Extended CHS ver 1.06 Treespider vs. Burns
Moderators: wdolson, Don Bowen, mogami
- Jim D Burns
- Posts: 4001
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
Extended CHS ver 1.06 Treespider vs. Burns
With the release of CHS version 1.06, Treespider and I can finally restart our game of Extended map play after the premature demise of our last game due to major bugs in allied command assignments in version 1.05. We intend to play this game through to the bitter end with no stopping if possible, even though there is already a version 1.07 in the works.
Here’s the thread that discussed the problems which forced our earlier game to stop: tm.asp?m=895787
Treespider will be playing as Japan and I’ll be the Allies again. Here is a list of the house rules we are using for this game:
Turn 1 rules:
Only Pearl Harbor may be port attacked on turn 1.
Allies may not move/rebase any air units on turn 1 (exception Chinese air force units), but may set missions/altitudes for all non-Pearl Harbor air units. Pearl Harbor air units are to be left with their default scenario settings and are not to be touched or changed in any way.
Only Chinese land units may have orders plotted on turn 1. No other allied land units may plot orders.
Only existing allied task forces may be moved on turn 1. No new task forces may be formed.
Japan may conduct non-historic landings on turn 1 anywhere in the SRA, Philippines area and Eastern Malaya. All historical landings that took place in the first week or so (Guam, Wake, etc.) may also be conducted. Anywhere outside of these areas Japan may move no closer than 6 hexes of a destination base in preparation for landings on following turns. In all cases Japan will attempt to load and land complete formations (turn 1 limitation only). If unable to do so, the largest fragment possible will be landed and no additional landings will be assigned to that formation (i.e. only 1 part of a unit may be loaded and given a destination). This is to prevent a mass landing shotgun effect strategy by many small fragments due to the unstoppable warp move on turn 1 that allows deep penetration into allied territory with no ability to respond. In all cases the sole intent of this rule is to prevent gamey play which takes advantage of turn 1’s warp move.
Our house rules:
The Allies must form Task force Z on turn 2 and send it against the landings on Eastern Malaya. If no landings are taking place, the task force need not be formed.
Japan may never occupy the Middle East, Aden, or the Russian reinforcement city Skovorodino with land combat troops. They can bomb them to the stone age but no LCU’s in those city hexes which represent the off map production of those countries.
Chungking should not be entered by Japanese land units until Changsha, Hengchow, Kweilin, Liuchow, Tuyun and Kweiyang have been occupied and are free of Chinese and the Burma Road has been cut.
No sub commando invasions. Cadre withdrawals or reinforcement/supply deliveries at friendly bases are fine, but no invasions by subs.
Units may not amphibiously invade from non-traditional invasion transport type ships (i.e. AP, APA, APD, LCI, LCM, LCT, LCVP, LSD, LST, etc.). Units may be transported to a friendly base via any available cargo type vessels, but invasions must be conducted via the previously mentioned vessel types, and other similar vessel types specifically designed for assaulting beaches themselves or with their accompanying landing craft intrinsic to the vessel. For definition purposes any landings at a non-friendly base/dot hex is considered an invasion, even if other friendly troops are already ashore. Additionally troops may only invade base and dot hexes, no landings at non-base/dot hexes are allowed.
No more than 4 allied ships may be placed in an ASW type task force. There is no such limit to escorts placed inside task forces of non-ASW type. This is an optional rule for Japan to be used or not at the player’s discretion.
Japanese Manchurian garrison units may not leave Manchuria without first paying PP to switch to another HQ first (any HQ will do, no sense switching to another restricted HQ, the intent is simply to lower the garrison value in Manchuria if units decide to leave). Conversely Chinese units may not leave China (exception Indo-China) without first paying PP to switch to the appropriate allied HQ first. The appropriate HQ would be whichever HQ controls the area being entered. Chinese units may launch an attack into Indo-China (Vietnam) without having to switch HQ’s, but they may not leave indo-china except to re-enter China unless they switch HQ’s first. Units forced to leave Manchuria/China through combat results do not have to switch HQ’s, but they must re-enter their commands territory at the earliest opportunity. Chinese units that start in Tsuyung and the three “New Divisions” in Kunming are excluded. These are the units that went to Burma / India.
The Game Settings:
Realism options:
Both sub doctrines off
FOW on
Advanced Weather on
Allied Damage control on
Historical 1st turn off
Player upgrades on
December 7th surprise on
Variable set up off
Fixed reinforcements
Game Options:
Combat reports on
Auto Sub ops off
Task force move radius on
Plane move radius on
Expand facilities off
Automatic upgrades off
Accept air and ground replacements on
1 day turns
Preferences:
Show Combat Animations on
Show Combat summaries on
Show Clouds on
For some musings about the allied positions in CHS, refer to this thread: tm.asp?m=891030
Please refrain from making any posts in the old thread however, as we’ll only be actively posting and responding to comments in this new thread.
Thanks,
Jim
Here’s the thread that discussed the problems which forced our earlier game to stop: tm.asp?m=895787
Treespider will be playing as Japan and I’ll be the Allies again. Here is a list of the house rules we are using for this game:
Turn 1 rules:
Only Pearl Harbor may be port attacked on turn 1.
Allies may not move/rebase any air units on turn 1 (exception Chinese air force units), but may set missions/altitudes for all non-Pearl Harbor air units. Pearl Harbor air units are to be left with their default scenario settings and are not to be touched or changed in any way.
Only Chinese land units may have orders plotted on turn 1. No other allied land units may plot orders.
Only existing allied task forces may be moved on turn 1. No new task forces may be formed.
Japan may conduct non-historic landings on turn 1 anywhere in the SRA, Philippines area and Eastern Malaya. All historical landings that took place in the first week or so (Guam, Wake, etc.) may also be conducted. Anywhere outside of these areas Japan may move no closer than 6 hexes of a destination base in preparation for landings on following turns. In all cases Japan will attempt to load and land complete formations (turn 1 limitation only). If unable to do so, the largest fragment possible will be landed and no additional landings will be assigned to that formation (i.e. only 1 part of a unit may be loaded and given a destination). This is to prevent a mass landing shotgun effect strategy by many small fragments due to the unstoppable warp move on turn 1 that allows deep penetration into allied territory with no ability to respond. In all cases the sole intent of this rule is to prevent gamey play which takes advantage of turn 1’s warp move.
Our house rules:
The Allies must form Task force Z on turn 2 and send it against the landings on Eastern Malaya. If no landings are taking place, the task force need not be formed.
Japan may never occupy the Middle East, Aden, or the Russian reinforcement city Skovorodino with land combat troops. They can bomb them to the stone age but no LCU’s in those city hexes which represent the off map production of those countries.
Chungking should not be entered by Japanese land units until Changsha, Hengchow, Kweilin, Liuchow, Tuyun and Kweiyang have been occupied and are free of Chinese and the Burma Road has been cut.
No sub commando invasions. Cadre withdrawals or reinforcement/supply deliveries at friendly bases are fine, but no invasions by subs.
Units may not amphibiously invade from non-traditional invasion transport type ships (i.e. AP, APA, APD, LCI, LCM, LCT, LCVP, LSD, LST, etc.). Units may be transported to a friendly base via any available cargo type vessels, but invasions must be conducted via the previously mentioned vessel types, and other similar vessel types specifically designed for assaulting beaches themselves or with their accompanying landing craft intrinsic to the vessel. For definition purposes any landings at a non-friendly base/dot hex is considered an invasion, even if other friendly troops are already ashore. Additionally troops may only invade base and dot hexes, no landings at non-base/dot hexes are allowed.
No more than 4 allied ships may be placed in an ASW type task force. There is no such limit to escorts placed inside task forces of non-ASW type. This is an optional rule for Japan to be used or not at the player’s discretion.
Japanese Manchurian garrison units may not leave Manchuria without first paying PP to switch to another HQ first (any HQ will do, no sense switching to another restricted HQ, the intent is simply to lower the garrison value in Manchuria if units decide to leave). Conversely Chinese units may not leave China (exception Indo-China) without first paying PP to switch to the appropriate allied HQ first. The appropriate HQ would be whichever HQ controls the area being entered. Chinese units may launch an attack into Indo-China (Vietnam) without having to switch HQ’s, but they may not leave indo-china except to re-enter China unless they switch HQ’s first. Units forced to leave Manchuria/China through combat results do not have to switch HQ’s, but they must re-enter their commands territory at the earliest opportunity. Chinese units that start in Tsuyung and the three “New Divisions” in Kunming are excluded. These are the units that went to Burma / India.
The Game Settings:
Realism options:
Both sub doctrines off
FOW on
Advanced Weather on
Allied Damage control on
Historical 1st turn off
Player upgrades on
December 7th surprise on
Variable set up off
Fixed reinforcements
Game Options:
Combat reports on
Auto Sub ops off
Task force move radius on
Plane move radius on
Expand facilities off
Automatic upgrades off
Accept air and ground replacements on
1 day turns
Preferences:
Show Combat Animations on
Show Combat summaries on
Show Clouds on
For some musings about the allied positions in CHS, refer to this thread: tm.asp?m=891030
Please refrain from making any posts in the old thread however, as we’ll only be actively posting and responding to comments in this new thread.
Thanks,
Jim
- Jim D Burns
- Posts: 4001
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
12-7-41
134 Japanese Nell bombers strike Singapore causing light damage and destroying a few allied planes on the ground. 1 Nell bomber was shot down by defending allied Buffalo fighters.
Claude’s and Nate's from Japanese baby flat tops strike at Cagayan causing light damage and destroying 1 B-17E bomber on the ground.
Clark field is struck by more than 100 Japanese bombers which cause heavy damage to the base effectively putting it out of action. A few dozen allied aircraft are lost. A smaller second strike on Clark causes very little additional damage and no further allied planes were lost.
Japanese zeroes sweep the skies over San Marcelino in the Philippines and destroy 5 allied P-40 fighters.
Air raid Pearl Harbor, this is no drill. Roughly 350 Japanese planes darken the skies over Pearl Harbor and 1 brave P-40 heads up to the skies to try and defend against the onslaught. About 100 allied aircraft were destroyed in the raid and the Battleship California and Destroyer Minelayer Pruitt were sunk. Of the 7 remaining Battleships at Pearl, 3 suffered heavy damage, 3 moderate damage and 1 sustained very light damage. The Japanese lost about two dozen aircraft in the raid.
--------------------------
Day Air attack on Pearl Harbor , at 114,72
Japanese aircraft
A6M2 Zero x 77
D3A2 Val x 137
B5N2 Kate x 157
Allied aircraft
P-40B Tomahawk x 1
Japanese aircraft losses
A6M2 Zero: 3 destroyed, 5 damaged
D3A2 Val: 7 destroyed, 46 damaged
B5N2 Kate: 14 destroyed, 39 damaged
Allied aircraft losses
P-40B Tomahawk: 27 destroyed
P-36A Mohawk: 9 destroyed
PBY Catalina: 22 destroyed
A-20B Boston: 4 destroyed
B-17D Fortress: 2 destroyed
B-18A Bolo: 7 destroyed
F4F-3 Wildcat: 2 destroyed
OS2U-3 Kingfisher: 4 destroyed
SBD Dauntless: 5 destroyed
C-47 Dakota: 2 destroyed
P-26A: 2 destroyed
B-17E Fortress: 1 destroyed
Allied Ships
DD Henley, Bomb hits 1, on fire
BB Arizona, Bomb hits 6, Torpedo hits 2, on fire
AVD Swan, Bomb hits 1, on fire, heavy damage
BB Oklahoma, Bomb hits 8, Torpedo hits 2, on fire
BB Nevada, Bomb hits 9, Torpedo hits 2, on fire
BB Maryland, Bomb hits 15, Torpedo hits 1, on fire
BB California, Bomb hits 9, Torpedo hits 6, on fire, heavy damage
BB Pennsylvania, Bomb hits 16, Torpedo hits 1, on fire
AK Mercury, Bomb hits 1, on fire
BB West Virginia, Bomb hits 13, Torpedo hits 1, on fire
CL St. Louis, Bomb hits 2, on fire
BB Tennessee, Bomb hits 5, Torpedo hits 1, on fire
DD Mugford, Bomb hits 2, on fire, heavy damage
AK Laida, Bomb hits 1
DD Downes, Bomb hits 1
CA Utah, Bomb hits 3
CA New Orleans, Bomb hits 1, on fire
DD Jarvis, Bomb hits 1, on fire
DM Pruitt, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
AS Pelias, Bomb hits 1, on fire
AV Curtiss, Bomb hits 1, on fire
DD Ward, Bomb hits 1, on fire, heavy damage
DM Montgomery, Bomb hits 1
CL Raleigh, Bomb hits 1, on fire
DM Preble, Bomb hits 1, on fire, heavy damage
Allied ground losses:
232 casualties reported
Guns lost 5
Airbase hits 51
Airbase supply hits 7
Runway hits 299
Aircraft Attacking:
13 x A6M2 Zero attacking at 100 feet
18 x D3A2 Val bombing at 2000 feet
26 x B5N2 Kate bombing at 9000 feet
14 x A6M2 Zero attacking at 100 feet
27 x D3A2 Val bombing at 2000 feet
22 x B5N2 Kate launching torpedoes at 200 feet
18 x D3A2 Val bombing at 2000 feet
17 x B5N2 Kate launching torpedoes at 200 feet
17 x D3A2 Val bombing at 2000 feet
21 x B5N2 Kate bombing at 9000 feet
25 x D3A2 Val bombing at 2000 feet
28 x B5N2 Kate bombing at 9000 feet
25 x D3A2 Val bombing at 2000 feet
29 x B5N2 Kate bombing at 9000 feet
Japanese bombers struck the British FMSV Brigade at Kota Bharu in support of landings there.
