Many questions!!

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Capitaine
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Many questions!!

Post by Capitaine »

Wow, this is an amazing development.

Does this impact development of Matrix's "Combined Arms" game, since they are so similar in style and scope?

Is Norm Koger going to be involved in this rebirth? (I hope so.)

What is the initial plan for this game? Release as is, or modify/enhance the game in certain areas?

More details please. [8D]
JJKettunen
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RE: Many questions!!

Post by JJKettunen »

ORIGINAL: Capitaine

Does this impact development of Matrix's "Combined Arms" game, since they are so similar in style and scope?

They are not similar in style and scope.
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David Heath
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RE: Many questions!!

Post by David Heath »

Hello Everyone

No not in any way. We 100% commited to release Combined Arms. This game is on a different scale and system.

David

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Don Maddox
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RE: Many questions!!

Post by Don Maddox »

For more in-depth details on exactly what is happening, see SZO's interview with Matrix president David Heath.

http://www.strategyzoneonline.com/artic ... e=1&cat=52
President, StrategyZone Online
Fidel_Helms
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RE: Many questions!!

Post by Fidel_Helms »

This is great news. Do you have any ideas on what sorts of code or feature updates will be implemented for TOAW? Norm used to reference having a massive "tinker list" of things that he would liked to have added, but didn't because it was no longer worth it.
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Pippin
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RE: Many questions!!

Post by Pippin »

I do remember hearing years ago that Koger was wanting to do some fixes and a few things with TOAW, but Talonsoft refused and kept the code locked up in the safe.

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Trigger Happy
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RE: Many questions!!

Post by Trigger Happy »

I bought COW recently (had woty...), I hope I won't have to buy the game once again. Or else you could just make a press release asking me to just **** myself.
JJKettunen
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RE: Many questions!!

Post by JJKettunen »

It depends on what you mean by ****. [;)]

I'm afraid on this niche market new investors should get some profit for their efforts...
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sprior
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RE: Many questions!!

Post by sprior »

ORIGINAL: Trigger Happy

I bought COW recently (had woty...), I hope I won't have to buy the game once again. Or else you could just make a press release asking me to just **** myself.

Of course you don't HAVE to, you may just choose to because it's better. Or choose not to to avoid the pain of insertion [;)]
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Trigger Happy
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RE: Many questions!!

Post by Trigger Happy »

ORIGINAL: sprior

Of course you don't HAVE to, you may just choose to because it's better. Or choose not to to avoid the pain of insertion [;)]
It will hurt any ways. Some options more than the others, I agree. [:D]

It's a good thing for the sure, just don't make it a 50$ game.
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Oleg Mastruko
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RE: Many questions!!

Post by Oleg Mastruko »

Well, frankly, Norm is a designer who can have my 40 $ if he just asks, he deserved it *already*.

(40$, not 50$ is planned price for TOAW-Matrix).

If 40 bucks per year is the price to have TOAW engine maintained and updated, I am all for it dude. [&o]

(Same goes for Panther Games HTTR engine, WITP or any other wargame with lasting effect.)

O.

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Praepositus
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RE: Many questions!!

Post by Praepositus »

Thanks! I have been waiting for this for years. I have only a couple of suggestions:

1. TOAW:COW's scen editor will only allow so many location names ( I think the number is around 800, but when I design some games this # is not enough)- can you change it so that location names are not limited?

2. Same thing with forces- maybe a limit of 3000 per side instead of 2000?

3. Will you solicit for new scenarios before you re-release?

I hope you will do a new game with the same scope as TOAW:COW, and I would gladly pay for a new game to get it (even if an insertion is necessary). I think it's a wonderful platform but it could have so much more now that technology has advanced.

Again guys, thanks. It's nice to see someone cares about the traditional wargamer. Just please finish it in six weeks so I can have it for Christmas. :-) (just kidding)

Praepositus

I drank what?- Socrates
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coralsaw
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RE: Many questions!!

Post by coralsaw »

What Oleg said! Norm is up there.

Good news Matrix!
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RE: Many questions!!

Post by lancerunolfsson »

I'm with Oleg $40.00 - 50.00 a year is not much to pay to keep a game improving. I bought all of the TOAW's except WOTY and did not feel shafted in the least. If I compare it to the Hundreds (Thousands?) of dollars worth of board games I have bought to open up a couple of times and go WOW COOL then close back up because I am to lazy to read the rules. Compared to that the play value of TOAW is outstanding per dollar. Another way to look at it is I'm willing occasionally to pay up to $30.00 for some obscure VHS tape or DVD that will not show up at Hollywood video to rent, then I might watch that once every couple of years. Why are computer gamers (as apposed to us old hands (gaming since the 60's) so freaking cheap;^) )
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Vincenzo_Beretta
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RE: Many questions!!

Post by Vincenzo_Beretta »

Very true. I remember seeing the original TOAW box in a shop just after learning that I had to spend a month in the hospital (1998), and I bought it, installed it on my laptop, and that game was my best companion during the aliment. So, maybe I'm biased, but I only have fond memories [:)]

I bought TOAW 2 and COW, and I played the latter until the CD almost worn out. Actually, I played Bob Cross' "Campaign for North Africa 40-43" scenario just this summer, while reading a book on the real campaign.

Should an improved TOAW (not only bugfixes and changes, but a radical work on the source code) cost $100, I would pay them - it would only be a fraction of the gaming hours this game gave to me anyway. Just imagine that for Max Payne 2 (which I liked) I shelled $39 only to finish it in 15 hours.
JJKettunen
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RE: Many questions!!

Post by JJKettunen »

ORIGINAL: lancerunolfsson
Why are computer gamers (as apposed to us old hands (gaming since the 60's) so freaking cheap;^) )

That's a good question.
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RE: Many questions!!

Post by Guest »

ORIGINAL: Trigger Happy

I bought COW recently (had woty...), I hope I won't have to buy the game once again. Or else you could just make a press release asking me to just **** myself.

It's highly unlikely there'll be a major rewrite for several months at a minimum. Anyway, as someone who owned both WOTY and COW, surely you're used to being screwed over in this fashion?
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RE: Many questions!!

Post by Guest »

ORIGINAL: Praepositus

2. Same thing with forces- maybe a limit of 3000 per side instead of 2000?

By all that's holy, PLEASE look at fundamental problems before just ushering in the battalion-scale Barbarossa. The unit limit is NOT a serious problem. Naval simulation, the event limit, the supply limit, and half a dozen other things ARE serious problems.
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RE: Many questions!!

Post by Guest »

ORIGINAL: Vincenzo Beretta

Should an improved TOAW (not only bugfixes and changes, but a radical work on the source code) cost $100, I would pay them

thinks...

Yeah, probably. Hopefully, this will encourage Matrix to actually do that radical work on the source code.
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Pippin
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RE: Many questions!!

Post by Pippin »


It's highly unlikely there'll be a major rewrite for several months at a minimum.

Now I am curious, who at MG is going to do the actual re-write.
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