Nik Mod 3.0

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

ckk
Posts: 1241
Joined: Wed Oct 18, 2000 8:00 am
Location: Pensacola Beach FL

RE: Another suggestion ..

Post by ckk »

Hey Nik I know you like to restrict 4E bombers but in the current mod no plane upgrades to B24D not the the B17E's not even the LB-30's. So all B24D production is useless unless you turn on player defined upgrades and turn on upgrade for all planes in a
specific command. Then you have to go back and change the specific command
back to no upgrades. Just a nit. but for next mod, please[:)Thanx
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Another suggestion ..

Post by Nikademus »

Hi Ckk, sorry for the long delay getting back to you. Been spending alot of off time recuperating from surgury and using the down time to test the next version of my mod (4.0)

Yes, your right about the upgrade issue. I can only recommend that the mod be played with with player defined upgrades on in regards to this issue as it is my preference to restrict the 4E's to their historical deployments as best as the game can simulate. That means a trickle of B-17E's throughout 42 and a late 42 start on the deployment of Liberators that replaced the Fortress as the preferred heavy bomber suitible for the Pacific.

On the plus side, 4.0 is pretty much ready, but i've delayed it's release in favor of extensive testing. I'm very excited about this mod version as it largely addresses several major issues plauging Witp, the "Death Star" effect of large carrier groups (Allied and Japanese both), the lack of distinction between 1st generation protected tactical fighters and bombers vs 1st generation unarmored Japanese equivilents, and the problem of the exponential effect of large numbers of aircraft in battle.

I just participated in a classic DS battle vs the AI (me as Japan). 8 Japanese carriers (two TF's) vs 5 US carriers (two TF's) The Japanese did win the long range fight (range 4) but the battle was not typically one sided. Two USN carriers sunk, two crippled, one lightly damaged vs. two crippled Japanese carriers + 2 badly damaged carriers. (7/42) Had it been range 2-3 it would have been worse for me as i'd have faced 1000lb bombs and possibly torpedo bombers which was the Japanese trump card in this series of exchanges.

here's the combat report. a very exciting battle [:)]

AFTER ACTION REPORTS FOR 07/01/42

--------------------------------------------------------------------------------
Sub attack at 13,23

Japanese Ships
SS I-18

Allied Ships
AK Empire Wyclif, Shell hits 4, Torpedo hits 2, on fire, heavy damage

--------------------------------------------------------------------------------
Naval bombardment of Port Moresby, at 53,91

Japanese Ships
DD Ariake
DD Suzukaze
DD Shiratsuyu
DD Hayashio
DD Kagero
DD Akigumo
CL Yubari
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba

Allied Ships
AK Boreas, Shell hits 1, heavy damage
AK Jacob Luckenbach, Shell hits 1, on fire, heavy damage


Allied ground losses:
73 casualties reported
Guns lost 7

Runway hits 4
Port hits 2
Port supply hits 1

--------------------------------------------------------------------------------
Day Air attack on Kohima , at 34,25

Japanese aircraft
Ki-27 Nate x 28
Ki-32 Mary x 24

Allied aircraft
Mohawk IV x 6
Hurricane II x 24
Spitfire Vb x 6

Japanese aircraft losses
Ki-27 Nate: 8 destroyed, 4 damaged
Ki-32 Mary: 2 destroyed

Allied aircraft losses
Mohawk IV: 2 damaged
Hurricane II: 11 damaged
Spitfire Vb: 5 damaged

--------------------------------------------------------------------------------
Day Air attack on Kohima , at 34,25

Japanese aircraft
Ki-43-Ib Oscar x 48
Ki-21 Sally x 10
Ki-48 Lily x 20
Ki-49 Helen x 37
Ki-15 Babs x 4

Allied aircraft
Mohawk IV x 6
Hurricane II x 24
Spitfire Vb x 6

Japanese aircraft losses
Ki-43-Ib Oscar: 3 destroyed, 2 damaged
Ki-21 Sally: 3 damaged
Ki-48 Lily: 1 destroyed, 4 damaged
Ki-49 Helen: 4 damaged
Ki-15 Babs: 2 destroyed

Allied aircraft losses
Mohawk IV: 2 destroyed, 2 damaged
Hurricane II: 3 destroyed, 9 damaged
Spitfire Vb: 4 destroyed
Beaufort V-IX: 2 destroyed