Japanese air strikes against the airfields at Alor Star and Kuantan cause very light damage.
54 Nell bombers attack Wake Island, but cause no damage when 3 Wildcat fighters break up their raid before their bomb run.
Japanese planes strike allied merchant shipping caught at sea unawares and sink 4 outright. Dozens more have sustained heavy damage and are not expected to survive.
Everywhere they can, allied planes attack Japanese surface and transport vessels but don’t manage to achieve any hits.
A Japanese surface fleet bombards Amboina in preparation for landings and Coastal guns defending the base manage to achieve several good hits.
--------------------------
Naval bombardment of Amboina, at 40,74 - Coastal Guns Fire Back!
25 Coastal gun shots fired in defense.
Japanese Ships
DD Hayashio, Shell hits 4, on fire
DD Amatsukaze, Shell hits 5
CA Haguro, Shell hits 4
CA Myoko
DD Shiokaze
DD Tokitsukaze
DD Yukikaze
CL Nagara
Allied Ships
TK Madrono, Shell hits 4, on fire, heavy damage
Allied ground losses:
359 casualties reported
Guns lost 2
Airbase supply hits 1
Runway hits 3
Port hits 1
Port fuel hits 1
Port supply hits 1
Japanese naval forces also bombard Singkawang, Kota Bharu, San Marcelino and Kuching (1 DD hit by coastal fire).
Japanese invasion forces land at Amboina, Kota Bharu, San Marcelino, Legaspi Batan Islands and Guam.
Small company sized paradrop landings occur at Vigan, Aparri and Lamon Bay on Luzon. Additionally a paradrop landing occurs at Singkawang on Borneo. All 4 bases were captured as a result of these paradrop assaults.

--------------------------------------------------------------------------------
Ground combat at Vigan
Japanese Shock attack
Attacking force 80 troops, 1 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 4 to 1 (fort level 2)
Japanese forces CAPTURE Vigan base !!!
--------------------------------------------------------------------------------
Ground combat at Aparri
Japanese Shock attack
Attacking force 140 troops, 2 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 8 to 1 (fort level 0)
Japanese forces CAPTURE Aparri base !!!
--------------------------------------------------------------------------------
Ground combat at Singkawang
Japanese Shock attack
Attacking force 256 troops, 3 guns, 0 vehicles
Defending force 474 troops, 1 guns, 0 vehicles
Japanese assault odds: 10 to 1 (fort level 2)
Japanese forces CAPTURE Singkawang base !!!
Allied aircraft
no flights
Allied aircraft losses
Martin 139: 4 destroyed
Brewster 339D: 3 destroyed
Do 24K-2: 3 destroyed
Allied ground losses:
2 casualties reported
--------------------------------------------------------------------------------
Ground combat at Lamon Bay
Japanese Shock attack
Attacking force 192 troops, 1 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 5 to 1 (fort level 0)
Japanese forces CAPTURE Lamon Bay base !!!
Claude’s and Nate's from Japanese baby flat tops strike at Cagayan causing light damage and destroying 1 B-17E bomber on the ground.
Clark field is struck by more than 100 Japanese bombers which cause heavy damage to the base effectively putting it out of action. A few dozen allied aircraft are lost. A smaller second strike on Clark causes very little additional damage and no further allied planes were lost.
Japanese zeroes sweep the skies over San Marcelino in the Philippines and destroy 5 allied P-40 fighters.
Air raid Pearl Harbor, this is no drill. Roughly 350 Japanese planes darken the skies over Pearl Harbor and 1 brave P-40 heads up to the skies to try and defend against the onslaught. About 100 allied aircraft were destroyed in the raid and the Battleship California and Destroyer Minelayer Pruitt were sunk. Of the 7 remaining Battleships at Pearl, 3 suffered heavy damage, 3 moderate damage and 1 sustained very light damage. The Japanese lost about two dozen aircraft in the raid.
--------------------------
Day Air attack on Pearl Harbor , at 114,72
Japanese aircraft
A6M2 Zero x 77
D3A2 Val x 137
B5N2 Kate x 157
Allied aircraft
P-40B Tomahawk x 1
Japanese aircraft losses
A6M2 Zero: 3 destroyed, 5 damaged
D3A2 Val: 7 destroyed, 46 damaged
B5N2 Kate: 14 destroyed, 39 damaged
Allied aircraft losses
P-40B Tomahawk: 27 destroyed
P-36A Mohawk: 9 destroyed
PBY Catalina: 22 destroyed
A-20B Boston: 4 destroyed
B-17D Fortress: 2 destroyed
B-18A Bolo: 7 destroyed
F4F-3 Wildcat: 2 destroyed
OS2U-3 Kingfisher: 4 destroyed
SBD Dauntless: 5 destroyed
C-47 Dakota: 2 destroyed
P-26A: 2 destroyed
B-17E Fortress: 1 destroyed
Allied Ships
DD Henley, Bomb hits 1, on fire
BB Arizona, Bomb hits 6, Torpedo hits 2, on fire
AVD Swan, Bomb hits 1, on fire, heavy damage
BB Oklahoma, Bomb hits 8, Torpedo hits 2, on fire
BB Nevada, Bomb hits 9, Torpedo hits 2, on fire
BB Maryland, Bomb hits 15, Torpedo hits 1, on fire
BB California, Bomb hits 9, Torpedo hits 6, on fire, heavy damage
BB Pennsylvania, Bomb hits 16, Torpedo hits 1, on fire
AK Mercury, Bomb hits 1, on fire
BB West Virginia, Bomb hits 13, Torpedo hits 1, on fire
CL St. Louis, Bomb hits 2, on fire
BB Tennessee, Bomb hits 5, Torpedo hits 1, on fire
DD Mugford, Bomb hits 2, on fire, heavy damage
AK Laida, Bomb hits 1
DD Downes, Bomb hits 1
CA Utah, Bomb hits 3
CA New Orleans, Bomb hits 1, on fire
DD Jarvis, Bomb hits 1, on fire
DM Pruitt, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
AS Pelias, Bomb hits 1, on fire
AV Curtiss, Bomb hits 1, on fire
DD Ward, Bomb hits 1, on fire, heavy damage
DM Montgomery, Bomb hits 1
CL Raleigh, Bomb hits 1, on fire
DM Preble, Bomb hits 1, on fire, heavy damage
Allied ground losses:
232 casualties reported
Guns lost 5
Airbase hits 51
Airbase supply hits 7
Runway hits 299
Aircraft Attacking:
13 x A6M2 Zero attacking at 100 feet
18 x D3A2 Val bombing at 2000 feet
26 x B5N2 Kate bombing at 9000 feet
14 x A6M2 Zero attacking at 100 feet
27 x D3A2 Val bombing at 2000 feet
22 x B5N2 Kate launching torpedoes at 200 feet
18 x D3A2 Val bombing at 2000 feet
17 x B5N2 Kate launching torpedoes at 200 feet
17 x D3A2 Val bombing at 2000 feet
21 x B5N2 Kate bombing at 9000 feet
25 x D3A2 Val bombing at 2000 feet
28 x B5N2 Kate bombing at 9000 feet
25 x D3A2 Val bombing at 2000 feet
29 x B5N2 Kate bombing at 9000 feet
Japanese bombers struck the British FMSV Brigade at Kota Bharu in support of landings there.
Japanese air strikes against the airfields at Alor Star and Kuantan cause very light damage.
54 Nell bombers attack Wake Island, but cause no damage when 3 Wildcat fighters break up their raid before their bomb run.
Japanese planes strike allied merchant shipping caught at sea unawares and sink 4 outright. Dozens more have sustained heavy damage and are not expected to survive.
Everywhere they can, allied planes attack Japanese surface and transport vessels but don’t manage to achieve any hits.
A Japanese surface fleet bombards Amboina in preparation for landings and Coastal guns defending the base manage to achieve several good hits.
--------------------------
Naval bombardment of Amboina, at 40,74 - Coastal Guns Fire Back!
25 Coastal gun shots fired in defense.
Japanese Ships
DD Hayashio, Shell hits 4, on fire
DD Amatsukaze, Shell hits 5
CA Haguro, Shell hits 4
CA Myoko
DD Shiokaze
DD Tokitsukaze
DD Yukikaze
CL Nagara
Allied Ships
TK Madrono, Shell hits 4, on fire, heavy damage
Allied ground losses:
359 casualties reported
Guns lost 2
Airbase supply hits 1
Runway hits 3
Port hits 1
Port fuel hits 1
Port supply hits 1
Japanese naval forces also bombard Singkawang, Kota Bharu, San Marcelino and Kuching (1 DD hit by coastal fire).
Japanese invasion forces land at Amboina, Kota Bharu, San Marcelino, Legaspi Batan Islands and Guam.
Small company sized paradrop landings occur at Vigan, Aparri and Lamon Bay on Luzon. Additionally a paradrop landing occurs at Singkawang on Borneo. All 4 bases were captured as a result of these paradrop assaults.

--------------------------------------------------------------------------------
Ground combat at Vigan
Japanese Shock attack
Attacking force 80 troops, 1 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 4 to 1 (fort level 2)
Japanese forces CAPTURE Vigan base !!!
--------------------------------------------------------------------------------
Ground combat at Aparri
Japanese Shock attack
Attacking force 140 troops, 2 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 8 to 1 (fort level 0)
Japanese forces CAPTURE Aparri base !!!
--------------------------------------------------------------------------------
Ground combat at Singkawang
Japanese Shock attack
Attacking force 256 troops, 3 guns, 0 vehicles
Defending force 474 troops, 1 guns, 0 vehicles
Japanese assault odds: 10 to 1 (fort level 2)
Japanese forces CAPTURE Singkawang base !!!
Allied aircraft
no flights
Allied aircraft losses
Martin 139: 4 destroyed
Brewster 339D: 3 destroyed
Do 24K-2: 3 destroyed
Allied ground losses:
2 casualties reported
--------------------------------------------------------------------------------
Ground combat at Lamon Bay
Japanese Shock attack
Attacking force 192 troops, 1 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Japanese assault odds: 5 to 1 (fort level 0)
Japanese forces CAPTURE Lamon Bay base !!!
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RE: 12-7-41
Did you have a lawyer when you chalked up those house rules?
[:D]
Seriously, what do you mean by restricting Turn 1 rules? I thought the US essentially doesn't have a turn 1. . .
[:D]
Seriously, what do you mean by restricting Turn 1 rules? I thought the US essentially doesn't have a turn 1. . .
RE: 12-7-41
I like their House Rules--semi-realistic...
- Jim D Burns
- Posts: 4001
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
12-8-41
Japanese ground troops continue to unload at Amboina, Kota Bharu, San Marcelino, Legaspi and Guam.
Allied DD Peary hits a mine Southwest of Luzon and suffers very heavy damage, the vessel may not make it back to Manila before it succumbs to fires and flooding. Allied AK Fortuna also hits a mine in the same hex as Peary and suffers considerable damage. Allied shipping has detected at least 2 Japanese minefields Southwest of Manila.
Allied PT boats attack the Japanese Surface fleet protecting the landings at San Marcelino on Luzon in multiple waves and only score a single hit, however the torpedo is a dud and several PT boats are sunk in the engagements.
