v1.2.13 Limited Public Beta Feedback

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Erik Rutins
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v1.2.13 Limited Public Beta Feedback

Post by Erik Rutins »

Hello everyone, please post your comments and feedback on the v1.2.13 limited public beta update here. Patch notes are included below.


=============================
Western Civilization Software
Crown of Glory V1.2.13
ReadMe File
=============================

==================================
v1.2.13 Change List (October 9, 2005)
==================================

Changes 1.10->1.213
--------------------

***************************
* NEW WASTE RULES *
***************************

Waste is now a reduction in the amount of resources produced by provinces a nation controls. Waste is calculated based

on the total number of provinces a player controls; provinces with Court developments at a level greater than or equal to

5 do not contribute toward waste. Waste is 3% per province controlled in excess of twenty provinces; so, for example,

controlling 35 provinces results in a 30% loss of production due to waste: 45% = 3% x (35-20).

Province under protectorate do not contribute toward waste.

Provinces with Culture development levels greater than or equal to 5, and provinces with Courts greater than or equal to

7, are not affected at all by a nation's level of waste.


******************************
* RULE CHANGES *
******************************

Prisoners of War
----------------
* POW's cannot be liberated when they are located in enemy territory.
* POW's no longer require upkeep or support costs.
* POW's do not lose casualties due to foraging


Detailed Combat
---------------
* Light cavalry no longer begins detailed battle fatigued, even when called as reinforcements or when part of an

army/corps that is force-marching. Same rule for lancers. Regular Cavalry no longer enters battle fatigued when called

as reinforcements.
* Skirmishers now have +20% bonus when attacking out of rough terrain (instead of the 1/2 penalty they previously had)
* Halved the chance of capturing an artillery unit in detailed combat; artillery captured after quick combats now have a

50% chance of being destroyed instead of captured.
* Rule change: infantry under charge by cavalry now have a chance to become disordered *before* the charge is resolved.

This only works for infantry in line/column formations. Base chance is 10% for infantry in column, 20% for infantry in

line. This chance is increased by 25%-Infantry Quality*2.5, by 10% per off-axis attack (i.e. +30% when charging from the

rear), and decreased by 15%x the morale bonus of the commander attached to the defending infantry unit. A commander with

the "stand against charge" special ability always reduces this chance to the minimal amount (5%). The chance is halved

if the defender is not in clear terrain.
* Changed retreat behavior in detailed combat: units now simply retreat toward their back line, ignoring any enemy units

altogether.
* Howitzers now do only -12% instead of the -50% of combat damage.
* Howitzers do not suffer any return fire in detailed combat.


Other Rule Changes
------------------
* Now only get 20 horses when a cavalry unit surrenders.
* Raised labor stockpile cap to 150
* Decreased the morale bonus of barracks to .1 per level of barracks
* Moved query for upgrades and empire to end-of-turn (to fix PBEM bug)
* Treaties that involve the Surrender clause will no longer automatically become cancelled when the signatories are at

war. This allows players to offer negotiated surrender terms during a war.
* Can no longer choose protectorate/surrendered units for treaty clauses (such as Lend Unit and Remove Commander).
* Units now lose 1.5 morale when they surrender, but no lower than 1.2 morale. This *CAN* reduce infantry to militia

status and guard to regular infantry status. (Note that the morale loss in detailed combat is not lost until after the

battle is resolved.)
* Reduced build time for high levels of barracks/factories now properly applied to all appropriate unit types, not just

basic infantry/cavalry.
* Can no longer choose provinces that are surrounded by water/same-nation territory in the cede-province clause.
* Nations are automatically set at peace with their revolt units if there are no such units in existence; if there are

units, then the nation is automatically made at war with its revolt.
* Spontaneous new commanders now appear on a sliding chance scale related to the total level of casualties in the battle:

36% for casualties > 30,000; 24% if > 20,000; 12% if >10,000; otherwise 8%.
* Protectorates now get their own feudal levy independently of the protecting-nation's own feudal levy.
* Rule change: Subsidizing now only has 1/4 the normal effect for money given over 60 in any turn.
* Rule change: morale bonus for new ships is now given by barracks level / 20 + docks level / 5.
* Rule change: morale bonus for new artillery is now given by barracks level /20 + factory level / 5.
* Rule change: docks level >=7 now doubles merchant income received at the port by the player owning that port
* Rule change: decreased the labor cost for roads from 4xroad level^2 to 2xroad level^2.
* Rule change: decreased the horse cost of farms from 2xlevel^2 to level^2.
* Rule change: decreased the cost of banks from 5xlevel^2 to 3xlevel^2.
* Military groups (armies, corps, fleets) no longer receive auto-join orders from the cities from which they are created;

