ORIGINAL: Tankerace
ORIGINAL: Mike Scholl
Your "defense/explanation" is in truth a TOTAL CONDEMNATION of the game as unforgivably inaccurate. But instead of all screaming in unison for the designer's to FIX this mess, most of us are defending our little "pet pieces" of nonsense while attacking everyone else's. No wonder the term "FanBoy" keeps popping up on this forum? Are we all so completely wrapped up in "winning" with our favorite side that we can't come together and pillary the real villians---the clowns that put this garbage into a game while claiming to be producing a "simulation".
Admittedly several aspects of the game are inaccurate, but how historical do you want it? I mean, historically Japan never stood a chance. Everybody knew it. So if you model that to the last detail, who is going to want to play Japan? Admittedly there are features of the game I don't like, but considering that from Turn one of the grand campaign most of the "historical circumstances" either materialize different'y, or never come to pass.
THIS DRIVES ME NUTS! Just what is it that you think is SUPPOSED to be "simulated" by this SIMULATION? Could it perhaps be the "Historical Pacific War? That's what a "simulation" game is supposed to recreate as closely as possible. As in providing (as closely as can be ascertained) the actual historicic units and equipment in the correct numbers at the correct time. Instead of just tossing piles of stuff in at random.
I look at this from how I have modeled WPO. In reality, there were some 60 DT-1 and DT-2 torpedo planes built. However, that won't do for wartime, so I allow more to be built. Now, lets start from turn 1 of WitP. From that turn, the war is different, yes? So, while the units are mostly there true to history, your problem is with the amount of equipment produced. Now, If the war proceedes different to history, why can't production?
In real life, Japan didn't take Midway or Pearl Harbor. Now, in WitP they can. If in history they had taken Midway or PH, don't you think that would have a bearing on how much equipment and materiel, and how fast it was produced? I'm all for modelling it down to the last plane and Medium Tank M4 produced, but to do that we'd have to represent everything else historically, and force Japan to do this, force them to attack here, etc.
The way I look at it is that the war proceeds differently than history, and as such things on the home front proceed differently. Now, since we aren't seing the Big Red One or Blood and Guts Patton in WitP, I'd say it does fairly well.
The problem with "oversimulating" events is the fact that in the game, they may never happen. FOr instance, a P-38 unit in New Guinea (I forget the Squadron.... I want to say 48th, but I don't know) ran out of spares, and was forced to switch to the P-47. Now, in WitP it may not run out of spares. But if we "historically simulate" everything, then whether the problem presents itself or not, that unit must upgrade to the P-47. So, considering the amount of planes lost is different, where they used are different, how they are used different, it only stands to reason that the number being built should be different.
There are two ways to look at this predicatament. The number of equipment or planes produced reflected how the battles were fought, or the way the battles were fought dictated the number of planes and equipment produced. Now, the way I look at it, it is a combination of both. To produce only the historic amount of equipment would force players in every instance to fight as was done hsitorricaly, which again broaches the question, why should I or anyone else play as Japan?
As to calling the devs clowns, and the game garbage... all I can say is make your game, and then let us have a look see and see if you modeled everything 100% correctly. WitP is not perfect. WPO is not perfect. But I am not going to say the game is nothing but garbage when I know I can't do better. Not saying you can't do better, if we are so wrapped up in whinning I see three options. Accept the game as is as a reasobaly accurate representation of the Pacific Conflict, continue denouncing those who made it, or make our own game, and make sure that it is far better than WitP by all accounts. I am a simple man, I'll choose the first one. I don't like everything about it, I have been bitten by several of its bugs, but, knowning I can't do a better game from the ground up, I am not going to call it garbage and the designers clowns.
Wow, that was kind of a rant.... time to go to bed....
For the record, I am not defending Matrix, I am not defending 2by3. But I am pointing out that if everything down to the last man and the last clip of .30-06 ammo was modeled, and every single historical situation was presented, I'd save myself the 80 bucks and read a book. And I sure as hell wouldn't play as Japan if I picked the game up in the bargain bin 3 years after release.