--------------------------------------------------------------------------------
Night Time Surface Combat, near San Marcelino at 43,50
Japanese Ships
CA Maya
CA Ashigara
CL Kuma
DD Asakaze
DD Harukaze
DD Matsukaze
DD Hatakaze
Allied Ships
PT PT-31
PT PT-32
PT PT-33, Shell hits 2, and is sunk
--------------------------------------------------------------------------------
Night Time Surface Combat, near San Marcelino at 43,50
Japanese Ships
CA Maya
CA Ashigara
CL Kuma
DD Asakaze, Shell hits 1
DD Harukaze, Shell hits 2
DD Matsukaze
DD Hatakaze
Allied Ships
PT PT-34, Shell hits 59, and is sunk
PT PT-35, Shell hits 4, and is sunk
PT PT-41
--------------------------------------------------------------------------------
Night Time Surface Combat, near San Marcelino at 43,50
Japanese Ships
CA Maya
CA Ashigara
CL Kuma
DD Asakaze
DD Harukaze
DD Matsukaze
DD Hatakaze
Allied Ships
PT Q 111
PT Q 112
PT Q 113
Many allied ships are sunk by Japanese surface vessels as they try and flee their bases which are under amphibious assault.
Japanese sub I-22 scores 2 torpedo hits on AK Manipi near Sumatra then surfaces and gets a hit with her deck guns and the AK slides beneath the waves. Sub I-160 scores a hit on allied AK Governor Wood southwest of Luzon and sinks the ship. As surviving allied shipping headed southwest from Manila slip past the two Japanese minefields, sub RO-34 is waiting and launches 3 separate attacks. Only 1 ship is hit however and AK Paz suffers two torpedoes and 2 shell hits. The indomitable crew manages to keep the stricken vessel afloat, but she is not expected to make port. Thus ends a very successful turn for Japanese submarine warfare.
Coastal defenders at Amboina only manage to score two shell hits on a single Japanese DD as its task force continues its bombardment of the base.
However gunners defending against Japanese landings at Lingayen score hits on one DD and two of the AP’s offloading troops and cause a considerable number of casualties to the invading troops.
--------------------------------------------------------------------------------
Coastal Guns at Lingayen, 43,49, firing at TF 87
TF 87 troops unloading over beach at Lingayen, 43,49
184 Coastal gun shots fired in defense.
Japanese Ships
PC Ch 14
DD Yudachi
DD Samidare
DD Harusame
AP Jinsan Maru
AP Hanakawa Maru, Shell hits 1
AP Aki Maru, Shell hits 1
Japanese ground losses:
1033 casualties reported
Guns lost 2
Allied ground losses:
22 casualties reported
--------------------------------------------------------------------------------
Coastal Guns at Lingayen, 43,49, firing at TF 87
TF 87 troops unloading over beach at Lingayen, 43,49
133 Coastal gun shots fired in defense.
Japanese Ships
DD Samidare, Shell hits 1
DD Yudachi
DD Harusame
Japanese ground losses:
811 casualties reported
Guns lost 1
Allied ground losses:
11 casualties reported
Allied Hudson bombers based out of Palembang strike the just captured airfield at Singkawang and score 5 hits on the runway destroying 2 Oscar fighters on the ground.
Japanese bombers strike multiple allied ground units across the different theatres of operation.
Allied bombers make several unsuccessful attacks on Japanese shipping.
Japanese planes continue to pound allied shipping trying to flee the battle zone and several more succumb to their wounds. It’s only turn two of the war and already the allies have lost 22 ships to all causes.
Allied sub S-39 sneaks into the landing zone at Legaspi and slams a torpedo into the AK Yasukawa Maru as it is offloading supplies to the beach.
A huge Japanese bombardment group shows up off Wake Island and flattens the island. The stalwart Marines extract a price however as 29 hits are scored on the lighter escort vessels and the CA Kako by the coastal batteries defending Wake.
--------------------------------------------------------------------------------
Naval bombardment of Wake Island, at 85,72 - Coastal Guns Fire Back!
Allied aircraft
no flights
Allied aircraft losses
F4F-3 Wildcat: 1 destroyed
PBY Catalina: 1 destroyed
71 Coastal gun shots fired in defense.
Japanese Ships
DD Sagi, Shell hits 2
DD Yuzuki, Shell hits 9, on fire
DD Kikuzuki, Shell hits 2
DD Uzuki, Shell hits 5, on fire
DD Oboro, Shell hits 6
CA Kako, Shell hits 5
CA Furutaka
CA Kinugasa
CA Aoba
BB Mutsu
BB Nagato
Allied ground losses:
1512 casualties reported
Guns lost 15
Vehicles lost 8
Airbase hits 3
Airbase supply hits 4
Runway hits 24
Port hits 3
Port fuel hits 1
Port supply hits 3
The undefended bases of Legaspi and Guam fall to the Japanese.
Japan shock attacks San Marcelino, but the veteran (experience 60) 45th Philippine Scouts Regimental Combat Team arrives just in time to shore up the defense. The Japanese are decisively repulsed with no losses to the defense.
--------------------------------------------------------------------------------
Ground combat at San Marcelino
Japanese Shock attack
Attacking force 9634 troops, 92 guns, 0 vehicles
Defending force 6565 troops, 46 guns, 0 vehicles
Japanese assault odds: 2 to 1 (fort level 3)
Japanese Assault reduces fortifications to 1
Japanese ground losses:
691 casualties reported
Guns lost 15
Japanese troops storm ashore at Wake and overwhelm the defense. Several allied planes are destroyed on the ground.
--------------------------------------------------------------------------------
Ground combat at Wake Island
Japanese Shock attack
Attacking force 1134 troops, 13 guns, 0 vehicles
Defending force 1514 troops, 39 guns, 4 vehicles
Japanese assault odds: 15 to 1 (fort level 1)
Japanese forces CAPTURE Wake Island base !!!
Allied aircraft
no flights
Allied aircraft losses
F4F-3 Wildcat: 5 destroyed
PBY Catalina: 5 destroyed
Japanese ground losses:
413 casualties reported
Guns lost 5
Allied ground losses:
1893 casualties reported
Guns lost 54
Vehicles lost 2
In the face of overwhelming force, the allied troops defending Kota Bharu quietly withdraw from their beachhead defensive positions into the mountains southwest. Caught unawares by this maneuver, Japan launches a massive bombardment attack tilling up the soil for the local native farmers.
--------------------------------------------------------------------------------
Ground combat at Kota Bharu
Japanese Bombardment attack
Attacking force 21938 troops, 236 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Jim
Allied DD Peary hits a mine Southwest of Luzon and suffers very heavy damage, the vessel may not make it back to Manila before it succumbs to fires and flooding. Allied AK Fortuna also hits a mine in the same hex as Peary and suffers considerable damage. Allied shipping has detected at least 2 Japanese minefields Southwest of Manila.
Allied PT boats attack the Japanese Surface fleet protecting the landings at San Marcelino on Luzon in multiple waves and only score a single hit, however the torpedo is a dud and several PT boats are sunk in the engagements.
--------------------------------------------------------------------------------
Night Time Surface Combat, near San Marcelino at 43,50
Japanese Ships
CA Maya
CA Ashigara
CL Kuma
DD Asakaze
DD Harukaze
DD Matsukaze
DD Hatakaze
Allied Ships
PT PT-31
PT PT-32
PT PT-33, Shell hits 2, and is sunk
--------------------------------------------------------------------------------
Night Time Surface Combat, near San Marcelino at 43,50
Japanese Ships
CA Maya
CA Ashigara
CL Kuma
DD Asakaze, Shell hits 1
DD Harukaze, Shell hits 2
DD Matsukaze
DD Hatakaze
Allied Ships
PT PT-34, Shell hits 59, and is sunk
PT PT-35, Shell hits 4, and is sunk
PT PT-41
--------------------------------------------------------------------------------
Night Time Surface Combat, near San Marcelino at 43,50
Japanese Ships
CA Maya
CA Ashigara
CL Kuma
DD Asakaze
DD Harukaze
DD Matsukaze
DD Hatakaze
Allied Ships
PT Q 111
PT Q 112
PT Q 113
Many allied ships are sunk by Japanese surface vessels as they try and flee their bases which are under amphibious assault.
Japanese sub I-22 scores 2 torpedo hits on AK Manipi near Sumatra then surfaces and gets a hit with her deck guns and the AK slides beneath the waves. Sub I-160 scores a hit on allied AK Governor Wood southwest of Luzon and sinks the ship. As surviving allied shipping headed southwest from Manila slip past the two Japanese minefields, sub RO-34 is waiting and launches 3 separate attacks. Only 1 ship is hit however and AK Paz suffers two torpedoes and 2 shell hits. The indomitable crew manages to keep the stricken vessel afloat, but she is not expected to make port. Thus ends a very successful turn for Japanese submarine warfare.
Coastal defenders at Amboina only manage to score two shell hits on a single Japanese DD as its task force continues its bombardment of the base.
However gunners defending against Japanese landings at Lingayen score hits on one DD and two of the AP’s offloading troops and cause a considerable number of casualties to the invading troops.
--------------------------------------------------------------------------------
Coastal Guns at Lingayen, 43,49, firing at TF 87
TF 87 troops unloading over beach at Lingayen, 43,49
184 Coastal gun shots fired in defense.
Japanese Ships
PC Ch 14
DD Yudachi
DD Samidare
DD Harusame
AP Jinsan Maru
AP Hanakawa Maru, Shell hits 1
AP Aki Maru, Shell hits 1
Japanese ground losses:
1033 casualties reported
Guns lost 2
Allied ground losses:
22 casualties reported
--------------------------------------------------------------------------------
Coastal Guns at Lingayen, 43,49, firing at TF 87
TF 87 troops unloading over beach at Lingayen, 43,49
133 Coastal gun shots fired in defense.
Japanese Ships
DD Samidare, Shell hits 1
DD Yudachi
DD Harusame
Japanese ground losses:
811 casualties reported
Guns lost 1
Allied ground losses:
11 casualties reported
Allied Hudson bombers based out of Palembang strike the just captured airfield at Singkawang and score 5 hits on the runway destroying 2 Oscar fighters on the ground.
Japanese bombers strike multiple allied ground units across the different theatres of operation.
Allied bombers make several unsuccessful attacks on Japanese shipping.
Japanese planes continue to pound allied shipping trying to flee the battle zone and several more succumb to their wounds. It’s only turn two of the war and already the allies have lost 22 ships to all causes.
Allied sub S-39 sneaks into the landing zone at Legaspi and slams a torpedo into the AK Yasukawa Maru as it is offloading supplies to the beach.
A huge Japanese bombardment group shows up off Wake Island and flattens the island. The stalwart Marines extract a price however as 29 hits are scored on the lighter escort vessels and the CA Kako by the coastal batteries defending Wake.
--------------------------------------------------------------------------------
Naval bombardment of Wake Island, at 85,72 - Coastal Guns Fire Back!
Allied aircraft
no flights
Allied aircraft losses
F4F-3 Wildcat: 1 destroyed
PBY Catalina: 1 destroyed
71 Coastal gun shots fired in defense.
Japanese Ships
DD Sagi, Shell hits 2
DD Yuzuki, Shell hits 9, on fire
DD Kikuzuki, Shell hits 2
DD Uzuki, Shell hits 5, on fire
DD Oboro, Shell hits 6
CA Kako, Shell hits 5
CA Furutaka
CA Kinugasa
CA Aoba
BB Mutsu
BB Nagato
Allied ground losses:
1512 casualties reported
Guns lost 15
Vehicles lost 8
Airbase hits 3
Airbase supply hits 4
Runway hits 24
Port hits 3
Port fuel hits 1
Port supply hits 3
The undefended bases of Legaspi and Guam fall to the Japanese.
Japan shock attacks San Marcelino, but the veteran (experience 60) 45th Philippine Scouts Regimental Combat Team arrives just in time to shore up the defense. The Japanese are decisively repulsed with no losses to the defense.
--------------------------------------------------------------------------------
Ground combat at San Marcelino
Japanese Shock attack
Attacking force 9634 troops, 92 guns, 0 vehicles
Defending force 6565 troops, 46 guns, 0 vehicles
Japanese assault odds: 2 to 1 (fort level 3)
Japanese Assault reduces fortifications to 1
Japanese ground losses:
691 casualties reported
Guns lost 15
Japanese troops storm ashore at Wake and overwhelm the defense. Several allied planes are destroyed on the ground.
