19th Century

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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benpark
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19th Century

Post by benpark »

There have been some terrific user made scenarios for ACoW-particularly Napoleonic and ACW. I would love to see these OOB's included in the Matrix release. Matrix Games Edition-"Two Centuries of Warfare".
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David Heath
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RE: 19th Century

Post by David Heath »

Hello

If you get me some contact information I will see what we can do.

David

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*Lava*
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RE: 19th Century

Post by *Lava* »

Hi!

Indeed, it would be sooo good to have the 19th century mod units and weapons incorporated into a new edition.

If nothing else, just have these "jewels" available for XP is tremendous news!

Ray (alias Lava)
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RE: 19th Century

Post by Guest »

I think this misses the point. The database should be fully editable- and, ideally, compatible with the .xml files produced by the already-existing BioEditor.

So there's no point asking whether this or that .exe will be included. There'll be one .exe- and the equipment database could be modified as much as the designer sees fit.
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Pippin
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RE: 19th Century

Post by Pippin »

If nothing else, just have these "jewels" available for XP is tremendous news!

I never understood how a company with such a great title, refused to keep things up to standards and compatible.

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Mantis
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RE: 19th Century

Post by Mantis »

Well, when Talonsoft was acquired by Take 2, any further development was curtailed. T2 had little to no interest in the small wargame niche they suddenly had on their hands. They were only concerned with the more mainstream titles. It must be said, however, that after refusing to sell the code to Norm, and refusing to allow additional work to be done on the game itself (in the form of free paches from Norm), they did finally relent, and allow the 1.06 patch to be released. (Too bad this was fatally flawed due to an armor penetration bug).

It must also be said that in T2's defence, there was a reason for this hesitation - new patches would not be 'wrapped'; in other words, there would be no copy protection on the .exe's, so this was of course a concern. (T2 was still selling copies of TOAW CoW at a decent rate at this time).
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Pippin
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RE: 19th Century

Post by Pippin »

Well, it is these kinds of companies who refuse to support a product that turn me off for good. Hasbro is one of the biggest examples.

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rhinobones
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Tactical Level TOAW

Post by rhinobones »

I wonder whether it would not be better for Matrix to spawn a “Son of TOAW” specifically designed for IX Century and the tactical level of combat. Might be called “The Tactical Art of War” TTAW.

Such a game engine would be based on the TOAW engine but would be optimized for scales of 10 meters to 1000 meters, unit sizes of team, fire team, squad, section, platoon and company, and time scales of 15 minutes to 6 hours.

Wouldn’t you just love to see a TOAW like scenario of Gettysburg at the 25 meter scale, company size units and 60 minute turns . . . especially if it was WEGO !!

Well, maybe some day in the future. Or, maybe Larry can do something . . .

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RE: Tactical Level TOAW

Post by Guest »

ORIGINAL: rhinobones

I wonder whether it would not be better for Matrix to spawn a “Son of TOAW” specifically designed for IX Century and the tactical level of combat. Might be called “The Tactical Art of War” TTAW.

For a pre-wwi game, it would be better to have two seperate engines; one for strategic/operational, another for tactical. Sort of the way the 'Total War' series of games work.
Wouldn’t you just love to see a TOAW like scenario of Gettysburg at the 25 meter scale, company size units and 60 minute turns . . . especially if it was WEGO !!

I think there are already games that do this.
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Pippin
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RE: Tactical Level TOAW

Post by Pippin »

Well, maybe some day in the future. Or, maybe Larry can do something . . .

Larry... Harris?
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nemo69
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RE: Tactical Level TOAW

Post by nemo69 »

ORIGINAL: rhinobones

I wonder whether it would not be better for Matrix to spawn a “Son of TOAW” specifically designed for IX Century and the tactical level of combat. Might be called “The Tactical Art of War” TTAW.

Such a game engine would be based on the TOAW engine but would be optimized for scales of 10 meters to 1000 meters, unit sizes of team, fire team, squad, section, platoon and company, and time scales of 15 minutes to 6 hours.
You have something approaching these criteria with the Campaign Series - which rights have also been acquired by Matrix.
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nemo69
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RE: Tactical Level TOAW

Post by nemo69 »

ORIGINAL: Pippin

Larry... Harris?
Larry Fulkerson, who has begun work on a TOAW Clone. See here.
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Iñaki Harrizabalagatar
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RE: 19th Century

Post by Iñaki Harrizabalagatar »

edited: wrong quote
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Iñaki Harrizabalagatar
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RE: 19th Century

Post by Iñaki Harrizabalagatar »

ORIGINAL: David Heath

Hello

If you get me some contact information I will see what we can do.

David

David
I codesigned, together with Chuck Kotraba, the 19th century mod, and I would be happy to help in anything you need regarding that.
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Iñaki

piero1971
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RE: 19th Century

Post by piero1971 »

count me in to help put 19th century scnearios in. I think the 19th century equipment (not many types anyway, have to be put in, so that scenarios encompassing the 18th century and 19th century can be modeled quite easily! I have quite a few napoleonic scens half way done (Austerlitz, Jena, etc.) that I would like to finish for the new version...
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David Heath
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RE: Tactical Level TOAW

Post by David Heath »

Larry Harris is the designer and developer of all the Axis and Allies games and some older MB titles. Eagle Games just released a Larry Harris game called Empire. Really great stuff.

David
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David Heath
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RE: 19th Century

Post by David Heath »

Hi Inaki

Please send me some screenshots and / or information and we see what we can do.

David
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Mantis
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RE: 19th Century

Post by Mantis »

I'm not one for badmouthing a product, but I have to say that the AI in A&A was without a single doubt the worst I have ever seen. (Multiplayer was good though - if they worked the crash/freeze bugs out after the first few patches). I can share an insane war story with you guys that proves my point if anyone is interested...
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Chuck2
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RE: 19th Century

Post by Chuck2 »

Hi Inaki - I have sent David a short description of the 19th century mod, a screen shot, and a link to the list of scenarios at Rugged Defense.
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Pippin
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RE: 19th Century

Post by Pippin »

I can share an insane war story with you guys that proves my point if anyone is interested...

Sure, I am often interested in hearing another Axis&Allies disaster story :P

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