Build 1.70 Status
Moderators: Joel Billings, wdolson, Don Bowen, mogami
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Slauhtermeyer
- Posts: 4
- Joined: Wed Oct 05, 2005 5:22 am
RE: Build 1.70 Status
Will the new malaria zones take effect for games started with 1.60/1.602 after patching to the new patch?
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Build 1.70 Status
ORIGINAL: Slauhtermeyer
Will the new malaria zones take effect for games started with 1.60/1.602 after patching to the new patch?
Yes.
RE: Build 1.70 Status
Hi all,
Nope... [;)]
Leo "Apollo11"
ORIGINAL: madmickey
Sorry apollo I think Ron win this award.
Nope... [;)]
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: Build 1.70 Status
I just checked the members site and it still only goes up to 1.602. Where does one find the aforementioned 1.603?
John E. McCallum
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Build 1.70 Status
Also I am requesting saves for cases where the issue is "getting carriers to launch strikes when short of pilots".
See thread in Support.
Thanks
Michael
See thread in Support.
Thanks
Michael
Michael
- Kereguelen
- Posts: 1474
- Joined: Wed May 12, 2004 9:08 pm
RE: Build 1.70 Status
A minor thing:
Canadian airgroups seem to use USAAF ranks for their pilots. They should use British ranks (Squadron Leader, Flight Officer etc.).
If this change would require only small/easy code changes (I'm not a programmer, thus I don't know if this would afford much or if it would require too much to bother with), I'ld like to see this.
K
Canadian airgroups seem to use USAAF ranks for their pilots. They should use British ranks (Squadron Leader, Flight Officer etc.).
If this change would require only small/easy code changes (I'm not a programmer, thus I don't know if this would afford much or if it would require too much to bother with), I'ld like to see this.
K
RE: Build 1.70 Status
Hello...
Looked at save you sent. There were 20 planes and 20 pilots. When the number of pilots equal or execeed the number of planes, there is no plane for which to get a pilot and therefore, no button. When the number of planes increases to 21 or more, the button will appear.
Bye...
Michael Wood
Looked at save you sent. There were 20 planes and 20 pilots. When the number of pilots equal or execeed the number of planes, there is no plane for which to get a pilot and therefore, no button. When the number of planes increases to 21 or more, the button will appear.
Bye...
Michael Wood
ORIGINAL: rockmedic109
Hi Mike
I just sent you a save from my CHS game. No Get Pilot button on VF-42. Probably a deficient IQ on the part of the end user.
Not many games continue to get such service so long after the game is released. I am impressed and thankful that my favorite game of all time {at least till WITP II or FPS Football Pro 2007 comes out} has such support.
Thank You
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Build 1.70 Status
ORIGINAL: Damien Thorn
What changes were made to the Malaria zones? Once you posted the malaria code. Can you post the revised code so we can see the changes?
Here is the snippet of code I sent to Mike Wood with the revised malaria zone and cold zone information. All I did was modify the piece of code that Mike originally posted. I am no programmer, so I hope that I didn't stuff it up. I am not sure if this suggested code was used as is, or modified again first, or whether Mike ignored my suggested code and just redid it from scratch.
This will be the first thing I will test when the next update is available. I would also be happy for those who know C/C++ better than I do to verify that my suggested changes are OK.