this helps prevent such units from being destroyed in enemy territory.
* Increased morale gained by fighting in a battle to .15. There is still only a 50% chance a unit will receive this

bonus. This morale bonus is increased to .30 for units that have lower than 4.0 morale. Any unit with militia-level

morale or lower does not gain morale in this way.
* Diplomat Charm ability now modifies attitude between 1 and 2xInfluence+1.
* Diplomat Goodwill ability now modifies attitude between 1 and Influence+1.
* Regional bonus unit production is now spread throughout the region (rather than all built at capital.)
* Capital of multi-province minors will now automatically move to a liberated province within the minor country if the

current capital is in a province controlled by a nation.
* Players forming a protectorate from a minor power now have the option to adjoin that minor power to a nearby

protectorate of that player's nation.
* Liberate treaty clause now liberates all conquered provinces belonging to the original player of the province specified

to be liberated.


******************************
* STRATEGIC UNDO *
******************************
* Users can hit the Backspace key to undo unit orders on the strategic map. Unit orders subject to undo are:
Move
Support Move
Pickup
Unload
Wait
Wait-For-Unload
Transfer (unit strength)
JoinUp
Set-Forage
Set-Blockade
Interception
Set-Battle-Attitude
Set-City-AutoJoin
Trade
Plunder
Port-Attack
Rename-Unit
Set-Detailed-Order
Disband

Orders are undone in the reverse sequence in which they were given. Only the last 500 orders given in a turn can be

undone.


******************************
* INTERFACE CHANGES *
******************************
* Hitting spacebar in detailed combat now clears quick-resolve for all local players
* Added a Merchant Ship income report to the Economic Report


*****************************
* AI CHANGES *
*****************************
* AI no longer rallies garrison from its capital
* Changed AI valuation of liberate treaty clause
* Detailed combat AI should withhold most cavalry charges unless target is also adjacent to an enemy infantry/artillery
* AI players now skip turn when they don't own any provinces


******************************
* BUG FIXES *
******************************
* Now sets violate neutrality when trespassing during peace turns
* No longer counts container-type-units against the limit of attached units
* No longer shows zoom buttons (+/-) on the Development Advisor minimap.
* Fixed bug of AI diplomats getting stuck in water locations
* Fixed bug in army/corps use-forage order. Divisions attached to armies/corps should now correctly forego supply if the

corps or army to which they are directly attached has the order to forage.
* Fixed bug involved in detailed combat opportunity charges.
* Fixed bug involving morale when transfering strength between units
* Fixed column headings in Policy screen
* Fixed minor save game bug
* Fixed save game bug involving zero draft sizes
* Fixed bug re regional bonus troops being built when player does not control entire region.


*****************************
* DATA FILE CHANGES *
*****************************
* changed Algerian capital to the right province
* fixed problem with Andalusia's capital
* fixed problem with Karlskrona's capital
* Corrected spelling "Landwehr" in data file
* Corrected typos in maxim text
* Corrected negative glory for Britain's control of Egypt
* Fixed bug involving spontaneous commanders
* Fixed bug involved in glory limit in game setup
* Decreased national intrinsic morale by 1.0 for all nations in all scenarios.
* Raised the French national intrinsic morale by .5 in the 1796 scenario.
* Finland now begins 1792, 1796, and 1805 scenarios conquered by Sweden. (Formerly it has been a protectorate.)
* Increased treaty cost of Remove General from 750 to 1250.

==================================
v1.10h Change List (August 1, 2005)
==================================

Changes 1.00->1.10
--------------------

* Compatible with save files from v1.00

- New Features -

* Added save/restore features in single-player detailed combat
* Added tooltip manual text to choose-upgrade dialog
* Added tooltip info in Relation Adviser
* Added some right mouse button info in attachment box
* Now shows current move orders as very faint arrows
* Added no jiggle option for detailed combat (chit view only)
* Added two additional options for scenario length (20 and 23 years)
* Added five new levels of glory requirement (6000 - 10,000)
* Increased maximum number of upgrades for each nation to 40

- Adjustments -

* Increased AI run away from detailed combat threshhold
* Tweaked detailed combat AI parameters
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war
* lowered reinforcement maximums:
In home territory, maximum reinforcement is 2000 strength / month
In neutral territory, maximum reinforcement is 1000 / month
In enemy territory, maximum reinforcement is 500/month
* Increased "Artillery Drivers" movement bonus to +3
* Decreased penalty for retreating into enemy territory with no friendly depot
* Lowered combat casualties during night turns
* Increased chance to get new commander to 16% and lowered the casualty requirement to 2,000.
* Enemy units now only disrupt (have a chance to destroy without winning a battle) depots that are located in enemy

territory
* In the absence of other criteria, armies should now retreat towards the capital of the team leader.

