in determining whether your TF reacts or not, so yes, he is very important.

Are you saying that the leader's actual values were reduce or simply replaced with lesser talented leaders?

Chez
Ret Navy AWCS (1972-1998)
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VP-40, Mt View, Ca 1981-87
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rogueusmc
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RE: Leadership Bug....AGGGGGGHHHHH

Post by rogueusmc »

Ship refits have nothing to do with leaders.
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ladner
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RE: Leadership Bug....AGGGGGGHHHHH

Post by ladner »

ORIGINAL: rogueusmc

Ship refits have nothing to do with leaders.

I disbanded a task force manually, now I have nothing but crap leaders for all of my ships that have been in port upgrading. So how did the ship's captains switch.

To chez, no the stats did not decrease, just some of the better officers, like CAPT Sherman are no wheres to be found. This bug really does it, guess not a big deal since I am going against the AI, but why bother having historical leaders.
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rogueusmc
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RE: Leadership Bug....AGGGGGGHHHHH

Post by rogueusmc »

it's a new bug to me that changes ship COs during ship upgrades.
There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

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madmickey
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RE: Leadership Bug....AGGGGGGHHHHH

Post by madmickey »

I wonder if this is one of the reason surface combat are so infrequent.

"naval roll by ship captain effects ship's chance of locating a target during surface combat"
ladner
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RE: Leadership Bug....AGGGGGGHHHHH

Post by ladner »

ORIGINAL: rogueusmc

it's a new bug to me that changes ship COs during ship upgrades.

I noticed this when my ships where in port being refitted. However, going back to an earlier saved game, both Lexington and Saratoga have lousy COs and neither ship has been refitted or disbanded from a TF. Must be same old leadership bug...really...really kills the game. Especially if madmickey's observation rings true.

I have never gotten this far before in a campaign so I am disappointed. By the way I am patched to V 1.60.
ladner
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RE: Leadership Bug....AGGGGGGHHHHH

Post by ladner »

I pulled up a save game on 12/8/1941, I had a very luck Pearl Harbor as the Allies no BBs sunk. I noticed that after the very first turn the following COs had been repalced F. Sherman on Lexington, G.D. Murray on Enterprise, and D. Ramsey on Saratoga. All three have been replaced by generic leaders with lousy stats. I did not bother to check to see if the generic leaders were even capable of commanding a carrier.

This has me worried since I don't know if these leaders will adveresly effect the quality of air strikes from the CVs. I may not play the game again now until this bug is fixed. Unless someone can assure me that this effect is 'benign'. Somehow I doubt it. I will add that this is a scenario that I modified using the DB editor and added some extra ships for the Japanese and moved up the availability of the Tojo and Tony to make an against the AI game a challenge. Real kicker when I think of all of the hours spent modding and playing the game till 5/1942 only to have all of the ship COs hosed.
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RE: Leadership Bug....AGGGGGGHHHHH

Post by Yamato hugger »

Well I used to say it loud and strong all the time, I guess 1 more time.

Put an option in to make all the leaders the same. 60 in everthing (including staff officers). Leaders are too critical in this game to just let them wander off leaving worthless turds behind. The game works the opposite of history. In the begining of the real war a lot of incompetance came to light, and were replaced by better commanders (Bull Halsey was one of them BTW. He was almost relieved of command after Leyte Gulf. Leaving the landing force unprotected and losing several DDs to weather. Was a very good thing on the history channel on it a while back).
ladner
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RE: Leadership Bug....AGGGGGGHHHHH

Post by ladner »

Does the V1.602 really fix this bug? I thought I read this in the public beta forum. Of course I believe it also stated that the fix in V1.602 will not fix a game already in progress. Can someone confirm this?
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ChezDaJez
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RE: Leadership Bug....AGGGGGGHHHHH

Post by ChezDaJez »

Put an option in to make all the leaders the same.

Or at least an option to confirm the change before it happens.

Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
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Slaughtermeyer
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RE: Leadership Bug....AGGGGGGHHHHH

Post by Slaughtermeyer »

ORIGINAL: ladner

I will add that this is a scenario that I modified using the DB editor and added some extra ships for the Japanese and moved up the availability of the Tojo and Tony to make an against the AI game a challenge.
Because rogueusmc never had any problems like yours and if he never used mods made with the editor, I would suspect that somehow your mod is causing your problem. In that case it's unlikely that 1.602 will help.
We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945
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ADavidB
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RE: Leadership Bug....AGGGGGGHHHHH

Post by ADavidB »

ORIGINAL: ladner

All of my ships that have undergone refit now have crappy 30-40 leadership and inspiration value leaders. Am I just going to have to deal with it? I thought and perhaps this is erroneous that this bug had been fixed?

Is there anything that can be done? I don't see any reason to change to a better leader since as soon as I refit a ship again I will get just another lousy 30-40 leader. Do the leaders that 'disappear' comeback?

I know this is probably old news but this is the further I have gotten into a campaign and I am determined to finish, but this is a pretty big disappointment.

I just checked my upgraded ships and I found that they kept their existing captains - for example, Sherman for the Lexington and Ramsey for the Saratoga. I'm playing an unmodified v1.602 game with the standard map and no edits to anything. I've got the big April 1942 upgrade coming up, so if I see anything funny, I'll post it.

Take care -

Dave Baranyi
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Kereguelen
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RE: Leadership Bug....AGGGGGGHHHHH

Post by Kereguelen »

ORIGINAL: ladner
I will add that this is a scenario that I modified using the DB editor and added some extra ships for the Japanese and moved up the availability of the Tojo and Tony to make an against the AI game a challenge. Real kicker when I think of all of the hours spent modding and playing the game till 5/1942 only to have all of the ship COs hosed.

Seems that you've added Japanese ships in Allied database slots. This would've caused some disturbances with the leader database. If I remember correctly, this happened some time ago to another modder (problem was posted a long time ago in the forum).
ladner
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RE: Leadership Bug....AGGGGGGHHHHH

Post by ladner »

ORIGINAL: Kereguelen
ORIGINAL: ladner
I will add that this is a scenario that I modified using the DB editor and added some extra ships for the Japanese and moved up the availability of the Tojo and Tony to make an against the AI game a challenge. Real kicker when I think of all of the hours spent modding and playing the game till 5/1942 only to have all of the ship COs hosed.

Seems that you've added Japanese ships in Allied database slots. This would've caused some disturbances with the leader database. If I remember correctly, this happened some time ago to another modder (problem was posted a long time ago in the forum).

I will try and search for this thread then. If someone else is knowledgeable and could post a link to the thread in question. I would greatly appreciate it. Also if someone knows off hand which slots are reserved that would be helpful.
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Sardaukar
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RE: Leadership Bug....AGGGGGGHHHHH

Post by Sardaukar »

I've not lost CV leaders in 1.6..not that I've noticed, but I do chack usually..and there has been several upgrades on CV. Is this game that is started under earlier patch and then upgraded on the run ??
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Damien Thorn
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RE: Leadership Bug....AGGGGGGHHHHH

Post by Damien Thorn »

I wouldn't lose any sleep over it. I've never even noticed my leaders. They really don't seem to make much difference in the game anyway.
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Sardaukar
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RE: Leadership Bug....AGGGGGGHHHHH

Post by Sardaukar »

ORIGINAL: Damien Thorn

I wouldn't lose any sleep over it. I've never even noticed my leaders. They really don't seem to make much difference in the game anyway.

Well, aggressive sub commanders do. They get their subs killed very well !! [:D] About only commanders I worry much.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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