PureSim 2006

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

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Walewander
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Joined: Wed Sep 21, 2005 9:35 pm

Just one wish, for the time being...

Post by Walewander »

I'd really like to see a more selective Hall of Fame ballotting process - perhaps even one where the user sets the parameters. As it is right now, I think that too many "very good" players are making it into the Hall. I end up writing down my own Hall of Fame selections from the ones that are voted in, and I regard the others as solely Team Greats.

I have lots of other suggestions and things I'd like to see in Pure Sim, but they can wait.

Can't wait for Gold to come out, so I can purchase it and not feel like a leech. Resisting urge to download old version before the 30 day trial came into effect...

MIKE
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Steely Glint
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RE: PureSim 2006

Post by Steely Glint »

ORIGINAL: ibecarlo

Definitely #4 and #5. I manage the games and find it too limiting. If it weren't for the intelligent design that Shawn put into the game's GM interface, I doubt that I'd spend as much time on it as I do.

Exactly!
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

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33sherman
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RE: PureSim 2006

Post by 33sherman »

Something I just noticed--if you're playing a Lahman career, and moving the teams around historically (for instance, moving the New York Giants to the SF Giants in 1958)--once the team is moved, all references to that team in the almanac and on player cards are changed to the new city. So all the records for the New York Giants change to San Francisco Giants. It would be cool if the record just showed the team or player as they were in each particular year.
Walewander
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RE: PureSim 2006

Post by Walewander »

I would like to see searchable Sabremetric stats in PureSim 2006. AT this point, it seems like the only time that I get a chance to see Runs Created and WH/IP is in the PSPN Report. I live for that stuff and would probably trade/sign free agents according to these numbers if they were available.
waltwa
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RE: PureSim 2006

Post by waltwa »

multi levels of minors is essential to this game
Walewander
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RE: PureSim 2006

Post by Walewander »

I'm going to agree about the minors... However, I defintely think this should be OPTIONAL because some people might not want to go through a fifty round draft every year. Personally, it sounds like a blast to me, and I'd love to get to decide what level to start my high school and college draft picks at... As it is now, players with low skill and high potential usually just get dumped on my minor league roster and rarely play for the few years I have them under contract before it's time to try to resign them. It just doesn't feel right and this extra level of realism would add a lot.

Rookie League, Single A, AA, AAA ball... I'm salivating.
motnahp
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RE: PureSim 2006

Post by motnahp »

In order of preference: (1) Almanac/encyclopedia feature; anything to quickly reference retired players. (2) Roster expansion in September. (3)Complete control over association expansion. (4) Ability to customize PSPN issues and frequency. (5) A "Delete Player(s) button. I have no desire to tweak the game engine, but would love to permanently release most of the computer-generated players. In the past, I would age a good percentage of them, but they just kept getting replenished with others. The way I play PS, they are just a nuisance.
"Better to sleep with old hen than pullet" - Redd Foxx
lynchjm24
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RE: PureSim 2006

Post by lynchjm24 »

You can force players to retire, that is like deleteing them and why I begged for it.

It's inside the edit function.
motnahp
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RE: PureSim 2006

Post by motnahp »

I've been running version 8.1a for quite a while now. When Shaun started tinkering with the idea of eliminating multiplayer, I balked on getting the recent updates. They would have destroyed my assn. Now that he has finished the Gold Edition, I will d/l it when it becomes available. The "Force to Retire" feature to which you refer must've been added in one of those releases between 8.1a and Gold, as I don't have it in my 8.1a.

Oh, by the way (at the risk of jinxing myself), 8.1a has been wonderful for me. If Gold is as smooth, with all its enhancements, Shaun will have have the best product in the genre by far.
"Better to sleep with old hen than pullet" - Redd Foxx
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DandricSturm
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RE: PureSim 2006

Post by DandricSturm »

RC1 is far better than 8.1!
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ChrisJohnson
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Joined: Fri Sep 30, 2005 10:48 pm

RE: PureSim 2006

Post by ChrisJohnson »

Let me add my hearty support for item #2. That is what is keeping many OOTP online vets like myself from seriously considering a major PureSim adoption. If the multiplayer system works as advertised and there will be multiple minor league levels, I will probably start a PureSim multiplayer league.
puresimmer
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RE: PureSim 2006

Post by puresimmer »

Hey!

Are you the same Chris Johnson I remember from the early days of PureSim? Welcome!

I actually have a pretty good idea how I am going to implement this feature (Multiple Minor League Levels) in PS 2006. I'll post info on that soon.
Developer, PureSim Baseball
ChrisJohnson
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RE: PureSim 2006

Post by ChrisJohnson »

C'est moi [:)]. I sent you an email. Best of luck.
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Frozen Stiffer
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RE: PureSim 2006

Post by Frozen Stiffer »

One thing that I really like about the multiple levels of minor leagues is that, at least for me, it will serve as a guide on promoting players. Right now, the most difficult part of running my team is the big decision of when it's the right time to bring a young star up from the minors.

I once remember in a post (back on the Puresim/EZBoard forum) from Abev where he mentioned that bringing up a rookie too soon could hurt/limit his potential. Obviously, as this defeats the entire purpose of promoting someone, since I read that post, I have always been nervous about moving someone from the minors to the big leagues- at the risk of moving them too soon and seeing them flop.

Multiple minors allows me to gradually move them from A, to AA, etc. little by little and seeing the effects, without substantial risk to their potential. Thanks for the implementation Shaun, this is going to have a HUGE postive effect on my already-solid love of this game by removing one of my (very, very few) 'issues' remaining in the game.
"It ain't braggin' if you can do it."

-Hall of Fame pitcher Jerome 'Dizzy' Dean
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