Allied ground losses:
5 casualties reported

Airbase supply hits 1
Runway hits 4

Aircraft Attacking:
4 x Ki-21 Sally bombing at 15000 feet
8 x Ki-48 Lily bombing at 15000 feet
6 x Ki-49 Helen bombing at 15000 feet
9 x Ki-49 Helen bombing at 15000 feet
6 x Ki-49 Helen bombing at 15000 feet
8 x Ki-48 Lily bombing at 15000 feet
3 x Ki-49 Helen bombing at 15000 feet
3 x Ki-49 Helen bombing at 15000 feet
3 x Ki-48 Lily bombing at 15000 feet
3 x Ki-21 Sally bombing at 15000 feet
5 x Ki-49 Helen bombing at 15000 feet
3 x Ki-21 Sally bombing at 15000 feet
2 x Ki-49 Helen bombing at 15000 feet
3 x Ki-49 Helen bombing at 15000 feet
--------------------------------------------------------------------------------
Day Air attack on Gili Gili , at 56,94


Allied aircraft
B-17E Fortress x 24


No Allied losses

Port supply hits 1

Aircraft Attacking:
18 x B-17E Fortress bombing at 15000 feet
6 x B-17E Fortress bombing at 15000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 68,106

Japanese aircraft
A6M2 Zero x 95

Allied aircraft
F4F-4 Wildcat x 15
SBD Dauntless x 51

Japanese aircraft losses
A6M2 Zero: 3 destroyed, 2 damaged

Allied aircraft losses
F4F-4 Wildcat: 14 destroyed
SBD Dauntless: 19 destroyed, 13 damaged

Japanese Ships
CV Hiryu, Bomb hits 1, on fire
CV Soryu, Bomb hits 2, on fire
CV Kaga
CV Akagi, Bomb hits 3, on fire
BB Kirishima, Bomb hits 1
BB Hiei, Bomb hits 2

Aircraft Attacking:
4 x SBD Dauntless bombing at 2000 feet
1 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
2 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 68,106

Japanese aircraft
A6M2 Zero x 50

Allied aircraft
F4F-4 Wildcat x 11
SBD Dauntless x 34

Japanese aircraft losses
A6M2 Zero: 6 destroyed, 2 damaged

Allied aircraft losses
F4F-4 Wildcat: 8 destroyed
SBD Dauntless: 11 destroyed, 12 damaged

Japanese Ships
CV Hiryu, Bomb hits 3, on fire
CV Akagi, on fire
CV Soryu, Bomb hits 1, on fire, heavy damage
CV Kaga
CA Tone

Aircraft Attacking:
4 x SBD Dauntless bombing at 2000 feet
2 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 68,106

Japanese aircraft
A6M2 Zero x 65

Allied aircraft
F4F-4 Wildcat x 7
SBD Dauntless x 17

Japanese aircraft losses
A6M2 Zero: 1 destroyed, 2 damaged

Allied aircraft losses
F4F-4 Wildcat: 3 destroyed, 1 damaged
SBD Dauntless: 5 destroyed, 7 damaged

Japanese Ships
CV Hiryu, on fire
CV Soryu, on fire, heavy damage
BB Hiei

Aircraft Attacking:
1 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 68,106

Japanese aircraft
A6M2 Zero x 59

Allied aircraft
F4F-4 Wildcat x 5
SBD Dauntless x 33

Japanese aircraft losses
A6M2 Zero: 7 destroyed, 3 damaged

Allied aircraft losses
F4F-4 Wildcat: 3 destroyed
SBD Dauntless: 12 destroyed, 9 damaged

Japanese Ships
BB Kirishima
CS Mizuho
CV Soryu, on fire, heavy damage
CV Hiryu, on fire
CV Akagi, Bomb hits 2, on fire

Aircraft Attacking:
2 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
1 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 68,106

Japanese aircraft
A6M2 Zero x 78

Allied aircraft
F4F-4 Wildcat x 3
SBD Dauntless x 17

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed
SBD Dauntless: 10 destroyed

Japanese Ships
CS Nisshin
CV Shokaku

Aircraft Attacking:
2 x SBD Dauntless bombing at 2000 feet
5 x SBD Dauntless bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 68,106