--------------------------------------------------------------------------------
Ground combat at Wake Island
Japanese Shock attack
Attacking force 1134 troops, 13 guns, 0 vehicles
Defending force 1514 troops, 39 guns, 4 vehicles
Japanese assault odds: 15 to 1 (fort level 1)
Japanese forces CAPTURE Wake Island base !!!
Allied aircraft
no flights
Allied aircraft losses
F4F-3 Wildcat: 5 destroyed
PBY Catalina: 5 destroyed
Japanese ground losses:
413 casualties reported
Guns lost 5
Allied ground losses:
1893 casualties reported
Guns lost 54
Vehicles lost 2
In the face of overwhelming force, the allied troops defending Kota Bharu quietly withdraw from their beachhead defensive positions into the mountains southwest. Caught unawares by this maneuver, Japan launches a massive bombardment attack tilling up the soil for the local native farmers.
--------------------------------------------------------------------------------
Ground combat at Kota Bharu
Japanese Bombardment attack
Attacking force 21938 troops, 236 guns, 0 vehicles
Defending force 0 troops, 0 guns, 0 vehicles
Jim
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- Jim D Burns
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RE: 12-7-41
ORIGINAL: Crimguy
Seriously, what do you mean by restricting Turn 1 rules? I thought the US essentially doesn't have a turn 1. . .
Because we are using this option:
Historical 1st turn off
Therefore there is no automatic turn resolution on turn 1 of the game. Instead both players have to go through an orders plotting phase, so we restrict what the allies are allowed to do during that phase since the war hasn't technically started until after the resolution phase. We also restrict what Japan can do because of the special warp move the game allows on turn 1.
But because only Pearl Harbor was actually suprised on Dec 7th, we allow the allies some limited ability to plot orders for non-Pearl Harbor forces to allow some defense against the inevitable non-historic moves Japanese players will make when given a free hand during the turn 1 plot phase.
Jim
- Jim D Burns
- Posts: 4001
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
12-9-41
After viewing this turns search roll results (both air and naval), I am convinced something is amiss in the game.
First a Japanese surface fleet in an open ocean hex at 40,55 rolls for night interception and detects all 7 single ship allied task forces that attempted to pass through its hex. These task forces had been in hex 41,54 so I know they were attempting to move when intercepted. A 60 mile open ocean hex at night and not 1 task force successfully moves through the hex?
That was just the beginning, then every single allied surface task force or PT task force in and around the PI reacted to the same Japanese task force at San Marcelino. I have never even seen a successful allied reaction roll in the PI in the opening weeks of the war before, but here we have every single task force roll a successful reaction to the same Japanese force. It gets even worse.
Then in the AM air phase, every single allied naval air strike (15-20 perhaps total scrolled by) failed to locate its target. These attempted strikes occurred from Malaya to Wake Island, so it was not a localized event. But not one single Japanese air strike failed to locate its target, so don’t try to tell me it’s a fluke of the weather.
I am now convinced that the game is using the same search die roll for all search/strike attempts made by a side. Had just one of the above occurred I might have doubts, but to have such extreme results occur all in 1 turn convinces me I’m right. Something is wrong with the search rolls occurring in the game. Each individual search or strike should be rolled for separately but these results prove that’s not the case I think. Of course only Matrix’s programmers can verify this, but we haven’t seen any official presence on this forum for quite some time now.
Coastal gunfire at Lingayen lands 10 hits on two Japanese AP’s offloading troops at the beach. They fire a second time in the turn at another offloading task force and score a single hit on a Japanese DD.
Allied AK Munlock hits a mine at Belitung Island.
Japanese sub I-166 is detected by Force Z’s escorts and sinks under the massive depth charge punishment laid down by the escort vessels who score 5 hits on the sub.
Massive allied shipping losses in the PI area due to the above described abnormal die rolls. Allied ships sunk now sits at 41.
Dutch sub KXVI lands two torpedoes into the Japanese AP Haaburu Maru at Manado. The sub dodges an ASW attack and returns later in the turn to land a third torpedo into the stricken vessel.
Coastal gunfire at Manado lands 2 hits on an escorting Japanese PG.
Although the 2nd AVG Squadron at Moulmein has 24 ready aircraft and CAP set to 60%, it only sends 2 planes on a sweep of Bangkok for some reason and both aircraft are lost.
Many Japanese air attacks result in many more sunk allied vessels.
The allies do manage to launch several air strikes in the PM air phase but only score a single bomb hit on the Japanese CL Sendai which is part of a surface group closing on Palembang.
In what has to be the irony of the turn, so many allied surface and PT task forces reacted to the Japanese surface task force at San Marcelino, it appears the last group of PT boats got through because the Japanese task force must have run out of ammo. The PT’s are not engaged be the surface fleet they reacted to and manage to attack a transport group instead and land a single torpedo hit and many small caliber shell hits as well.
--------------------------------------------------------------------------------
Day Time Surface Combat, near San Marcelino at 43,50
Japanese Ships
MSW W.17, Shell hits 2, on fire
MSW W.18, Shell hits 2, on fire
PC Shonan Maru #1, Shell hits 1
PC Shonan Maru #2
PC Ch 1
PC Ch 2
PC Ch 3
AP Bokuyo Maru
AP Burisuben Maru, Shell hits 9
AP Oigawa Maru
AK Hawaii Maru
AK Kamoi Maru
AK Shinko Maru
AK Sanko Maru, Shell hits 2, Torpedo hits 1, on fire
AK Takao Maru
Allied Ships
PT PT-31
PT PT-32, Shell hits 1
PT PT-41
Japan shock attacks Cagayan and captures the base at 17-1 odds.
A Japanese deliberate attack at Kuching achieves 14-1 odds and they take the base.
A deliberate attack of Hong Kong reduces the fort level to 5.
Japan shock attacks San Marcelino for a second turn and is roughly handled by the now heavily reinforced allied troops there.
--------------------------------------------------------------------------------
Ground combat at San Marcelino
Japanese Shock attack
Attacking force 8850 troops, 69 guns, 0 vehicles
Defending force 12949 troops, 76 guns, 113 vehicles
Japanese assault odds: 0 to 1 (fort level 1)
Japanese ground losses:
1479 casualties reported
Guns lost 18
Allied ground losses:
27 casualties reported
Vehicles lost 1
The undefended bases of Kota Bharu and Tarawa fall to Japanese assault.
Lingayen falls to a 5-1 deliberate assault.
--------------------------------------------------------------------------------
Ground combat at Lingayen
Japanese Deliberate attack
Attacking force 19858 troops, 81 guns, 6 vehicles
Defending force 4413 troops, 36 guns, 0 vehicles
Japanese assault odds: 5 to 1 (fort level 0)
Japanese forces CAPTURE Lingayen base !!!
Japanese ground losses:
10 casualties reported
Allied ground losses:
543 casualties reported
Guns lost 10
Defeated Allied Units Retreating!
Jim
First a Japanese surface fleet in an open ocean hex at 40,55 rolls for night interception and detects all 7 single ship allied task forces that attempted to pass through its hex. These task forces had been in hex 41,54 so I know they were attempting to move when intercepted. A 60 mile open ocean hex at night and not 1 task force successfully moves through the hex?
That was just the beginning, then every single allied surface task force or PT task force in and around the PI reacted to the same Japanese task force at San Marcelino. I have never even seen a successful allied reaction roll in the PI in the opening weeks of the war before, but here we have every single task force roll a successful reaction to the same Japanese force. It gets even worse.
Then in the AM air phase, every single allied naval air strike (15-20 perhaps total scrolled by) failed to locate its target. These attempted strikes occurred from Malaya to Wake Island, so it was not a localized event. But not one single Japanese air strike failed to locate its target, so don’t try to tell me it’s a fluke of the weather.
I am now convinced that the game is using the same search die roll for all search/strike attempts made by a side. Had just one of the above occurred I might have doubts, but to have such extreme results occur all in 1 turn convinces me I’m right. Something is wrong with the search rolls occurring in the game. Each individual search or strike should be rolled for separately but these results prove that’s not the case I think. Of course only Matrix’s programmers can verify this, but we haven’t seen any official presence on this forum for quite some time now.
Coastal gunfire at Lingayen lands 10 hits on two Japanese AP’s offloading troops at the beach. They fire a second time in the turn at another offloading task force and score a single hit on a Japanese DD.
Allied AK Munlock hits a mine at Belitung Island.
Japanese sub I-166 is detected by Force Z’s escorts and sinks under the massive depth charge punishment laid down by the escort vessels who score 5 hits on the sub.
Massive allied shipping losses in the PI area due to the above described abnormal die rolls. Allied ships sunk now sits at 41.
Dutch sub KXVI lands two torpedoes into the Japanese AP Haaburu Maru at Manado. The sub dodges an ASW attack and returns later in the turn to land a third torpedo into the stricken vessel.
Coastal gunfire at Manado lands 2 hits on an escorting Japanese PG.
Although the 2nd AVG Squadron at Moulmein has 24 ready aircraft and CAP set to 60%, it only sends 2 planes on a sweep of Bangkok for some reason and both aircraft are lost.
Many Japanese air attacks result in many more sunk allied vessels.
The allies do manage to launch several air strikes in the PM air phase but only score a single bomb hit on the Japanese CL Sendai which is part of a surface group closing on Palembang.
In what has to be the irony of the turn, so many allied surface and PT task forces reacted to the Japanese surface task force at San Marcelino, it appears the last group of PT boats got through because the Japanese task force must have run out of ammo. The PT’s are not engaged be the surface fleet they reacted to and manage to attack a transport group instead and land a single torpedo hit and many small caliber shell hits as well.
--------------------------------------------------------------------------------
Day Time Surface Combat, near San Marcelino at 43,50
Japanese Ships
MSW W.17, Shell hits 2, on fire
MSW W.18, Shell hits 2, on fire
PC Shonan Maru #1, Shell hits 1
PC Shonan Maru #2
PC Ch 1
PC Ch 2
PC Ch 3
AP Bokuyo Maru
AP Burisuben Maru, Shell hits 9
AP Oigawa Maru
AK Hawaii Maru
AK Kamoi Maru
AK Shinko Maru
AK Sanko Maru, Shell hits 2, Torpedo hits 1, on fire
AK Takao Maru
Allied Ships
PT PT-31
PT PT-32, Shell hits 1
PT PT-41
Japan shock attacks Cagayan and captures the base at 17-1 odds.
A Japanese deliberate attack at Kuching achieves 14-1 odds and they take the base.
A deliberate attack of Hong Kong reduces the fort level to 5.
Japan shock attacks San Marcelino for a second turn and is roughly handled by the now heavily reinforced allied troops there.
--------------------------------------------------------------------------------
Ground combat at San Marcelino
Japanese Shock attack
Attacking force 8850 troops, 69 guns, 0 vehicles
Defending force 12949 troops, 76 guns, 113 vehicles
Japanese assault odds: 0 to 1 (fort level 1)
Japanese ground losses:
1479 casualties reported
Guns lost 18
Allied ground losses:
27 casualties reported
Vehicles lost 1
The undefended bases of Kota Bharu and Tarawa fall to Japanese assault.
Lingayen falls to a 5-1 deliberate assault.
--------------------------------------------------------------------------------
Ground combat at Lingayen
Japanese Deliberate attack
Attacking force 19858 troops, 81 guns, 6 vehicles
Defending force 4413 troops, 36 guns, 0 vehicles
Japanese assault odds: 5 to 1 (fort level 0)
Japanese forces CAPTURE Lingayen base !!!
Japanese ground losses:
10 casualties reported
Allied ground losses:
543 casualties reported
Guns lost 10
Defeated Allied Units Retreating!
Jim
- Jim D Burns
- Posts: 4001
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
12-10-41
Well we are suffering from the dreaded sync bug again, so I cannot vouch for the accuracy of my reporting on the battle thus far. I do use the combatreports.txt file as a guide while I write these reports, so I suspect I’m at least close to the mark as to what is occurring.
Here’s the thread discussing the recent sync problems:
tm.asp?m=954451
Although I initially balked at continuing this AAR in the face of so many false reports each turn, I’ll soldier on and hope we can just work through things. So please forgive me if you read about a ship sinking one day and a month later it shows up in some critical engagement and saves the day. I am not trying to mislead my opponent by deliberately posting false info in this AAR, it’s just the nature of the sync bug beast.
Japanese escorts detect Dutch coastal sub KXI just East of Kota Bharu and hit her with 2 depth charges causing major damage.
US sub S-36 slams 2 torpedoes into Japanese AK Kamoi Maru near Luzon.
