Update on TCP/IP/LAN and next patch

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Davidovich Trotsky
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RE: Update on TCP/IP/LAN

Post by Davidovich Trotsky »

I seriously can't wait for this to come up, I don't understand that PBEM stuff at all.
JanSorensen
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RE: Update on TCP/IP/LAN

Post by JanSorensen »

Dont understand as in "dont want to" or as in "dont know how to"? If its the latter I wouldnt mind showing you how - if its the former I think you are cheating yourself out of some excellent experiences but thats obviously a personal decision.

Personally, I prefer PBEM over the TCP/IP format. I consider the latter a discount action version where you arent given proper time to plan your move. I acknowledge that others prefer this fast but less deliberate style and think its great that WaW will support both.
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Doobious
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RE: Update on TCP/IP/LAN

Post by Doobious »

OMG! ROFL!

[&o]
Where is that smoke coming from?
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aletoledo
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RE: Update on TCP/IP/LAN

Post by aletoledo »

Personally, I prefer PBEM over the TCP/IP format. I consider the latter a discount action version where you arent given proper time to plan your move. I acknowledge that others prefer this fast but less deliberate style and think its great that WaW will support both.
I agree to a certain extent, but after playing 20-30 games, you can usually have a pretty good idea of what moves you'll be doing and when. some turns for the early game might only require a minute (china and russia in particular), the only problem is that still some turns for the WA might take 10-15 minutes at least.
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Joel Billings
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RE: Update on TCP/IP/LAN

Post by Joel Billings »

Just a quick note to let you know that we've had more trouble getting the online version working correctly than we expected. Keith is still hard at work on it and as soon as we have a better ETA we'll let you know.
All understanding comes after the fact.
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Davidovich Trotsky
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RE: Update on TCP/IP/LAN

Post by Davidovich Trotsky »

ORIGINAL: JanSorensen
Dont understand as in "dont want to" or as in "dont know how to"? If its the latter I wouldnt mind showing you how - if its the former I think you are cheating yourself out of some excellent experiences but thats obviously a personal decision.

I don't know how and who to, thats one :p

But with PBEM, i can imagine it being like an hour till my turn or someone leaving halfway through ruining it and stuff like that, but I am sure it will be ok if some one showed me.
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aletoledo
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RE: Update on TCP/IP/LAN

Post by aletoledo »

But with PBEM, i can imagine it being like an hour till my turn or someone leaving halfway through ruining it and stuff like that, but I am sure it will be ok if some one showed me.
the thing with PBEM, is that many people simply play a single turn a day. therefore you're not sitting around waiting for someones turn nor they for you. on occasion, I'll play 3-4 turns a night in this fashion, but for the most part its a turn a night.

the TCP/IP version they're working on at the moment would have the problems you've mentioned though. thats why Jan made the comment about PBEM being better in many ways.
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Oleg Mastruko
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RE: Update on TCP/IP/LAN

Post by Oleg Mastruko »

ORIGINAL: Davidovich Trotsky

But with PBEM, i can imagine it being like an hour till my turn or someone leaving halfway through ruining it and stuff like that, but I am sure it will be ok if some one showed me.

OK I'll show you, since I like your nick (rhymes with ice-pick [:D])

Do you want to play Allies or Axis? Lets discuss details in the e-mail, so as not to hijack the thread any further - mail me at oleg@bug.hr and we can start a PBEM game tomorrow.

Sensei Oleg, Dojo of Enjoyable PBEM-ing
Davidovich Trotsky
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RE: Update on TCP/IP/LAN

Post by Davidovich Trotsky »

ORIGINAL: aletoledo
the TCP/IP version they're working on at the moment would have the problems you've mentioned though. thats why Jan made the comment about PBEM being better in many ways.

I know in "Mission Risk" a risk game thats basically free, on the online section, if some one leaves, some one can just take over.

Hopefully a system like that will be in place.
redhotheydrich
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RE: Update on TCP/IP/LAN

Post by redhotheydrich »

when will tcp/ip/lan connection come out for this game.joe billings havent heard and update in awhile.?
JanSorensen
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RE: Update on TCP/IP/LAN

Post by JanSorensen »

Its being worked on and tested - I just spent 3 hours testing with another tester. Its coming along but it still has a way to go before the bugs are worked out. I would say to expect it when you see :)
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Joel Billings
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RE: Update on TCP/IP/LAN

Post by Joel Billings »

Just a quick note to let you know we are still working away on the TCP/IP online version of WaW. We've made some progress recently but still can't claim to be in the clear yet so we don't yet have a solid release date we can give out.
All understanding comes after the fact.
-- Soren Kierkegaard
pzgndr
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RE: Update on TCP/IP/LAN

Post by pzgndr »

From another thread a few weeks ago:
Yes, we concluded that it was important to get the online game out, and once started, it's hard and inefficient to switch gears. The online game has been much more difficult to program than first thought, and this has delayed things more than we expected. If things delay much longer, we may have to reconsider and try to put out a bug fix patch first. We'd really like to past the main technical hurdles on the online version first while it is fresh in Keith's mind before he switches off to the patch.

It would be nice to see the patch sooner rather than later.
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redhotheydrich
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RE: Update on TCP/IP/LAN

Post by redhotheydrich »

when will the tcp/ip lan/ mitiplayer connection come out.havent heard and update for awhile??please respond.
toddtreadway
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RE: Update on TCP/IP/LAN

Post by toddtreadway »

Can two games of WAW be run at the same time? It might be cool to be able to have two games being run at once--roles reversed.
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Joel Billings
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RE: Update on TCP/IP/LAN

Post by Joel Billings »

There's been no update because Keith has still not been able to get past what is turning out to be a major problem. At this point all I can say is that we're still working on it. This is our first TCP/IP effort and it has proven to be quite difficult.
All understanding comes after the fact.
-- Soren Kierkegaard
toddtreadway
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RE: Update on TCP/IP/LAN

Post by toddtreadway »

Another idea a friend of mine just had: have an option for simultaneous turns by human players--allow Germany and Japan to move at the same time. Then allow the allies to move at the same time.

Attacks could only be made by one nationality, as usual. Both players would have to click on the next phase button before the game progressed to the production phase so that free trade, etc. would work correctly.

This would speed up multiplayer games, and in fact make them faster than one vs. one games.

Any thoughts on this?
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Joel Billings
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RE: Update on TCP/IP/LAN

Post by Joel Billings »

It's an interesting idea for a multiplayer game like WaW, but we aren't set up to make it happen in WaW. I'll talk to the programmers and see if this is something we can try to do in future games.
All understanding comes after the fact.
-- Soren Kierkegaard
toddtreadway
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RE: Update on TCP/IP/LAN

Post by toddtreadway »

Yeah, I figured it might be to late to add such a major change.

Maybe in WaW2!

Is the civil war game going to have two sides, or will there be the ability to have more than two players?
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Joel Billings
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RE: Update on TCP/IP/LAN

Post by Joel Billings »

Civil War is designed as a 2 player game.
All understanding comes after the fact.
-- Soren Kierkegaard
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