Japanese aircraft
A6M2 Zero x 71

Allied aircraft
SBD Dauntless x 17

Japanese aircraft losses
A6M2 Zero: 1 damaged

Allied aircraft losses
SBD Dauntless: 5 destroyed, 7 damaged

Japanese Ships
CV Shokaku
CVL Ryujo, Bomb hits 2, on fire

Aircraft Attacking:
2 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
4 x SBD Dauntless bombing at 2000 feet
3 x SBD Dauntless bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 66,110

Japanese aircraft
A6M2 Zero x 55
D3A Val x 48
B5N Kate x 72

Allied aircraft
F4F-4 Wildcat x 68

Japanese aircraft losses
A6M2 Zero: 22 destroyed, 2 damaged
D3A Val: 15 destroyed, 18 damaged
B5N Kate: 22 destroyed, 28 damaged

Allied aircraft losses
F4F-4 Wildcat: 16 destroyed, 22 damaged

Allied Ships
CV Lexington, Bomb hits 1
CV Enterprise, Bomb hits 1, Torpedo hits 1, on fire
CV Yorktown, Bomb hits 1, Torpedo hits 4, on fire, heavy damage
CA Indianapolis, Bomb hits 1, on fire
CA Portland

Aircraft Attacking:
3 x D3A Val bombing at 2000 feet
1 x B5N Kate launching torpedoes at 200 feet
2 x D3A Val bombing at 2000 feet
2 x B5N Kate launching torpedoes at 200 feet
2 x D3A Val bombing at 2000 feet
1 x B5N Kate launching torpedoes at 200 feet
3 x B5N Kate launching torpedoes at 200 feet
2 x B5N Kate launching torpedoes at 200 feet
4 x D3A Val bombing at 2000 feet
4 x D3A Val bombing at 2000 feet
3 x B5N Kate launching torpedoes at 200 feet
2 x B5N Kate launching torpedoes at 200 feet
2 x B5N Kate launching torpedoes at 200 feet
1 x D3A Val bombing at 2000 feet
1 x D3A Val bombing at 2000 feet
4 x D3A Val bombing at 2000 feet
3 x D3A Val bombing at 2000 feet
3 x B5N Kate launching torpedoes at 200 feet
3 x B5N Kate launching torpedoes at 200 feet
2 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
3 x D3A Val bombing at 2000 feet
3 x D3A Val bombing at 2000 feet
3 x D3A Val bombing at 2000 feet
3 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
3 x B5N Kate launching torpedoes at 200 feet
1 x B5N Kate launching torpedoes at 200 feet
3 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 66,110

Japanese aircraft
A6M2 Zero x 6
D3A Val x 16
B5N Kate x 21

Allied aircraft
F4F-4 Wildcat x 20

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 1 damaged
D3A Val: 2 destroyed, 12 damaged
B5N Kate: 5 destroyed, 11 damaged

Allied aircraft losses
F4F-4 Wildcat: 3 destroyed, 1 damaged

Allied Ships
CV Yorktown, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
CV Lexington, Bomb hits 2, on fire
CV Enterprise, on fire

Aircraft Attacking:
4 x D3A Val bombing at 2000 feet
1 x B5N Kate launching torpedoes at 200 feet
3 x D3A Val bombing at 2000 feet
4 x D3A Val bombing at 2000 feet
3 x D3A Val bombing at 2000 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
3 x B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 66,110

Japanese aircraft
A6M2 Zero x 11
D3A Val x 17
B5N Kate x 16

Allied aircraft
F4F-4 Wildcat x 18

Japanese aircraft losses
A6M2 Zero: 5 destroyed
D3A Val: 1 destroyed, 9 damaged
B5N Kate: 3 destroyed, 8 damaged

Allied aircraft losses
F4F-4 Wildcat: 4 destroyed, 4 damaged

Allied Ships
CV Enterprise, on fire
CV Lexington, Bomb hits 3, Torpedo hits 4, on fire, heavy damage
CV Yorktown, on fire, heavy damage

Aircraft Attacking:
1 x D3A Val bombing at 2000 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x D3A Val bombing at 2000 feet
3 x D3A Val bombing at 2000 feet
4 x D3A Val bombing at 2000 feet
4 x D3A Val bombing at 2000 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
1 x B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 66,110

Japanese aircraft
A6M2 Zero x 12
D3A Val x 18
B5N Kate x 22

Allied aircraft
F4F-4 Wildcat x 36

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 1 damaged
D3A Val: 7 destroyed, 4 damaged
B5N Kate: 7 destroyed, 8 damaged