In a repeat of last turns search madness, a Japanese surface group again in an open ocean hex at night, detects and intercepts all 7 single vessel task forces trying to move through their hex at night. As before every vessel was sunk.
Japanese Sally’s detect and bomb Allied Task Force Z along the East coast of Malaya, no hits are scored however.
US DD Peary damaged a few days ago by a mine, makes it back to Manila, only to be sunk by a large flight of Japanese Lily bombers.
Allied Hudson bombers strike at Japanese shipping around Kuching and score several hits on 2 Japanese APs.
--------------------------------------------------------------------------------
Day Air attack on TF, near Kuching at 27,56
Japanese aircraft
A6M2 Zero x 3
Allied aircraft
Hudson I x 9
No Japanese losses
No Allied losses
Japanese Ships
AP Meisho Maru, Bomb hits 2, on fire
AP Kaika Maru, Bomb hits 2, on fire, heavy damage
Aircraft Attacking:
3 x Hudson I bombing at 6000 feet
3 x Hudson I bombing at 6000 feet
3 x Hudson I bombing at 6000 feet
Dozens of Japanese air strikes on allied shipping across all theatres results in several more ships being sunk. Total allied ships sunk from all causes now stands at 54.
A Japanese 6-1 deliberate attack at Singora drives out the 15th Indian Brigade which had advanced from Alor Star when the base appeared unoccupied to allied recon planes.
--------------------------------------------------------------------------------
Ground combat at Singora
Japanese Deliberate attack
Attacking force 30072 troops, 298 guns, 26 vehicles
Defending force 2988 troops, 16 guns, 0 vehicles
Japanese assault odds: 6 to 1
Japanese ground losses:
159 casualties reported
Guns lost 5
Allied ground losses:
443 casualties reported
Guns lost 11
Defeated Allied Units Retreating!
Invading Japanese troops launch a shock attack on Manado, but only achieve a 2-1 odds against the level 2 fortified defenders. The assault however did reduce the fortifications in the hex to 1.
--------------------------------------------------------------------------------
Ground combat at Manado
Japanese Shock attack
Attacking force 5758 troops, 24 guns, 0 vehicles
Defending force 2026 troops, 13 guns, 1 vehicles
Japanese assault odds: 2 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Japanese ground losses:
93 casualties reported
Guns lost 2
Allied ground losses:
46 casualties reported
Guns lost 2
After bloodily repulsing two Japanese shock attacks over the last two days, allied units launched a deliberate counter attack at San Marcelino and force a Japanese retreat at 4-1 odds. A Japanese bombardment attack that preceded the allied assault had very little effect on the allied units.
--------------------------------------------------------------------------------
Ground combat at San Marcelino
Allied Deliberate attack
Attacking force 12699 troops, 77 guns, 113 vehicles
Defending force 7404 troops, 62 guns, 0 vehicles
Allied assault odds: 4 to 1
Japanese ground losses:
214 casualties reported
Guns lost 5
Allied ground losses:
144 casualties reported
Guns lost 4
Vehicles lost 2
Defeated Japanese Units Retreating!
An undefended Nauru Island is taken by 700 Japanese troops.
And now for the screen shot of the day, I thought I’d stay with the theme of today’s post and treat everyone to one of the events I witnessed that did not actually occur. Whew!

Jim
Here’s the thread discussing the recent sync problems:
tm.asp?m=954451
Although I initially balked at continuing this AAR in the face of so many false reports each turn, I’ll soldier on and hope we can just work through things. So please forgive me if you read about a ship sinking one day and a month later it shows up in some critical engagement and saves the day. I am not trying to mislead my opponent by deliberately posting false info in this AAR, it’s just the nature of the sync bug beast.
Japanese escorts detect Dutch coastal sub KXI just East of Kota Bharu and hit her with 2 depth charges causing major damage.
US sub S-36 slams 2 torpedoes into Japanese AK Kamoi Maru near Luzon.
In a repeat of last turns search madness, a Japanese surface group again in an open ocean hex at night, detects and intercepts all 7 single vessel task forces trying to move through their hex at night. As before every vessel was sunk.
Japanese Sally’s detect and bomb Allied Task Force Z along the East coast of Malaya, no hits are scored however.
US DD Peary damaged a few days ago by a mine, makes it back to Manila, only to be sunk by a large flight of Japanese Lily bombers.
Allied Hudson bombers strike at Japanese shipping around Kuching and score several hits on 2 Japanese APs.
--------------------------------------------------------------------------------
Day Air attack on TF, near Kuching at 27,56
Japanese aircraft
A6M2 Zero x 3
Allied aircraft
Hudson I x 9
No Japanese losses
No Allied losses
Japanese Ships
AP Meisho Maru, Bomb hits 2, on fire
AP Kaika Maru, Bomb hits 2, on fire, heavy damage
Aircraft Attacking:
3 x Hudson I bombing at 6000 feet
3 x Hudson I bombing at 6000 feet
3 x Hudson I bombing at 6000 feet
Dozens of Japanese air strikes on allied shipping across all theatres results in several more ships being sunk. Total allied ships sunk from all causes now stands at 54.
A Japanese 6-1 deliberate attack at Singora drives out the 15th Indian Brigade which had advanced from Alor Star when the base appeared unoccupied to allied recon planes.
--------------------------------------------------------------------------------
Ground combat at Singora
Japanese Deliberate attack
Attacking force 30072 troops, 298 guns, 26 vehicles
Defending force 2988 troops, 16 guns, 0 vehicles
Japanese assault odds: 6 to 1
Japanese ground losses:
159 casualties reported
Guns lost 5
Allied ground losses:
443 casualties reported
Guns lost 11
Defeated Allied Units Retreating!
Invading Japanese troops launch a shock attack on Manado, but only achieve a 2-1 odds against the level 2 fortified defenders. The assault however did reduce the fortifications in the hex to 1.
--------------------------------------------------------------------------------
Ground combat at Manado
Japanese Shock attack
Attacking force 5758 troops, 24 guns, 0 vehicles
Defending force 2026 troops, 13 guns, 1 vehicles
Japanese assault odds: 2 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Japanese ground losses:
93 casualties reported
Guns lost 2
Allied ground losses:
46 casualties reported
Guns lost 2
After bloodily repulsing two Japanese shock attacks over the last two days, allied units launched a deliberate counter attack at San Marcelino and force a Japanese retreat at 4-1 odds. A Japanese bombardment attack that preceded the allied assault had very little effect on the allied units.
--------------------------------------------------------------------------------
Ground combat at San Marcelino
Allied Deliberate attack
Attacking force 12699 troops, 77 guns, 113 vehicles
Defending force 7404 troops, 62 guns, 0 vehicles
Allied assault odds: 4 to 1
Japanese ground losses:
214 casualties reported
Guns lost 5
Allied ground losses:
144 casualties reported
Guns lost 4
Vehicles lost 2
Defeated Japanese Units Retreating!
An undefended Nauru Island is taken by 700 Japanese troops.
And now for the screen shot of the day, I thought I’d stay with the theme of today’s post and treat everyone to one of the events I witnessed that did not actually occur. Whew!

Jim
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12-11-41
12-11-41
Japanese surface ships in the Celebes Sea continue to hammer away at allied ships fleeing the PI’s. At least another 5 ships are caught and sunk, some with troops aboard.
A small surface engagement is fought at San Marcelino between 3 Japanese DD’s and 3 allied PT boats. One PT is sunk and only 2 minor shell hits are scored on the DD’s.
US sub S-40 plants a torpedo into a Japanese AK one hex northeast of Lingayen, the sizable Japanese escort manages to locate and hit the sub with 3 depth charges causing major damage.
Defending Warhawks intercept an unescorted raid of 48 Nell bombers over Manila. 2 Nells are shot down and the raid causes minimal damage.
Japanese planes attempt to bomb Task Force Z as it pulls into Palembang, but a tiny flight of defending fighters intercept the raid and no hits are scored on the ships. The anti-aircraft fire from the fleet manages to damage or destroy most of the 15 Nells in the raid.
--------------------------------------------------------------------------------
Day Air attack on TF, near Palembang at 20,55
Japanese aircraft
A6M2 Zero x 6
G3M Nell x 15
Allied aircraft
Buffalo I x 3
Japanese aircraft losses
G3M Nell: 2 destroyed, 11 damaged
Allied Ships
BB Prince of Wales
BC Repulse
Aircraft Attacking:
2 x G3M Nell launching torpedoes at 200 feet
3 x G3M Nell launching torpedoes at 200 feet
3 x G3M Nell launching torpedoes at 200 feet
2 x G3M Nell launching torpedoes at 200 feet
3 x G3M Nell launching torpedoes at 200 feet
Japanese naval bombers from the baby flat tops operating in the Celebes Sea launch several strikes at the USN cruiser task force patrolling the Makassar straights and hit the CL Boise and DD Whipple. While the Whipple was severely damaged by the Torpedo, the Boise’s deck armor caused the 60kg bomb to bounce off harmlessly. P-40 fighters flying long range CAP over the task force are credited with saving it from probable destruction.
--------------------------------------------------------------------------------
Day Air attack on TF at 34,63
Japanese aircraft
A5M4 Claude x 6
A6M2 Zero x 7
D3A2 Val x 1
Allied aircraft
P-40E Warhawk x 8
Japanese aircraft losses
A5M4 Claude: 1 destroyed
D3A2 Val: 1 damaged
Allied aircraft losses
P-40E Warhawk: 5 destroyed
Allied Ships
CL Boise, Bomb hits 1
Aircraft Attacking:
1 x D3A2 Val bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 34,63
Japanese aircraft
B5N2 Kate x 8
Allied aircraft
P-40E Warhawk x 3
Japanese aircraft losses
B5N2 Kate: 2 damaged
Allied Ships
CA Houston
DD Whipple, Torpedo hits 1, on fire
Aircraft Attacking:
4 x B5N2 Kate bombing at 5000 feet
4 x B5N2 Kate bombing at 5000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 34,63
Japanese aircraft
A5M4 Claude x 3
B5N2 Kate x 12
Allied aircraft
P-40E Warhawk x 3
Japanese aircraft losses
B5N2 Kate: 2 destroyed, 2 damaged
Allied Ships
CA Houston
Aircraft Attacking:
2 x B5N2 Kate bombing at 6000 feet
4 x B5N2 Kate bombing at 6000 feet
4 x B5N2 Kate bombing at 6000 feet
Weak allied air forces near the Celebes Sea launch minor raids against the baby flat tops, but no hits are scored.
--------------------------------------------------------------------------------
Day Air attack on TF at 36,64
Japanese aircraft
A5M4 Claude x 22
A6M2 Zero x 2
Allied aircraft
Brewster 339D x 4
Martin 139 x 2
No Japanese losses
Allied aircraft losses
Martin 139: 2 destroyed
Japanese Ships
CVE Taiyo
Aircraft Attacking:
4 x Brewster 339D bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 36,64
Japanese aircraft
A5M4 Claude x 22
A6M2 Zero x 2
Allied aircraft
Brewster 339D x 3
No Japanese losses
Allied aircraft losses
Brewster 339D: 1 destroyed, 1 damaged
Japanese Ships
CVE Hosho
Aircraft Attacking:
2 x Brewster 339D bombing at 2000 feet
A large coordinated allied raid of over 30 bombers struck at a Japanese APD task force sitting off Singkawang but failed to achieve any hits.
As usual, dozens of small Japanese air raids strike at allied shipping fleeing the battle zone. Many are hit and some sunk. Bringing the total allied ships sunk from all causes to 66.
Japans shock attack at Manado is repulsed at 1-1 odds. Japan now appears to lack the combat power to take that base, unless they were already suffering from high fatigue and disruption when this attack was launched. Hopefully this will cause some delay in the Japanese schedule of conquest as additional troops are brought in.
--------------------------------------------------------------------------------
Ground combat at Manado
Japanese Shock attack
Attacking force 5720 troops, 24 guns, 0 vehicles
Defending force 1851 troops, 8 guns, 1 vehicles
Japanese assault odds: 1 to 1 (fort level 1)
Japanese Assault reduces fortifications to 0
Japanese ground losses:
29 casualties reported
Guns lost 2
Allied ground losses:
49 casualties reported
Guns lost 2
In what allied planners see as a bizarre event, Japan paradrops 233 men onto the allied units at San Marcelino. The resulting shock attack causes no damage but does manage to train the allied combat formations up 1 or 2 points each.