Code: Select all
//--------------------------------------------------------------------------------
bool MalariaZone(i16_t x, i16_t y, i16_t base)
{
bool answer=false;
// burma, malay, dutch indies
if(x<38 && y>25 && y<83)
answer=true;
// philpinnes, new guniea
else if(x>36 && x<51 && y>42 && y<83)
answer=true;
// south pacific
else if(x>50 && x<75 && y>79 && y<117)
answer=true;
// individual bases are
if(base==459 || base==455 || base==454 || base==458 || base==709) answer=true;
// individual bases are not
if(base==432 || base==484 || base==502 || base==445 || base==511
|| base==540 || base==614 || base==617 || base==688 || base==780) answer=false;
// city has drained swamps
if(gPlace[base].size>8) answer=false;
return(answer);
}
//--------------------------------------------------------------------------------
bool ColdZone(i16_t x, i16_t y, i16_t base)
{
bool answer=false;
// korea
if(x>56 && x<68 && y<40)
answer=true;
// siberia
else if(x>66 && x<89 && y<35)
answer=true;
// alaska and northern islands
else if(x>88 && x<131 && y<41)
answer=true;
// new zealand
else if(y>141)
answer=true;
// city has heaters
if(gPlace[base].size>8) answer=false;
return(answer);
}
// ----------------------------------------------------------------------------
bool ColdZoneN(i16_t x, i16_t y)
{
bool answer=false;
if(gScen.month>2 && gScen.month<11)
return SSI_FALSE;
// korea
if(x>56 && x<68 && y<40)
answer=true;
// siberia
else if(x>66 && x<89 && y<35)
answer=true;
// alaska and northern islands
else if(x>88 && x<131 && y<41)
answer=true;
return(answer);
}
// --------------------------------------------------------------------------------
bool ColdZoneS(i16_t x, i16_t y)
{
bool answer=false;
if(gScen.month<5 || gScen.month>8)
return SSI_FALSE;
// new zealand
if(x<70 && y>141)
answer=true;
return(answer);
}
Andrew
- Oliver Heindorf
- Posts: 1911
- Joined: Wed May 01, 2002 2:49 am
- Location: Hamburg/Deutschland
RE: Build 1.70 Status
ORIGINAL: Mike Wood
7) Submarine tenders (AS) may now ships of any nationality.
Michael Wood
Has ANYOINE the fix list from 1.1, 1.2 and 1.3
I SWEAR that this was already on the list at one of these patches ( becasue I had tested it and reported it to Frag.
- doktorblood
- Posts: 561
- Joined: Fri Feb 14, 2003 5:40 am
RE: Build 1.70 Status
There are a couple of bases in Formosa and Baku base, Pescadores that I don't think should be malarial either.
I don't agree that Thursday Island and those Northern OZ bases should be temperate. It's going to make i much easier to rest and rotate in and out of New Guinea.
I don't agree that Thursday Island and those Northern OZ bases should be temperate. It's going to make i much easier to rest and rotate in and out of New Guinea.

- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Build 1.70 Status
ORIGINAL: doktorblood
There are a couple of bases in Formosa and Baku base, Pescadores that I don't think should be malarial either.
I don't agree that Thursday Island and those Northern OZ bases should be temperate. It's going to make i much easier to rest and rotate in and out of New Guinea.
Was it hard in real life to rotate in and out of New Guinea to northern Oz? I know that a lot of americans had their time off in Oz. Not sure which towns hosted them. I can tell you that I'd rather be based in Cooktown than Buna. (more Aussie women there) [:D][:D]
The older I get, the better I was.
- doktorblood
- Posts: 561
- Joined: Fri Feb 14, 2003 5:40 am
RE: Build 1.70 Status
Was it hard in real life to rotate in and out of New Guinea to northern Oz? I know that a lot of americans had their time off in Oz. Not sure which towns hosted them. I can tell you that I'd rather be based in Cooktown than Buna. (more Aussie women there)
I think the Allies had a pretty big base at Cooktown, with over 20,000 troops. They also marched the indiginous population out to die.

RE: Build 1.70 Status
I think the Allies had a pretty big base at Cooktown, with over 20,000 troops. They also marched the indiginous population out to die.
????[X(]
What are you referring to?
- doktorblood
- Posts: 561
- Joined: Fri Feb 14, 2003 5:40 am
RE: Build 1.70 Status
ORIGINAL: rtrapasso
I think the Allies had a pretty big base at Cooktown, with over 20,000 troops. They also marched the indiginous population out to die.
????[X(]
What are you referring to?
