Stacking Limits for TOAW

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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DavidI
Posts: 37
Joined: Tue Apr 05, 2005 4:13 pm

Stacking Limits for TOAW

Post by DavidI »

The present game allows for up to 9 units to be in a stack in a single hex basically with no limit as to size. There is a penalty for being overstacked, but it is not stringent enough. I recommend that you allow the scenario designer to fix the stacking from one to nine units depending on the scale and level of the scenario.
For example you could not do a very good simulation of Italy at a divisional level because the Axis needed to line the width of the penisula leaving the Allies with the option to mass every division in his Army and attack the Axis one division at a time. With the relatively few divisions in Italy the Axis forces are soon destroyed. when I designed an Italian Campaign scenario for that game I had to do it at battalion level to make it work (with approx. 9 to 12 battalions per division you ended up with division stacks, but you had to move and keep track of 9 to 12 units instead of a single unit that was unable to stack with another unit.
At anyrate the stacking limits need to be looked at again, hopefully with an eye on allowing the scenario designer flexibilty in establishing that limit.
Another good optional rule would be "Hard Zones of Control" where you cannot move from one ZOC to another. But strictly as a optional rule.
DavidI
Jeremy Mac Donald
Posts: 307
Joined: Tue Nov 07, 2000 10:00 am
Location: Toronto, Ontario, Canada

RE: Stacking Limits for TOAW

Post by Jeremy Mac Donald »

ORIGINAL: DavidI

The present game allows for up to 9 units to be in a stack in a single hex basically with no limit as to size. There is a penalty for being overstacked, but it is not stringent enough. I recommend that you allow the scenario designer to fix the stacking from one to nine units depending on the scale and level of the scenario.
For example you could not do a very good simulation of Italy at a divisional level because the Axis needed to line the width of the penisula leaving the Allies with the option to mass every division in his Army and attack the Axis one division at a time. With the relatively few divisions in Italy the Axis forces are soon destroyed. when I designed an Italian Campaign scenario for that game I had to do it at battalion level to make it work (with approx. 9 to 12 battalions per division you ended up with division stacks, but you had to move and keep track of 9 to 12 units instead of a single unit that was unable to stack with another unit.
At anyrate the stacking limits need to be looked at again, hopefully with an eye on allowing the scenario designer flexibilty in establishing that limit.
I agree - but I'd go the other way as well. Admittedly stacks of more then 9 are cumbersome but some scenarios call for them. If I'm doing regiments at 10 km scale I can get 3 divisions in the stack - but they have to leave all their artillery etc. behind.
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