Personally I suspect this is just bait to try and goad me into launching an attack to expel the small unit. Of course a large division would probably arrive that turn and hammer my attacking force, so I’ll let the small guy stay put and keep my units in good fighting trim.
Ok now for a little discussion on a few developments that combat related reports haven’t made apparent to the reader.
First Japan has landed at least a division of troops at Lamon Bay (22k+) and another at Lingayen (30k+). While it will take a few weeks for them to march out of Lamon Bay, it is a development of some concern to the allies because it borders on both the Manila and Clark field hexes. I suspect my wily opponent wants to use the crazy ZOC rules to split my forces and prevent a final consolidation for the siege. I’ll have to time things very carefully to make sure this fails. I can’t enter the hex, because he’d shock/pursue out, thus speeding his advance. So I’ll just bide my time and try to prevent his occupying both Clark and Manila at the same time before I consolidate.
Second there are some developments South of Moulmein in Burma. Allied spotters detect 7 units at Pisanuloke and another 3 more at Rahaeng. There is also a Japanese advance along the trail just East of Tavoy, but no units were detected there this turn (I saw some last turn but didn’t pay close attention to how many). While some of these units are probably Base Forces and engineers, there are enough units to make me suspect he’s going for Burma early (historically Japan didn’t go in till March 42). I’ll have to be on my toes, but this is actually a good development for the allies if I’m right.

Judging by the very aggressive opening by Japan, it is starting to look like he’s going for everything at once. If I’m right then he’s going to leave himself critically weak in some areas and I may be able to prolong things in places like the Philippines and Java if I can just prevent him from outmaneuvering me. Japan can easily take everything at once if they manage to defeat the starting allied forces while they are spread out and weak. But if the allies can consolidate I can hold out for months longer than history, just as long as I don’t let him disrupt my fighting trim by allowing him to force retreats on my units as they are falling back.
Well these are some thoughts, my opponent reads this thread so perhaps I’ve said too much. But his moves are becoming apparent and what I’ve discussed is just as apparent for possible counter-moves I think.
Jim
Japanese surface ships in the Celebes Sea continue to hammer away at allied ships fleeing the PI’s. At least another 5 ships are caught and sunk, some with troops aboard.
A small surface engagement is fought at San Marcelino between 3 Japanese DD’s and 3 allied PT boats. One PT is sunk and only 2 minor shell hits are scored on the DD’s.
US sub S-40 plants a torpedo into a Japanese AK one hex northeast of Lingayen, the sizable Japanese escort manages to locate and hit the sub with 3 depth charges causing major damage.
Defending Warhawks intercept an unescorted raid of 48 Nell bombers over Manila. 2 Nells are shot down and the raid causes minimal damage.
Japanese planes attempt to bomb Task Force Z as it pulls into Palembang, but a tiny flight of defending fighters intercept the raid and no hits are scored on the ships. The anti-aircraft fire from the fleet manages to damage or destroy most of the 15 Nells in the raid.
--------------------------------------------------------------------------------
Day Air attack on TF, near Palembang at 20,55
Japanese aircraft
A6M2 Zero x 6
G3M Nell x 15
Allied aircraft
Buffalo I x 3
Japanese aircraft losses
G3M Nell: 2 destroyed, 11 damaged
Allied Ships
BB Prince of Wales
BC Repulse
Aircraft Attacking:
2 x G3M Nell launching torpedoes at 200 feet
3 x G3M Nell launching torpedoes at 200 feet
3 x G3M Nell launching torpedoes at 200 feet
2 x G3M Nell launching torpedoes at 200 feet
3 x G3M Nell launching torpedoes at 200 feet
Japanese naval bombers from the baby flat tops operating in the Celebes Sea launch several strikes at the USN cruiser task force patrolling the Makassar straights and hit the CL Boise and DD Whipple. While the Whipple was severely damaged by the Torpedo, the Boise’s deck armor caused the 60kg bomb to bounce off harmlessly. P-40 fighters flying long range CAP over the task force are credited with saving it from probable destruction.
--------------------------------------------------------------------------------
Day Air attack on TF at 34,63
Japanese aircraft
A5M4 Claude x 6
A6M2 Zero x 7
D3A2 Val x 1
Allied aircraft
P-40E Warhawk x 8
Japanese aircraft losses
A5M4 Claude: 1 destroyed
D3A2 Val: 1 damaged
Allied aircraft losses
P-40E Warhawk: 5 destroyed
Allied Ships
CL Boise, Bomb hits 1
Aircraft Attacking:
1 x D3A2 Val bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 34,63
Japanese aircraft
B5N2 Kate x 8
Allied aircraft
P-40E Warhawk x 3
Japanese aircraft losses
B5N2 Kate: 2 damaged
Allied Ships
CA Houston
DD Whipple, Torpedo hits 1, on fire
Aircraft Attacking:
4 x B5N2 Kate bombing at 5000 feet
4 x B5N2 Kate bombing at 5000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 34,63
Japanese aircraft
A5M4 Claude x 3
B5N2 Kate x 12
Allied aircraft
P-40E Warhawk x 3
Japanese aircraft losses
B5N2 Kate: 2 destroyed, 2 damaged
Allied Ships
CA Houston
Aircraft Attacking:
2 x B5N2 Kate bombing at 6000 feet
4 x B5N2 Kate bombing at 6000 feet
4 x B5N2 Kate bombing at 6000 feet
Weak allied air forces near the Celebes Sea launch minor raids against the baby flat tops, but no hits are scored.
--------------------------------------------------------------------------------
Day Air attack on TF at 36,64
Japanese aircraft
A5M4 Claude x 22
A6M2 Zero x 2
Allied aircraft
Brewster 339D x 4
Martin 139 x 2
No Japanese losses
Allied aircraft losses
Martin 139: 2 destroyed
Japanese Ships
CVE Taiyo
Aircraft Attacking:
4 x Brewster 339D bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 36,64
Japanese aircraft
A5M4 Claude x 22
A6M2 Zero x 2
Allied aircraft
Brewster 339D x 3
No Japanese losses
Allied aircraft losses
Brewster 339D: 1 destroyed, 1 damaged
Japanese Ships
CVE Hosho
Aircraft Attacking:
2 x Brewster 339D bombing at 2000 feet
A large coordinated allied raid of over 30 bombers struck at a Japanese APD task force sitting off Singkawang but failed to achieve any hits.
As usual, dozens of small Japanese air raids strike at allied shipping fleeing the battle zone. Many are hit and some sunk. Bringing the total allied ships sunk from all causes to 66.
Japans shock attack at Manado is repulsed at 1-1 odds. Japan now appears to lack the combat power to take that base, unless they were already suffering from high fatigue and disruption when this attack was launched. Hopefully this will cause some delay in the Japanese schedule of conquest as additional troops are brought in.
--------------------------------------------------------------------------------
Ground combat at Manado
Japanese Shock attack
Attacking force 5720 troops, 24 guns, 0 vehicles
Defending force 1851 troops, 8 guns, 1 vehicles
Japanese assault odds: 1 to 1 (fort level 1)
Japanese Assault reduces fortifications to 0
Japanese ground losses:
29 casualties reported
Guns lost 2
Allied ground losses:
49 casualties reported
Guns lost 2
In what allied planners see as a bizarre event, Japan paradrops 233 men onto the allied units at San Marcelino. The resulting shock attack causes no damage but does manage to train the allied combat formations up 1 or 2 points each.
Personally I suspect this is just bait to try and goad me into launching an attack to expel the small unit. Of course a large division would probably arrive that turn and hammer my attacking force, so I’ll let the small guy stay put and keep my units in good fighting trim.
Ok now for a little discussion on a few developments that combat related reports haven’t made apparent to the reader.
First Japan has landed at least a division of troops at Lamon Bay (22k+) and another at Lingayen (30k+). While it will take a few weeks for them to march out of Lamon Bay, it is a development of some concern to the allies because it borders on both the Manila and Clark field hexes. I suspect my wily opponent wants to use the crazy ZOC rules to split my forces and prevent a final consolidation for the siege. I’ll have to time things very carefully to make sure this fails. I can’t enter the hex, because he’d shock/pursue out, thus speeding his advance. So I’ll just bide my time and try to prevent his occupying both Clark and Manila at the same time before I consolidate.
Second there are some developments South of Moulmein in Burma. Allied spotters detect 7 units at Pisanuloke and another 3 more at Rahaeng. There is also a Japanese advance along the trail just East of Tavoy, but no units were detected there this turn (I saw some last turn but didn’t pay close attention to how many). While some of these units are probably Base Forces and engineers, there are enough units to make me suspect he’s going for Burma early (historically Japan didn’t go in till March 42). I’ll have to be on my toes, but this is actually a good development for the allies if I’m right.

Judging by the very aggressive opening by Japan, it is starting to look like he’s going for everything at once. If I’m right then he’s going to leave himself critically weak in some areas and I may be able to prolong things in places like the Philippines and Java if I can just prevent him from outmaneuvering me. Japan can easily take everything at once if they manage to defeat the starting allied forces while they are spread out and weak. But if the allies can consolidate I can hold out for months longer than history, just as long as I don’t let him disrupt my fighting trim by allowing him to force retreats on my units as they are falling back.
Well these are some thoughts, my opponent reads this thread so perhaps I’ve said too much. But his moves are becoming apparent and what I’ve discussed is just as apparent for possible counter-moves I think.
Jim
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- Jim D Burns
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Task Force Z
For those wondering what happened with Force Z, here’s a little explanation. CHS has the BC Repulse starting at sea 4 hexes South of Singapore. Unfortunately this is 1 hex too far, as the BC wasn’t in Singapore at the start of Dec. 8, it was 1 hex South. So instead of breaking up Force Z into two task forces as I did in our discontinued game, I asked Treespider if I could wait an additional turn and he agreed.
So I created Task Force Z on 9 Dec and ordered them north, but due to the Op points used by Repulse during auto-refueling, the task force was only one hex East of Singapore on the 10 Dec turn. So that turn it went north, but Treespider had moved away, so no battle took place and it was returning to base along the east coast of Malaya when I plotted it to head for Palembang at full speed, which it did during the turn execution and there it now sits.
I’ve recommended to Treespider that Force Z be put 1 hex closer to Singapore in a future patch. Personally I think it should just appear there as reinforcement on 8 Dec to prevent the refueling issues from occurring as well. While it may be historically accurate to have it start at sea, the games mechanics prevent a sortie from actually reaching the Japanese landing force before it is fully unloaded and withdrawn. So we conserve history in the setup but lose the ability to launch an historical response.
This is my biggest complaint/critique about CHS on whole. They strive for historical accuracy but don’t take into account what the games mechanics then do to playability. Allied air reinforcements are a perfect example. By trying to hold the allies to only the historical number of planes some text book says were there, you break the air campaign in game terms because casualties are so much higher than in history that the allies will be out of planes for pretty much the entire war. Not to mention the fact Japan can build as many planes as it needs with NO limits whatsoever. I can’t fathom how a decision like this was even made.
I love the efforts CHS has made to improve the game in all, but some of the changes I think hurt things far more than their inclusion would warrant. Repulse is a minor issue one way or the other, severe allied replacement pool limits with no limits to Japan is MAJOR.
Jim
So I created Task Force Z on 9 Dec and ordered them north, but due to the Op points used by Repulse during auto-refueling, the task force was only one hex East of Singapore on the 10 Dec turn. So that turn it went north, but Treespider had moved away, so no battle took place and it was returning to base along the east coast of Malaya when I plotted it to head for Palembang at full speed, which it did during the turn execution and there it now sits.
I’ve recommended to Treespider that Force Z be put 1 hex closer to Singapore in a future patch. Personally I think it should just appear there as reinforcement on 8 Dec to prevent the refueling issues from occurring as well. While it may be historically accurate to have it start at sea, the games mechanics prevent a sortie from actually reaching the Japanese landing force before it is fully unloaded and withdrawn. So we conserve history in the setup but lose the ability to launch an historical response.
This is my biggest complaint/critique about CHS on whole. They strive for historical accuracy but don’t take into account what the games mechanics then do to playability. Allied air reinforcements are a perfect example. By trying to hold the allies to only the historical number of planes some text book says were there, you break the air campaign in game terms because casualties are so much higher than in history that the allies will be out of planes for pretty much the entire war. Not to mention the fact Japan can build as many planes as it needs with NO limits whatsoever. I can’t fathom how a decision like this was even made.
I love the efforts CHS has made to improve the game in all, but some of the changes I think hurt things far more than their inclusion would warrant. Repulse is a minor issue one way or the other, severe allied replacement pool limits with no limits to Japan is MAJOR.