Allied aircraft losses
F4F-4 Wildcat: 4 destroyed, 9 damaged

Allied Ships
CV Saratoga, Bomb hits 1, Torpedo hits 3, on fire, heavy damage
CV Hornet, Bomb hits 1, Torpedo hits 5, on fire, heavy damage

Aircraft Attacking:
2 x D3A Val bombing at 2000 feet
2 x D3A Val bombing at 2000 feet
2 x D3A Val bombing at 2000 feet
2 x D3A Val bombing at 2000 feet
3 x D3A Val bombing at 2000 feet
4 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
3 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on Nanning , at 40,38


Allied aircraft
P-40B Tomahawk x 18
IL-4c x 4


No Allied losses

Aircraft Attacking:
4 x IL-4c bombing at 19000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 68,106

Japanese aircraft
A6M2 Zero x 16

Allied aircraft
B-26B Marauder x 11

Japanese aircraft losses
A6M2 Zero: 3 damaged

Allied aircraft losses
B-26B Marauder: 1 damaged

Japanese Ships
CV Soryu, on fire, heavy damage

Aircraft Attacking:
2 x B-26B Marauder bombing at 16000 feet
9 x B-26B Marauder bombing at 16000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 67,107

Japanese aircraft
A6M2 Zero x 26

Allied aircraft
F4F-4 Wildcat x 5
SBD Dauntless x 4

No Japanese losses

Allied aircraft losses
SBD Dauntless: 3 destroyed

Japanese Ships
CVL Shoho

Aircraft Attacking:
1 x SBD Dauntless bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 66,110

Japanese aircraft
A6M2 Zero x 25
D3A Val x 6
B5N Kate x 6

Allied aircraft
F4F-4 Wildcat x 6

Japanese aircraft losses
A6M2 Zero: 1 destroyed
D3A Val: 5 damaged
B5N Kate: 4 damaged


Allied Ships
CV Enterprise, Bomb hits 1, on fire
CA Indianapolis, on fire

Aircraft Attacking:
3 x D3A Val bombing at 2000 feet
3 x D3A Val bombing at 2000 feet
3 x B5N Kate launching torpedoes at 200 feet
3 x B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 66,110

Japanese aircraft
A6M2 Zero x 16
D3A Val x 9
B5N Kate x 10

Allied aircraft
F4F-4 Wildcat x 3

Japanese aircraft losses
A6M2 Zero: 1 destroyed
D3A Val: 4 damaged
B5N Kate: 1 destroyed, 7 damaged

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed

Allied Ships
CA Portland, Bomb hits 1
CV Enterprise, Torpedo hits 1, on fire, heavy damage
DD Gwin

Aircraft Attacking:
3 x D3A Val bombing at 2000 feet
2 x B5N Kate launching torpedoes at 200 feet
3 x D3A Val bombing at 2000 feet
3 x D3A Val bombing at 2000 feet
3 x B5N Kate launching torpedoes at 200 feet
4 x B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Sub attack at 48,104

Japanese Ships
SS I-6

Allied Ships
AK Birminghan City

--------------------------------------------------------------------------------
Sub attack at 47,50

Japanese Ships
AK Florida Maru, Torpedo hits 1, on fire

Allied Ships
SS Sailfish

--------------------------------------------------------------------------------
Sub attack at 13,23

Japanese Ships
SS I-18

Allied Ships
AK Empire Wyclif, Torpedo hits 1, on fire, heavy damage


--------------------------------------------------------------------------------
Ground combat at Port Moresby

Allied Deliberate attack

Attacking force 32363 troops, 533 guns, 44 vehicles

Defending force 25434 troops, 295 guns, 0 vehicles

Allied assault odds: 0 to 1


Japanese ground losses:
334 casualties reported
Guns lost 21

Allied ground losses:
730 casualties reported
Guns lost 32

ckk
Posts: 1241
Joined: Wed Oct 18, 2000 8:00 am
Location: Pensacola Beach FL

RE: Another suggestion ..

Post by ckk »

Nik

Looks great! I'll be waiting. I'm up to 5/43 in the last Mod. I'm ve4ry curious about how the strategic bombing B-29' etc. will fare against the beefed up aa defenses of the Home Islands.