- Bug Fixes -

* Fixed occasional PBEM save problems
* Fixed occasional Detailed Combat crash issues
* Fixed save/restore bug which lost units under production
* Fixed highest-glory victory screen bug
* Fixed options available from popup menu
* Removed most cost requirement for "Mixed Order" upgrade
* Checks to make sure nations are still at war when processing a surrender or limited-surrender order
* Fixed bug when Checks whether victory points have been exceeded by cost of terms of surrender when clicking "OK" in

treaty construction screen
* Fixed bug involving flanking bonus casualties in charge combat
* Land combats will no longer take place in sea zones
* Fixed surrendered Napoleon special ability bug
* Can now no longer read the orders of inactive players
* Fixed bug involving bonus corps created when nationed are set to a power+ level.
* Fixed bug involving feudal levy and nations whose provinces are completely conquered
* Should now no longer be able to transfer strength to or from surrendered units
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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JavaJoe
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RE: v1.2.13 Limited Public Beta Feedback

Post by JavaJoe »

I just downloaded the patch.

I seem to have the same problem as I did with v1.1

plato MFC error on load up.

I have the latest graphics drivers installed.

Without the patch the game does load and I can play (as long as I don't use detailed combat)
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RE: v1.2.13 Limited Public Beta Feedback

Post by ericbabe »

ORIGINAL: JavaJoe

I just downloaded the patch.

I seem to have the same problem as I did with v1.1

plato MFC error on load up.

I have the latest graphics drivers installed.

Without the patch the game does load and I can play (as long as I don't use detailed combat)

Does the game crash while the progress bar is moving across the screen?

If so, can you load the game in low-animation mode in version 1.2?


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RE: v1.2.13 Limited Public Beta Feedback

Post by Barrold »

The first thing I noticed was when I attempted to rename my Prussian Corp in the standard scenario, it gave me less letters than the defaulted name. Ex. Changing name from Prussian Corps to Dude Corps only allows Dude Corp.

BDH

Yes, I named my Prussian Corp after my cat...wanna make something of it?

[:D]
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RE: v1.2.13 Limited Public Beta Feedback

Post by ericbabe »

The default names fit into the name rectangles. However it's possible to rename a unit that doesn't fit into the name rectangle, and this is confusing. Hence the customized names are restricted to fewer letters.

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RE: v1.2.13 Limited Public Beta Feedback

Post by jvgfanatic »

Okay, it took a minute, but I'm assuming you mean that customized names might not fit because of letter widths.
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RE: v1.2.13 Limited Public Beta Feedback

Post by JavaJoe »

ORIGINAL: ericbabe
ORIGINAL: JavaJoe

I just downloaded the patch.

I seem to have the same problem as I did with v1.1

plato MFC error on load up.

I have the latest graphics drivers installed.

Without the patch the game does load and I can play (as long as I don't use detailed combat)

Does the game crash while the progress bar is moving across the screen?

If so, can you load the game in low-animation mode in version 1.2?



Yes! Just when the progress bar reaches the word Copyright. It crashes.

I'm trying to find the file crownofglory.ini. I found a file that had a lot of lines with "options=1" and such, is that the file?

I added LOWANIM=1 (and NOSOUND=1 as well) but the same thing happened it crashed in the same spot. I may have altered the wrong file.
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RE: v1.2.13 Limited Public Beta Feedback

Post by JavaJoe »

Ok, I think the file I altered is the crownofglory.ini file (the extension doesn't show for some reason)

I added LOWANIM=1

Does it matter where this is added? I placed it on the bottom then tried to load the game and also on the top and tried, both didn't work.

With this addition the game loaded quicker before it crashed on the same exact spot as it did without it.

The load bar stops on the p in copyright. Then the plato MFC error comes up.
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RE: v1.2.13 Limited Public Beta Feedback

Post by Barrold »

OK...I can see the same amount of space, but have trouble getting my head around less space. It does look like the font size is larger after the name change.

Am I imagining things or does the game suddenly look a lot better? It is either polished a bit to improve the effects or tweaked so that it works better for those people who run at higher native resolutions. Or I am imagining things.

BDH
None of this is my fault.
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RE: v1.2.13 Limited Public Beta Feedback

Post by ericbabe »

Am I imagining things or does the game suddenly look a lot better? It is either polished a bit to improve the effects or tweaked so that it works better for those people who run at higher native resolutions. Or I am imagining things.

The patch includes about 10MB (if I remember correctly) of changes to the graphics that basically just polish things up a bit.
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RE: v1.2.13 Limited Public Beta Feedback

Post by ericbabe »

ORIGINAL: JavaJoe

Ok, I think the file I altered is the crownofglory.ini file (the extension doesn't show for some reason)

I added LOWANIM=1

Does it matter where this is added? I placed it on the bottom then tried to load the game and also on the top and tried, both didn't work.