Some Autralian mensa decided that the natives were sending "smoke signals" to the Japs, so they rounded them up and evicted them. Many of them died from deprivation and commion diseases that they had no immunity for..

RE: Build 1.70 Status
ORIGINAL: Mike Wood
Hello...
Looked at save you sent. There were 20 planes and 20 pilots. When the number of pilots equal or execeed the number of planes, there is no plane for which to get a pilot and therefore, no button. When the number of planes increases to 21 or more, the button will appear.
Bye...
Michael Wood
ORIGINAL: rockmedic109
Hi Mike
I just sent you a save from my CHS game. No Get Pilot button on VF-42. Probably a deficient IQ on the part of the end user.
Not many games continue to get such service so long after the game is released. I am impressed and thankful that my favorite game of all time {at least till WITP II or FPS Football Pro 2007 comes out} has such support.
Thank You
Wish that the get pilot button worked to get pilots up to the unit size instead of current number of aircraft.
"There is no Black or White, only shades of Grey."
"If you aren't a part of the solution, you're a part of the problem."
"If you aren't a part of the solution, you're a part of the problem."
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Damien Thorn
- Posts: 1107
- Joined: Thu Jul 24, 2003 3:20 am
RE: Build 1.70 Status
ORIGINAL: Andrew Brown
Here is the snippet of code I sent to Mike Wood with the revised malaria zone and cold zone information. All I did was modify the piece of code that Mike originally posted. I am no programmer, so I hope that I didn't stuff it up. I am not sure if this suggested code was used as is, or modified again first, or whether Mike ignored my suggested code and just redid it from scratch.
Andrew
Thanks
RE: Build 1.70 Status
- The following Australian bases are hard coded to be malarial:
Wyndham (base 757)
Derby (base 758)
Broome (base 759)
Cooktown (base 770)
Cairns (base 771)
Thursday Island (base 738)
I believe that none of these bases should be malarial.
Mike - If I understand you correctly,
1 - All of the above bases will change to "non-malarial" from "malarial" in the next mod
2 - These changes will show up in an existing game once it is upgraded (such as my current game that was started under v1.602)
Can you please confirm that both of those statements are correct?
If so, WOW! and THANKS!
That will cause some shifts in strategic thinking for me...
Dave Baranyi
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Build 1.70 Status
Changed in version 1.3:
2) AS, AD and AGP class ships could only reload torpedoes into ships of the same nationality. This limitation has been removed.
AS also help repair subs, in addition to loading torpedoes.
I think the change is a blanket removal of nationality check so that the ship class acts without worrying about whose ships it is working on.
Michael
2) AS, AD and AGP class ships could only reload torpedoes into ships of the same nationality. This limitation has been removed.
AS also help repair subs, in addition to loading torpedoes.
I think the change is a blanket removal of nationality check so that the ship class acts without worrying about whose ships it is working on.
Michael
ORIGINAL: Oliver Heindorf
ORIGINAL: Mike Wood
7) Submarine tenders (AS) may now ships of any nationality.
Michael Wood
Has ANYOINE the fix list from 1.1, 1.2 and 1.3
I SWEAR that this was already on the list at one of these patches ( becasue I had tested it and reported it to Frag.
Michael
RE: Build 1.70 Status
ORIGINAL: Oliver Heindorf
ORIGINAL: Mike Wood
7) Submarine tenders (AS) may now ships of any nationality.
Michael Wood
Has ANYOINE the fix list from 1.1, 1.2 and 1.3
I SWEAR that this was already on the list at one of these patches ( becasue I had tested it and reported it to Frag.
Hi Oliver,
You're quite right. It's listed for 1.30. First as a fix:
2) AS, AD and AGP class ships were not properly reloading torpedoes into any ships. Fixed.
and then as a new feature:
2) AS, AD and AGP class ships could only reload torpedoes into ships of the same nationality. This limitation has been removed.
Regards
BPRE