Thanx and take care

Ckk
User avatar
DFalcon
Posts: 318
Joined: Tue Nov 02, 2004 12:06 am

RE: Another suggestion ..

Post by DFalcon »

Nik,

I am very curious about the change in the U.S. level bombers. I assume the reduction in the standard load out is to reduce anti shipping effectiveness. How is this working out?

Secondly does it have any noticeable effect on airbase / port attacks? It was my guess that the max load was used in these types of attacks so changing the default load would not effect this aspect. Have you found this to be the case?

These are both tough tings to asses, especially from an AAR. I was hoping you had a sense of it with your tests.
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Another suggestion ..

Post by Nikademus »

The reduction in specific loadout appears to be working well. B-17's, particularily the early C model are no longer a fearsome naval bomber at low altitudes. Since the load value is used to determine effect against land targets, there is no change there and heavy bombers can still plaster an airbase.

The controlling factor there is lack of adequate AA countermeasures. Since even a base with a high AA concentration cant deter a 6000 foot attack, the inevitable result is a base plastered in 24 hours. (lower the bombing alt, the more hits). My AAR with Kaiser (early mod version, no AA changes) very clearly demonstrated this. He has pretty much bombed every target, defended or no at the default 6000 foot alt resulting in massive damage that immediately or near immediately shuts down the airbase making it untendable. AA is helpless to deter this and since fighters require an intact base to repel the attacks, they must win the air war on the first try or else a domino effect ensues. Addressing the AA issue will force players to bomb at more reasonable and safer heights which will in turn reduce the number of hits on a base. Heavies will still be effective though as they are extremely durable in my mod. The controlling factor on them, initially at least are available numbers which wont start to spike till late '42 when the Liberator starts replacing the trickle of Fortresses.

With the upcoming mod version, Heavies will become even tougher to down by fighters. I doubt i'll have any complaints that they are too vulnerable compared to history.

ckk
Posts: 1241
Joined: Wed Oct 18, 2000 8:00 am
Location: Pensacola Beach FL

RE: Another suggestion ..

Post by ckk »

Unless I am completely missing this, which is completely possible, one of the major problems in this mod, I say problem NOT BUG is that the the carrier bombers against land bases are in bad trouble if the bases haven't been softened up first. True the B17c's and E's are less effectual because of less numbers and less bombloads, The very numbers make b17's ineffectual in this mod against shipping. I seldom use 4E bombers against shipping until the the B24's show up. Like I said above given the difficulty of softening up bases w/ 4E's until 5/43, which is my normal strategy I am very
curious about how the strategic bombing campaign will fare against the Home Islands, which just makes this Mod even more enjoyable[:)]
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Another suggestion ..

Post by Nikademus »

"carrier" bombers are not in bad trouble by default. "Dive Bombers" and Fighters used as bombers 'can' be in trouble if they are attacking a land base that has very heavy AA protection. This is due to the fact that these bomber types, carrier based or not, are hard coded to attack at 2000 feet and they suffer AA at that altitude as a result. It is, admitedly a necessary evil or should I say, the "lesser" of two evils since the preponderance of airpower that blasts bases back into the stone age are level bombers.

There are however, some work-arounds. I have tested and found that torpedo bombers used to bomb bases at higher (i.e. safer) altitudes in the same vein as the LB's will not suffer disportionate losses so attacking initially with the TB's only against a base that has not been softened up is one way to economize on losses. Another factor that helps balance this state of things is the act of softening up a base by bombardments (naval in this case if one is talking an Atoll out of the range of LB's initially) either before or during the same turn can substantially reduce AA effectiveness due to disruption and damage to the LCU's that contain the AA guns. I have experimented with trying to make the Dive bombers more evasive vs Flak but regrettably I have been unable to isolate a value which would acomplish this and not impact air to air combat at the same time.

User avatar
DFalcon
Posts: 318
Joined: Tue Nov 02, 2004 12:06 am

RE: Another suggestion ..

Post by DFalcon »

An option I was considering is the reduction of max bomb load for level bombers. My reluctance has to do with the interaction between load and base requirement. Additionally how that might factor into the late war strategic bombing.

Making bases harder to shut down is a big step in the right direction for slowing the pace of the game.

BTW I noticed that the type 13 radar in the 3.11 version of your mod does not have a penetration of 500 for air search in case you had not corrected this.
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Another suggestion ..

