h2h online

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Moderator: David Winter

bigticket
Posts: 50
Joined: Fri Apr 22, 2005 5:57 pm

h2h online

Post by bigticket »

David, I believe h2h online is really important to many customers, so if its not going to work with graphics I urge you to consider having at least a text based h2h online. H2H online with 3D graphics would be great, but text based would be enough.
AxnXcamr
Posts: 3
Joined: Sun Sep 25, 2005 5:37 am

RE: h2h online

Post by AxnXcamr »

You want to wait many more months for this game just so he can add h2h?
FOOTBALL 4tw!!!
JonnieR
Posts: 108
Joined: Fri Aug 19, 2005 5:50 pm

RE: h2h online

Post by JonnieR »

H2H, as David has pointed out, is not a trivial add-on. In addition, you would want to already have a very stable platform to add it on as a feature. Tacking it on to this release, where the developer has already added many additional refinements and features already, would not only delay the program further, but also destabilize the existing product already in Beta.

If there is sufficient interest in H2H, which in turn could economically justify the effort, and its technically feasible, maybe MF II or MF III.
bigticket
Posts: 50
Joined: Fri Apr 22, 2005 5:57 pm

RE: h2h online

Post by bigticket »

HE ALREADY SAID HE WOULD THINK ABOUT PUTTING IT INTO MAXFB2, SETTLE THE F%*@ DOWN! I'M TALKING ABOUT FUTURE IMPROVEMENTS!
JonnieR
Posts: 108
Joined: Fri Aug 19, 2005 5:50 pm

RE: h2h online

Post by JonnieR »

Sorry, I didn't realize H2H was such an emotional issue.

I also thought you were talking about this release, my mistake.
bigticket
Posts: 50
Joined: Fri Apr 22, 2005 5:57 pm

RE: h2h online

Post by bigticket »

Sorry I lost a sister to adding features to pc games that were 95% done, but never finished because of adding new featues.
bigticket
Posts: 50
Joined: Fri Apr 22, 2005 5:57 pm

RE: h2h online

Post by bigticket »

Sorry kids being unruly and I really only addressed it to David
JonnieR
Posts: 108
Joined: Fri Aug 19, 2005 5:50 pm

RE: h2h online

Post by JonnieR »

Sorry about your sister. [:(] The way this forum gets on David (not you of course) its a knee jerk reaction to protect him. But he's a big boy and can answer for himself. Sorry to screw up your post.
bigticket
Posts: 50
Joined: Fri Apr 22, 2005 5:57 pm

RE: h2h online

Post by bigticket »

Sorry my dead sister reference was joke in return to your "emotional issue" reply. Sorry lame sense of humor on my part. I just wanted David to consider h2h online for MaxFB2 even if its text based instead of graphically enhanced.
User avatar
David Winter
Posts: 5158
Joined: Tue Nov 23, 2004 10:51 pm
Location: Vancouver, BC
Contact:

RE: h2h online

Post by David Winter »

There would be little incentive to build online for text only in a graphical game. There would be little to separate it from dialog based games that are out there in the dozens.
"They're not dolls. They're action figures. Valuable Action figures!"
bigticket
Posts: 50
Joined: Fri Apr 22, 2005 5:57 pm

RE: h2h online

Post by bigticket »

I've been playing Diamond Mind Baseball for 16 years. Each year they come out with a new version (different stats, different interface, different play by play wording, etc) that way each year it becomes even more involved. I disagree it would be like other games since you'd have stablished customers looking for a better version each year. And if H2H online with graphics is impossible then that won't change their desire for H2H online in some way.
MikeMcMahon
Posts: 2
Joined: Thu Oct 13, 2005 12:11 am

RE: h2h online

Post by MikeMcMahon »

David,
I think H2H online with the client being text-based would be a HUGE addition. The game could be played as normal on the host computer with the client sending in playcalls and seing the statistical result of the play. This would solve cheating problems that leagues have been worried about as well as restoring the ability of the client to control some elements of the game. I highly encourage you to persue this option.
bigticket
Posts: 50
Joined: Fri Apr 22, 2005 5:57 pm