With this addition the game loaded quicker before it crashed on the same exact spot as it did without it.

The load bar stops on the p in copyright. Then the plato MFC error comes up.

Sounds as though you've added it successfully. The .ini doesn't show up because it's a file extension of the sort usually hidden by Windows XP. Doesn't matter where in the .ini file you add the LOWANIM tag.

It's odd that it crashes where it does both in regular and in low-anim mode, since where it is at is in a section that is just a long list of memory allocations and graphics-loads. If I put together a diagnostic build of the game, would you mind running it and sending me the results of the diagnostic file? It should be able to tell us exactly where it crashed at.

If anyone else is having this problem, of being able to run 1.0 but not 1.1 or 1.2, please report it here so we can figure out what your and JavaJoe's machines might have in common.

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RE: v1.2.13 Limited Public Beta Feedback

Post by ericbabe »

ORIGINAL: jvgfanatic

Okay, it took a minute, but I'm assuming you mean that customized names might not fit because of letter widths.

Yes, the font is not fixed-width. So a name like "1st Corps" is not as wide as a name like "WWWWWWWWW" even though they have the same number of letters. All 'W's is an extreme example, but you get the idea. It looks very confusing when the name doesn't fit. At some point in the future we may be able to limit the name based on the pixel width rather than by number of characters, but this would involve re-writing several routines and so it isn't something we can do very easily.
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RE: v1.2.13 Limited Public Beta Feedback

Post by Barrold »

The patch includes about 10MB (if I remember correctly) of changes to the graphics that basically just polish things up a bit.

Well congratulations because it really does improve the look of the game. [&o]

Now this is probably the smallest niggle ever recorded, but when in the development screen, the portrait of the minister in the bottom right hand corner has a single white pixel along his eyebrow and it's just a tiny bit distracting.

BDH
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RE: v1.2.13 Limited Public Beta Feedback

Post by JavaJoe »

ORIGINAL: ericbabe
ORIGINAL: JavaJoe

Ok, I think the file I altered is the crownofglory.ini file (the extension doesn't show for some reason)

I added LOWANIM=1

Does it matter where this is added? I placed it on the bottom then tried to load the game and also on the top and tried, both didn't work.

With this addition the game loaded quicker before it crashed on the same exact spot as it did without it.

The load bar stops on the p in copyright. Then the plato MFC error comes up.

Sounds as though you've added it successfully. The .ini doesn't show up because it's a file extension of the sort usually hidden by Windows XP. Doesn't matter where in the .ini file you add the LOWANIM tag.

It's odd that it crashes where it does both in regular and in low-anim mode, since where it is at is in a section that is just a long list of memory allocations and graphics-loads. If I put together a diagnostic build of the game, would you mind running it and sending me the results of the diagnostic file? It should be able to tell us exactly where it crashed at.

If anyone else is having this problem, of being able to run 1.0 but not 1.1 or 1.2, please report it here so we can figure out what your and JavaJoe's machines might have in common.


Sure....you can send it. What info do you need? sillvesttree at yahoo dot com
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RE: v1.2.13 Limited Public Beta Feedback

Post by ericbabe »

Sure....you can send it. What info do you need? sillvesttree at yahoo dot com

It's about 1MB zipped. Is that too big to send?
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RE: v1.2.13 Limited Public Beta Feedback

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ORIGINAL: ericbabe
Sure....you can send it. What info do you need? sillvesttree at yahoo dot com

It's about 1MB zipped. Is that too big to send?

I don't know, shoot it over and let's find out
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RE: v1.2.13 Limited Public Beta Feedback

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ORIGINAL: JavaJoe
ORIGINAL: ericbabe
Sure....you can send it. What info do you need? sillvesttree at yahoo dot com

It's about 1MB zipped. Is that too big to send?

I don't know, shoot it over and let's find out

I have a cable modem, 1mb isn't too big on my end.
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RE: v1.2.13 Limited Public Beta Feedback

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ORIGINAL: JavaJoe
I have a cable modem, 1mb isn't too big on my end.

OK. Give me a few days to get this together and shoot it out to you.

Best,
Eric
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RE: v1.2.13 Limited Public Beta Feedback

Post by JavaJoe »

Thanks, I'll be waiting
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RE: v1.2.13 Limited Public Beta Feedback

Post by JavaJoe »

ORIGINAL: ericbabe
ORIGINAL: JavaJoe
I have a cable modem, 1mb isn't too big on my end.

OK. Give me a few days to get this together and shoot it out to you.

Is there a problem with the diagnostic build?

Perhaps I can try something else?

Joe
Best,
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