Post by Nikademus »

Reducing the bomb load is an option but one I am wary of since it impacts other aspects of the game. (base size restrictions)

Not sure about the Type 13 radar......I have not altered it, I'm showing it's stats match the stock scenario ??
User avatar
DFalcon
Posts: 318
Joined: Tue Nov 02, 2004 12:06 am

RE: Another suggestion ..

Post by DFalcon »

The type 13 has an error in the stock scenario. Fuererking pointed it out in the support section.

The flag for air search is to have 500 penetration. The type 13 is the only air search radar the Japs get and it is not flagged as such. This would have some effect especially late war when all the sound detectors get swapped out for the type 13, leaving the Japs with no ability to detect incoming raids.
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Another suggestion ..

Post by Nikademus »

ah....i see.

Corrected.
User avatar
michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Type 13 in older scenarios ..

Post by michaelm75au »

My original WITP d/l version (1.10) has penetration of 500 for this device in scneario #15.

I am guessing somewhere amonst the may OOB changes that this got altered.

Michael
Michael
User avatar
Apollo11
Posts: 25354
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Type 13 in older scenarios ..

Post by Apollo11 »

Hi all,
ORIGINAL: michaelm

My original WITP d/l version (1.10) has penetration of 500 for this device in scneario #15.

I am guessing somewhere amonst the may OOB changes that this got altered.

Michael

Should we then consider this as a OOB bug?


Leo "Apollo11"


P.S. [Edit]
Few weeks (months?) ago teher was a talk about introducing 2 Tony's into OOB (right now we have 1944 Tony available in 1942) which would fix all problems. "Pry" said it was being discussed by developers but nothing was heard after that...
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
DFalcon
Posts: 318
Joined: Tue Nov 02, 2004 12:06 am

RE: Type 13 in older scenarios ..

Post by DFalcon »

ORIGINAL: Apollo11


Should we then consider this as a OOB bug?


That is the way I see it.
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Another suggestion ..

Post by Bombur »

ORIGINAL: DFalcon

An option I was considering is the reduction of max bomb load for level bombers. My reluctance has to do with the interaction between load and base requirement. Additionally how that might factor into the late war strategic bombing.

Making bases harder to shut down is a big step in the right direction for slowing the pace of the game.

-I reduced the bombload for all planes by 55% in my exp mod. Results were mixed. While it greatly reduces effectiveness of allied 4E and medium bombers, it makes Japanese level bombers useless. I´m planning to reduce only the 4E payloads in my next mod (Guadalcanal v0.55 and South Pacific v0.50), while introducing Nikademus improved flak
User avatar
DFalcon
Posts: 318
Joined: Tue Nov 02, 2004 12:06 am

RE: Another suggestion ..

Post by DFalcon »

ORIGINAL: Bombur


-I reduced the bombload for all planes by 55% in my exp mod. Results were mixed. While it greatly reduces effectiveness of allied 4E and medium bombers, it makes Japanese level bombers useless.

This is what I feared, although I was not considering as big a reduction. The implications on the strategic war worry me as well. What bases the heavies can use and how quickly they stop production is something I don't really want to mess with.

House rules on altitude of heavies may be the way to go.
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Another suggestion ..

Post by Nikademus »

thats the killer.

such a reduction in bomb load value will mess up the airfield size restriction rules (min size 5 for B-17, min size 7 for B-29)

ckk
Posts: 1241
Joined: Wed Oct 18, 2000 8:00 am
Location: Pensacola Beach FL

RE: Another suggestion ..

Post by ckk »

Hey Nik Mod 3.0

Some of my Liberty ships are showing up with 7200 capacity. It's because in the database they are pointed at class slot 1486 not slot 389. Should I change the capacity in the database or is this what you wanted to do?
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Another suggestion ..

Post by Nikademus »

AAAAAAAAAAAARRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!

Your kidding. I scrubbed that list up and down and still????

I'm positive i got them all. I'll look tonight.

User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Another suggestion ..

Post by Bombur »

ORIGINAL: Nikademus

thats the killer.

such a reduction in bomb load value will mess up the airfield size restriction rules (min size 5 for B-17, min size 7 for B-29)


-It was easy to deal with this. I also reduced max SPS to 3 to airfields, resulting in no airfield bigger than 6. B-17s can fly from 4 size airfield and B29s from size 5 airfield. This also helps to avoid overcrowding.
Post Reply

Return to “Scenario Design”