RE: h2h online

Post by bigticket »

David,
Where are these dozen games that so closely resemble what your trying to do? The customizable leagues, teams, players? I believe McMahon is correct.
And back to my other point, people have asked about an award generator at the end of the season, many versions await you.
User avatar
Steely Glint
Posts: 594
Joined: Tue Sep 23, 2003 6:36 pm

RE: h2h online

Post by Steely Glint »

ORIGINAL: bigticket

I've been playing Diamond Mind Baseball for 16 years. Each year they come out with a new version (different stats, different interface, different play by play wording, etc) that way each year it becomes even more involved. I disagree it would be like other games since you'd have stablished customers looking for a better version each year. And if H2H online with graphics is impossible then that won't change their desire for H2H online in some way.

Sixteen years, and the current version of DMB is 9, and you think that they've done a new version every year? LOL, you must be Rip van Winkle or have been counting some of the patches as new versions.

DMB is truly a great game.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
User avatar
Steely Glint
Posts: 594
Joined: Tue Sep 23, 2003 6:36 pm

RE: h2h online

Post by Steely Glint »

H2H is harder than it looks. Sure, Diamond Mind has done it successfully, but even as good a games programmer as Markus Heinsohn promised H2H for OOTP6 but was unable to deliver it due to how difficult it turned out to be.

After MF is stable and relatively bug-free, sure. But don't jump the gun here.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
mudrick
Posts: 162
Joined: Sun Apr 03, 2005 10:49 pm

RE: h2h online

Post by mudrick »

I am a huge advocate for H2H. But I will say a text based football game in H2H would not interest me in the slightest. With baseball, it's ok, football is a big difference. I hope I don't need to go into detail as to why. I'm just hoping Max football 2 will have it. I'm sure sales would skyrocket.
bigticket
Posts: 50
Joined: Fri Apr 22, 2005 5:57 pm

RE: h2h online

Post by bigticket »

I'm sorry Mr Glint of the 2nd Battalion about my math. It seems everywhere on this site your always right. You must have loads of friends, LOL.
Alan_Bernardo
Posts: 204
Joined: Fri May 17, 2002 5:02 am
Location: Bowling Green, Ohio
Contact:

RE: h2h online

Post by Alan_Bernardo »

ORIGINAL: Steely Glint

H2H is harder than it looks. Sure, Diamond Mind has done it successfully, but even as good a games programmer as Markus Heinsohn promised H2H for OOTP6 but was unable to deliver it due to how difficult it turned out to be.

After MF is stable and relatively bug-free, sure. But don't jump the gun here.


Strat-O-Matic has it in its football game. To say that it's hard to do is absurd. Hard for me personally to do, sure. Hard for someone who knows how to do such things, I don't think so.

Alanb
User avatar
Steely Glint
Posts: 594
Joined: Tue Sep 23, 2003 6:36 pm

RE: h2h online

Post by Steely Glint »

ORIGINAL: bigticket

I'm sorry Mr Glint of the 2nd Battalion about my math. It seems everywhere on this site your always right. You must have loads of friends, LOL.

I do my very best to be right all the time. If someone knows something that I don't, I'm ready to learn.

FYI, I do have loads of friends. They tend not to be ignorant.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
User avatar
Steely Glint
Posts: 594
Joined: Tue Sep 23, 2003 6:36 pm

RE: h2h online

Post by Steely Glint »

ORIGINAL: Alan_Bernardo

ORIGINAL: Steely Glint

H2H is harder than it looks. Sure, Diamond Mind has done it successfully, but even as good a games programmer as Markus Heinsohn promised H2H for OOTP6 but was unable to deliver it due to how difficult it turned out to be.

After MF is stable and relatively bug-free, sure. But don't jump the gun here.


Strat-O-Matic has it in its football game. To say that it's hard to do is absurd. Hard for me personally to do, sure. Hard for someone who knows how to do such things, I don't think so.

Alanb

You need to tell Markus Heinsohn that.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
Post Reply

Return to “Maximum-Football 2.0”