Jim
- Jim D Burns
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- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
12-12-41
12-12-41
Japanese sub I-153 loiters too close to Darwin and gets hammered by a small allied ASW task force suffering 8 hits and quickly settles to the bottom of the sea.
A Japanese convoys escorts detects USN sub S-38 and scores a single hit causing moderate damage to the sub.
P-40E Warhawks defending Manila intercept a raid of Nates and Lillys and Japan loses 5 Nates and 10 damaged Lillys to 1 damaged Warhawk. No hits are scored on Manila during the bomb run.
12 Japanese Sallys hit Clark airfield and 5 runway hits are scored and 2 P-40s are destroyed on the ground.
A small flight of Tojos and Anns attacks the Hong Kong garrison and 5 Anns are lost to AAA fire. The raid caused very light damage.
Two separate strikes of 11 Allied Hudson bombers attack the APD fleet sitting at Singkawang and no hits are scored even though no Japanese CAP was encountered. Were I playing the Japanese I’d have the flight leaders shot and crews imprisoned! [:@][;)]
22 Japanese Nells flying out of Indo-China intercept the allied tanker British Lord loaded down with 6000 tons of oil off of Eastern Borneo and send her to the bottom with 4 torpedo hits. Another torpedo struck the tankers escort PG Isabel causing massive damage.
With their surface ships ammo probably depleted and not much allied shipping left afloat, Japan didn’t launch the usual number of devastating air strikes on shipping this turn, nor intercept anything in the open ocean. So after only four days it appears the escape phase of allied operations around the PI’s and Borneo is winding down. Total allied ships lost from all causes is 68 for a point loss of 523. Total Japanese ships lost from all causes is a mere 5 for a point loss of 29. All in all I’d say this phase was a loss for the allies. By this time in our last game I had lost a total of 43 ships, many of which were PT boats, so Treespider probably doubled the number of non-PT boats he sunk this time around.
I have to hand it to Treespider, he was very effective in intercepting my shipping trying to flee the PI area. While I believe the ability to intercept every single ship moving through a hex at night without fail is probably an exploit of problems with the search die rolls in the game engine, I have to give kudos to Treespider for using it to great effect. There isn’t a lot a Japanese player can do to avoid using this exploit though if he uses surface fleets to intercept shipping.
In the future I’ll probably have to scatter my ships more and try to get them to take separate hex paths out of the battle zone. But the bottle neck at the Makassar Straights makes it a given that a Japanese player is going to sink a lot of allied shipping on the surface. I wish the developers could do something about this problem. Finding a lone ship at night is tough enough but possible I guess, but to find every single separate task force traveling through a 60 mile hex guaranteed is just plain nuts.
My aircraft (what little there is) did launch many air strikes, but I don’t think I’ve scored more than 1 or 2 bomb hits so far total. So basically Japan can practically ignore allied air power in the straights and clean up till your ammo is gone as Treespider did.
Japan launches a 0-1 deliberate attack at Hong Kong and fails to reduce any fortification levels.
After a preparatory naval bombardment, Japan launches a 7-1 shock attack and takes Manado. My AV was reduced from 50+ to only 4 due to the naval bombardments effects I suppose, otherwise I might have held the hex. The Dutch units retreated in pretty good order, taking very few losses.
--------------------------------------------------------------------------------
Ground combat at Manado
Japanese Shock attack
Attacking force 5764 troops, 23 guns, 0 vehicles
Defending force 1653 troops, 3 guns, 0 vehicles
Japanese assault odds: 7 to 1 (fort level 0)
Japanese forces CAPTURE Manado base !!!
Japanese ground losses:
60 casualties reported
Guns lost 4
Allied ground losses:
50 casualties reported
Defeated Allied Units Retreating!
Japan paradrops on Tuguegarao and captures the undefended base.
Allied search aircraft Spot KB loitering 6 hexes WNW of Pearl Harbor. Looks like Treespider is hanging around for a second strike or hoping I’ll send some juicy targets to the West Coast. That’s not gonna happen till I know it’s safe, even if I have to wait 6 months. Allied planes are alerted and prepare for a possible incoming strike.
With KB reportedly moving West, 2 allied subs headed due East are in perfect position for an interception. I’ll keep my fingers crossed during this turns replay.

Jim
Japanese sub I-153 loiters too close to Darwin and gets hammered by a small allied ASW task force suffering 8 hits and quickly settles to the bottom of the sea.
A Japanese convoys escorts detects USN sub S-38 and scores a single hit causing moderate damage to the sub.
P-40E Warhawks defending Manila intercept a raid of Nates and Lillys and Japan loses 5 Nates and 10 damaged Lillys to 1 damaged Warhawk. No hits are scored on Manila during the bomb run.
12 Japanese Sallys hit Clark airfield and 5 runway hits are scored and 2 P-40s are destroyed on the ground.
A small flight of Tojos and Anns attacks the Hong Kong garrison and 5 Anns are lost to AAA fire. The raid caused very light damage.
Two separate strikes of 11 Allied Hudson bombers attack the APD fleet sitting at Singkawang and no hits are scored even though no Japanese CAP was encountered. Were I playing the Japanese I’d have the flight leaders shot and crews imprisoned! [:@][;)]
22 Japanese Nells flying out of Indo-China intercept the allied tanker British Lord loaded down with 6000 tons of oil off of Eastern Borneo and send her to the bottom with 4 torpedo hits. Another torpedo struck the tankers escort PG Isabel causing massive damage.
With their surface ships ammo probably depleted and not much allied shipping left afloat, Japan didn’t launch the usual number of devastating air strikes on shipping this turn, nor intercept anything in the open ocean. So after only four days it appears the escape phase of allied operations around the PI’s and Borneo is winding down. Total allied ships lost from all causes is 68 for a point loss of 523. Total Japanese ships lost from all causes is a mere 5 for a point loss of 29. All in all I’d say this phase was a loss for the allies. By this time in our last game I had lost a total of 43 ships, many of which were PT boats, so Treespider probably doubled the number of non-PT boats he sunk this time around.
I have to hand it to Treespider, he was very effective in intercepting my shipping trying to flee the PI area. While I believe the ability to intercept every single ship moving through a hex at night without fail is probably an exploit of problems with the search die rolls in the game engine, I have to give kudos to Treespider for using it to great effect. There isn’t a lot a Japanese player can do to avoid using this exploit though if he uses surface fleets to intercept shipping.
In the future I’ll probably have to scatter my ships more and try to get them to take separate hex paths out of the battle zone. But the bottle neck at the Makassar Straights makes it a given that a Japanese player is going to sink a lot of allied shipping on the surface. I wish the developers could do something about this problem. Finding a lone ship at night is tough enough but possible I guess, but to find every single separate task force traveling through a 60 mile hex guaranteed is just plain nuts.
My aircraft (what little there is) did launch many air strikes, but I don’t think I’ve scored more than 1 or 2 bomb hits so far total. So basically Japan can practically ignore allied air power in the straights and clean up till your ammo is gone as Treespider did.
Japan launches a 0-1 deliberate attack at Hong Kong and fails to reduce any fortification levels.
After a preparatory naval bombardment, Japan launches a 7-1 shock attack and takes Manado. My AV was reduced from 50+ to only 4 due to the naval bombardments effects I suppose, otherwise I might have held the hex. The Dutch units retreated in pretty good order, taking very few losses.
--------------------------------------------------------------------------------
Ground combat at Manado
Japanese Shock attack
Attacking force 5764 troops, 23 guns, 0 vehicles
Defending force 1653 troops, 3 guns, 0 vehicles
Japanese assault odds: 7 to 1 (fort level 0)
Japanese forces CAPTURE Manado base !!!
Japanese ground losses:
60 casualties reported
Guns lost 4
Allied ground losses:
50 casualties reported
Defeated Allied Units Retreating!
Japan paradrops on Tuguegarao and captures the undefended base.
Allied search aircraft Spot KB loitering 6 hexes WNW of Pearl Harbor. Looks like Treespider is hanging around for a second strike or hoping I’ll send some juicy targets to the West Coast. That’s not gonna happen till I know it’s safe, even if I have to wait 6 months. Allied planes are alerted and prepare for a possible incoming strike.
With KB reportedly moving West, 2 allied subs headed due East are in perfect position for an interception. I’ll keep my fingers crossed during this turns replay.

Jim
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12-13-41
12-13-41
6 Japanese Nells torpedo allied AK Vitorlock near Toboali scoring 1 hit and causing moderate damage.
Allied PG Dragonfly suffers a torpedo hit a few hexes south of Palembang by Japanese Kate bombers. The ship sustained moderate damage.
Japanese Betty bombers hit AK Governor Wright with three torpedoes northeast of Amboina and sink the ship.
Dutch sub 019 hits the Japanese AK Choko Maru with a torpedo 2 hexes south of Saigon.
After dodging an allied ASW attack southeast of Tarakan, Japanese sub I-159 then launches its own attack on the ASW group and hits AVD Sirius with 2 torpedoes quickly sending it to the bottom.
Japanese sub I-164 surfaces 1 hex south of Singapore and attacks the allied barge LCVP LCP(L) NO. 185 sending it under with fire from its deck gun.
A single Japanese division launches an unsuccessful ground attack against the two Chinese Infantry Corps 1 hex northeast of Canton.
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Ground combat at 43,40
Japanese Deliberate attack
Attacking force 25562 troops, 243 guns, 34 vehicles
Defending force 18943 troops, 83 guns, 0 vehicles
Japanese assault odds: 0 to 1
Japanese ground losses:
409 casualties reported
Guns lost 13
Vehicles lost 1
Allied ground losses:
153 casualties reported
Guns lost 1
The undefended base of Alor Star in northern Malaya is captured by 30k Japanese.
Japan launches an unsuccessful ground attack 1 hex west of Hangchow with 2/3rds of a division against the two defending Chinese Infantry Corps.
--------------------------------------------------------------------------------
Ground combat at 50,39
Japanese Deliberate attack
Attacking force 7355 troops, 68 guns, 2 vehicles
Defending force 15246 troops, 80 guns, 0 vehicles
Japanese assault odds: 0 to 1
Japanese ground losses:
153 casualties reported
Guns lost 6
Vehicles lost 1
Allied ground losses:
32 casualties reported
Guns lost 3
With twice as many torpedoes and four times as many depth charges (not to mention the radar), you’d think that the DD Stuart would be worth more victory points than the DD Voyager. I’m curious if the game assigns the victory point values or if the scenario designer does. If the game does it I guess there is nothing to be done, but if it’s a human decision perhaps the VP assignments need some revisiting. Of course the Voyager does get an upgrade in 6/42, so perhaps it is a more comparable vessel after the upgrade. I wish the game would allow us to look at the upgrades so we can decide how urgently to take a ship out of service for the refit.

Jim
6 Japanese Nells torpedo allied AK Vitorlock near Toboali scoring 1 hit and causing moderate damage.
Allied PG Dragonfly suffers a torpedo hit a few hexes south of Palembang by Japanese Kate bombers. The ship sustained moderate damage.
Japanese Betty bombers hit AK Governor Wright with three torpedoes northeast of Amboina and sink the ship.
Dutch sub 019 hits the Japanese AK Choko Maru with a torpedo 2 hexes south of Saigon.
After dodging an allied ASW attack southeast of Tarakan, Japanese sub I-159 then launches its own attack on the ASW group and hits AVD Sirius with 2 torpedoes quickly sending it to the bottom.
Japanese sub I-164 surfaces 1 hex south of Singapore and attacks the allied barge LCVP LCP(L) NO. 185 sending it under with fire from its deck gun.
A single Japanese division launches an unsuccessful ground attack against the two Chinese Infantry Corps 1 hex northeast of Canton.
--------------------------------------------------------------------------------
Ground combat at 43,40
Japanese Deliberate attack
Attacking force 25562 troops, 243 guns, 34 vehicles
Defending force 18943 troops, 83 guns, 0 vehicles
Japanese assault odds: 0 to 1
Japanese ground losses:
409 casualties reported
Guns lost 13
Vehicles lost 1
Allied ground losses:
153 casualties reported
Guns lost 1
The undefended base of Alor Star in northern Malaya is captured by 30k Japanese.
Japan launches an unsuccessful ground attack 1 hex west of Hangchow with 2/3rds of a division against the two defending Chinese Infantry Corps.
