TF Movement Freeze Bug (repost)

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Slaughtermeyer
Posts: 156
Joined: Fri May 10, 2002 11:40 am
Location: Pennsylvania

TF Movement Freeze Bug (repost)

Post by Slaughtermeyer »

In case the person(s) responsible for fixing bugs look only in this subforum for bug reports, I'm reposting what I've already posted in the general forum:

August 1942 campaign, Japs vs. AI, historical first turn, 1.60. After the historical first turn is finished, make a surface combat TF in Rabaul with all your CA, CL, and DD except those four with endurance 3000. Destination Lunga, retirement allowed, do not refuel, mission speed. After the first turn, it will move to Shortlands (it docks there but undocking it doesn't seem to make any difference). On the second turn, it will stay there and do absolutely nothing. At first I thought it might have made it to Lunga, found nothing there and returned, but its fuel (and Shortlands fuel) stays at the same level. Its destination still says Lunga too.

Ironically, if instead the TF is ordered to Tulagi from the very beginning instead of Lunga, it goes there (but not via Shortlands), has combat, and retires as expected. I really hope I did not find a game-breaking bug.

We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945
Slaughtermeyer.
Posts: 5
Joined: Thu Oct 06, 2005 11:09 pm

RE: TF Movement Freeze Bug (repost)

Post by Slaughtermeyer. »

This bug is still present in 1.604. [:(]
Troopsurge
Posts: 5
Joined: Sun Jan 28, 2007 11:49 pm

RE: TF Movement Freeze Bug (repost)

Post by Troopsurge »

This bug is still present in 1.804.

EDIT: Unless the use by the Jap TF of ESP to detect the unspotted US carriers which causes the TF to stop is a "feature" and not a bug. The TF would carry out its mission normally if the US carriers were not in the area.
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