--------------------------------------------------------------------------------
Ground combat at 50,39
Japanese Deliberate attack
Attacking force 7355 troops, 68 guns, 2 vehicles
Defending force 15246 troops, 80 guns, 0 vehicles
Japanese assault odds: 0 to 1
Japanese ground losses:
153 casualties reported
Guns lost 6
Vehicles lost 1
Allied ground losses:
32 casualties reported
Guns lost 3
With twice as many torpedoes and four times as many depth charges (not to mention the radar), you’d think that the DD Stuart would be worth more victory points than the DD Voyager. I’m curious if the game assigns the victory point values or if the scenario designer does. If the game does it I guess there is nothing to be done, but if it’s a human decision perhaps the VP assignments need some revisiting. Of course the Voyager does get an upgrade in 6/42, so perhaps it is a more comparable vessel after the upgrade. I wish the game would allow us to look at the upgrades so we can decide how urgently to take a ship out of service for the refit.

Jim
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RE: 12-12-41
ORIGINAL: Jim D Burns
Allied search aircraft Spot KB loitering 6 hexes WNW of Pearl Harbor. Looks like Treespider is hanging around for a second strike or hoping I’ll send some juicy targets to the West Coast. That’s not gonna happen till I know it’s safe, even if I have to wait 6 months. Allied planes are alerted and prepare for a possible incoming strike.
With KB reportedly moving West, 2 allied subs headed due East are in perfect position for an interception. I’ll keep my fingers crossed during this turns replay.
Jim
And now for the rest of the story....I had intended to loiter NE of Pearl with KB for some time then raid his shipping.
In our previous game I had sent the South Seas Detachment to capture Wake, however it takes about a week for it to arrive. Jim may have been anticipating this and so positioned one or two of his carriers to the North and East of Wake.
I changed tactics in this game and used different forces to capture Wake on Day 2.
Lucky for me the weather was bad and socked in the PM part of Jim's carrier strike with AM seemingly not locating me IRC. The next turn my invasion fleets skee-daddled having accomplished their mission.
I was able to track Jim's carrier fleet from Wake for two or three days...to a position South and East of Johnston Isl. However as I was in a poor position with KB and had a very long run in. At the time of the above screen shot Jim's carriers were due west of Johnston Isl IRC.
The turn I try to move into position to strike he vanishes...I suspect he ran into Pearl and was just outside of my search range and slipped through a cordon of subs undetected...I would guess six or seven hexes south and west of Pearl Harbour. Having lost track of his carriers and not wanting to mess with LBA and Carrier's combined I decided it was a fair time to disengage...
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
- Jim D Burns
- Posts: 4001
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
12-14-41
12-14-41
Japanese CA Mikuma hits an allied mine in Canranh Bay. Although Japanese minesweepers work diligently to clear the minefield, DD Fumizuki hits a mine also later in the turn. The most effective allied action to date and it’s a friggin minefield. Hope the damage was substantial.
Japanese sub I-159 hits the AK Hai Lee with two torpedoes in the narrows at Makassar Straights causing massive damage. With very few targets left near Palembang waters, Japanese subs I-165 and I-158 both hit PG Scorpion for a total of 3 torpedoes sending her under.
Japanese troops begin landings at Miri on northern Borneo.
51 Japanese zeroes sweep the skies above Singapore and slaughter the defending fighters. I suspect with the changes to all the aircraft in CHS, that the AVG are no longer are immune to the zero bonus given these results. Wish I knew for sure I’d hate wasting good experienced pilots in a head to head fight if they are no longer immune to the bonus.
--------------------------------------------------------------------------------
Day Air attack on Singapore , at 22,51
Japanese aircraft
A6M2 Zero x 51
Allied aircraft
Buffalo I x 13
P-40B Tomahawk x 10
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
Buffalo I: 12 destroyed
P-40B Tomahawk: 10 destroyed
Allied B-17’s arrive over Amboina and score 5 hits on the oil industry there. I’ll make Japan pay for every oil base they take early if I can.
--------------------------------------------------------------------------------
Day Air attack on Amboina , at 40,74
Allied aircraft
B-17D Fortress x 8
B-17E Fortress x 9
Allied aircraft losses
B-17D Fortress: 1 damaged
Oil hits 5
Aircraft Attacking:
3 x B-17E Fortress bombing at 6000 feet
3 x B-17D Fortress bombing at 6000 feet
3 x B-17D Fortress bombing at 6000 feet
3 x B-17E Fortress bombing at 6000 feet
3 x B-17E Fortress bombing at 6000 feet
2 x B-17D Fortress bombing at 6000 feet
25 zeroes sweep the skies above Manila and knock down 7 of the defending P-40 fighters for no loss. 14 zeroes return later in the day and lose 1 plane to the defenders but shoot down no more allied fighters.
Kate torpedo bombers based out of northwest Borneo fields strike a lone allied AP and a MSW task force, scoring 2 torpedoes on the AP and 1 on a MSW.
Japanese Nell bombers strike at the 2 allied AK’s loading supplies at Toboali (a few hexes southeast of Palembang) and score multiple hits sinking both ships.
Japanese Kates launches two strikes at Palembang and hit two allied tankers with multiple bomb hits causing major damage to one and moderate damage to the other.
Japanese Betty bombers land two torpedoes into AK Hanyang just southeast of Tarakan and sink the vessel. Bettys also strike AK Governor Taft and sink her just east of Puerto Princesa.
Japan launches a 0-1 deliberate attack at Hong Kong causing very little damage to the defenders.
--------------------------------------------------------------------------------
Ground combat at Hong Kong
Japanese Deliberate attack
Attacking force 34619 troops, 336 guns, 13 vehicles
Defending force 15561 troops, 97 guns, 3 vehicles
Japanese assault odds: 0 to 1 (fort level 5)
Japanese ground losses:
251 casualties reported
Guns lost 1
Allied ground losses:
31 casualties reported
Guns lost 2
Japanese paratroops land at Tavoy but fail to take the level 2 fortified base in a 3-1 shock attack. The defenders suffered no damage, but the assault reduced the fort levels to zero.
Here's the situation around the PI according to allied recon assesment.

Jim
Japanese CA Mikuma hits an allied mine in Canranh Bay. Although Japanese minesweepers work diligently to clear the minefield, DD Fumizuki hits a mine also later in the turn. The most effective allied action to date and it’s a friggin minefield. Hope the damage was substantial.
Japanese sub I-159 hits the AK Hai Lee with two torpedoes in the narrows at Makassar Straights causing massive damage. With very few targets left near Palembang waters, Japanese subs I-165 and I-158 both hit PG Scorpion for a total of 3 torpedoes sending her under.
Japanese troops begin landings at Miri on northern Borneo.
51 Japanese zeroes sweep the skies above Singapore and slaughter the defending fighters. I suspect with the changes to all the aircraft in CHS, that the AVG are no longer are immune to the zero bonus given these results. Wish I knew for sure I’d hate wasting good experienced pilots in a head to head fight if they are no longer immune to the bonus.
--------------------------------------------------------------------------------
Day Air attack on Singapore , at 22,51
Japanese aircraft
A6M2 Zero x 51
Allied aircraft
Buffalo I x 13
P-40B Tomahawk x 10
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
Buffalo I: 12 destroyed
P-40B Tomahawk: 10 destroyed
Allied B-17’s arrive over Amboina and score 5 hits on the oil industry there. I’ll make Japan pay for every oil base they take early if I can.
--------------------------------------------------------------------------------
Day Air attack on Amboina , at 40,74
Allied aircraft
B-17D Fortress x 8
B-17E Fortress x 9
Allied aircraft losses
B-17D Fortress: 1 damaged
Oil hits 5
Aircraft Attacking:
3 x B-17E Fortress bombing at 6000 feet
3 x B-17D Fortress bombing at 6000 feet
3 x B-17D Fortress bombing at 6000 feet
3 x B-17E Fortress bombing at 6000 feet
3 x B-17E Fortress bombing at 6000 feet
2 x B-17D Fortress bombing at 6000 feet
25 zeroes sweep the skies above Manila and knock down 7 of the defending P-40 fighters for no loss. 14 zeroes return later in the day and lose 1 plane to the defenders but shoot down no more allied fighters.
Kate torpedo bombers based out of northwest Borneo fields strike a lone allied AP and a MSW task force, scoring 2 torpedoes on the AP and 1 on a MSW.
Japanese Nell bombers strike at the 2 allied AK’s loading supplies at Toboali (a few hexes southeast of Palembang) and score multiple hits sinking both ships.
Japanese Kates launches two strikes at Palembang and hit two allied tankers with multiple bomb hits causing major damage to one and moderate damage to the other.
Japanese Betty bombers land two torpedoes into AK Hanyang just southeast of Tarakan and sink the vessel. Bettys also strike AK Governor Taft and sink her just east of Puerto Princesa.
Japan launches a 0-1 deliberate attack at Hong Kong causing very little damage to the defenders.
--------------------------------------------------------------------------------
Ground combat at Hong Kong
Japanese Deliberate attack
Attacking force 34619 troops, 336 guns, 13 vehicles
Defending force 15561 troops, 97 guns, 3 vehicles
Japanese assault odds: 0 to 1 (fort level 5)
Japanese ground losses:
251 casualties reported
Guns lost 1
Allied ground losses:
31 casualties reported
Guns lost 2
Japanese paratroops land at Tavoy but fail to take the level 2 fortified base in a 3-1 shock attack. The defenders suffered no damage, but the assault reduced the fort levels to zero.
Here's the situation around the PI according to allied recon assesment.

Jim
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- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: 12-14-41
Between the sync issues and other apparent bugs I’m not sure I’m going to want to continue with this…
The entire 65th Bde in the Northern Phillipines has now vanished. It originally invaded San Marcelino and was forced to retreat to Lingayen. Additional fragments were landed in Vigan and Laoag. After retreating the main portion to Lingayen I issued orders to return to San Marcelino…IRC two days later the main portion vanished. The 65th Bde (a piece which was a fragment and is now a non-fragment) now appeared to be in Laoag with 77 squads and 200 some odd support. I issued orders for these guys to move to Lingayen. Today they have vanished.
In addition the damned movement reset bug is going to kill me in Burma. My 55th division is on the trail to Moulmein from Rahaheng. I had advanced 20-30 miles,,, I noticed after one of Jim's air attacks that my movement had apparently been reset. Today I check the hex and some artillery that was one hex behind has joined up and is actually 10 miles closer to Moulmein than the Infantry which had been on the road for three more days.
Also previously unmentioned i had a task force formed in [edit] Saigon with the intenet of taking resources to Sasebo. for about 5-or 6 days the Task Force would load resources then the next day the task force would unload the next day. I eventually formed a new task force and disbanded the old task force to execute the mission...
It’s one thing to be a victim of bad tactics…It’s another if the bugs kill you....and still another if you combine the two[;)]
But to be honest I have serious reservations about continuing this game or with WitP in general or computer wargames for that matter. In fact I think I believe this will be the last dime I spend on computer wargames. I have yet to come across a strategic computer wargame that is not loaded down with bugs.
The entire 65th Bde in the Northern Phillipines has now vanished. It originally invaded San Marcelino and was forced to retreat to Lingayen. Additional fragments were landed in Vigan and Laoag. After retreating the main portion to Lingayen I issued orders to return to San Marcelino…IRC two days later the main portion vanished. The 65th Bde (a piece which was a fragment and is now a non-fragment) now appeared to be in Laoag with 77 squads and 200 some odd support. I issued orders for these guys to move to Lingayen. Today they have vanished.
In addition the damned movement reset bug is going to kill me in Burma. My 55th division is on the trail to Moulmein from Rahaheng. I had advanced 20-30 miles,,, I noticed after one of Jim's air attacks that my movement had apparently been reset. Today I check the hex and some artillery that was one hex behind has joined up and is actually 10 miles closer to Moulmein than the Infantry which had been on the road for three more days.
Also previously unmentioned i had a task force formed in [edit] Saigon with the intenet of taking resources to Sasebo. for about 5-or 6 days the Task Force would load resources then the next day the task force would unload the next day. I eventually formed a new task force and disbanded the old task force to execute the mission...
It’s one thing to be a victim of bad tactics…It’s another if the bugs kill you....and still another if you combine the two[;)]
But to be honest I have serious reservations about continuing this game or with WitP in general or computer wargames for that matter. In fact I think I believe this will be the last dime I spend on computer wargames. I have yet to come across a strategic computer wargame that is not loaded down with bugs.
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: 12-14-41
Sucks big time, eh?


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan


