The Poor "Stumbling Colossus" of the Russians
Moderator: MOD_SPWaW
The Poor "Stumbling Colossus" of the Russians
In defense of the 8.4 exp/ldr ratings, I can only offer this, if playing as the Russians in a long campaign. With true troop cost "ON", you can buy a HUGE starting core force. It is indeed a colossus with feet of clay, but if sheer numbers is your thing, then these are the guys to choose.
Will you take horrendous losses? Yes. Will you run out of repair points between battles? Yes. Will they drive you nuts with their propensity to break and run? Yes, also.
The flip side -- if you can keep this force alive, the advent of the T-34s and guards infantry units will eventually work out in your favor. You begin to appreciate the dogged determination, and the tremendous cost than the Russians endured in order to defeat the Germans and take Berlin.
Guys like Zhukov and Koniev did it with these men -- it requires equal amounts of ruthlessness and pride-swallowing, plus some extraordinary generalship.
I tried it before, and was found wanting. I'm gearing myself up to try it again. Wish me luck, comrades. The Motherland is calling for help.
PS I'm gonna get some Russian music to go along with this theme. Something from "Alexander Nevsky", perhaps?
Will you take horrendous losses? Yes. Will you run out of repair points between battles? Yes. Will they drive you nuts with their propensity to break and run? Yes, also.
The flip side -- if you can keep this force alive, the advent of the T-34s and guards infantry units will eventually work out in your favor. You begin to appreciate the dogged determination, and the tremendous cost than the Russians endured in order to defeat the Germans and take Berlin.
Guys like Zhukov and Koniev did it with these men -- it requires equal amounts of ruthlessness and pride-swallowing, plus some extraordinary generalship.
I tried it before, and was found wanting. I'm gearing myself up to try it again. Wish me luck, comrades. The Motherland is calling for help.
PS I'm gonna get some Russian music to go along with this theme. Something from "Alexander Nevsky", perhaps?

RE: The Poor "Stumbling Colossus" of the Russians
Russians do get frustrating to use in early years...
if you can stick it out, its worth it.
[:D]
if you can stick it out, its worth it.
[:D]
RE: The Poor "Stumbling Colossus" of the Russians
I enjoy playing the Russians in a long campaign for that very reason. While it is also fun to play the brutally efficient German side as well, LC's tend to get a little stale after a few battles when your core force turns Elite and they wipe the walls with everything that they face...especially considering its the "AI"
Playing a low exp Russian or other similar type can be great fun
Playing a low exp Russian or other similar type can be great fun
RE: The Poor "Stumbling Colossus" of the Russians
Just another idea...
If you have finished long campaign with an army that no AI force can beat on any terms, you should try can you? With a help of the Editor you can switch sides and try if you can defeat your own elite army.
If you have finished long campaign with an army that no AI force can beat on any terms, you should try can you? With a help of the Editor you can switch sides and try if you can defeat your own elite army.
Don't be shocked, I AM funny.
RE: The Poor "Stumbling Colossus" of the Russians
Have any of you ever played The Russian Steel Campaign?
-
PimpYourAFV
- Posts: 581
- Joined: Thu Sep 29, 2005 11:49 pm
- Location: Japan
RE: The Poor "Stumbling Colossus" of the Russians
ORIGINAL: Nikademus
I enjoy playing the Russians in a long campaign for that very reason. While it is also fun to play the brutally efficient German side as well, LC's tend to get a little stale after a few battles when your core force turns Elite and they wipe the walls with everything that they face...especially considering its the "AI"
Playing a low exp Russian or other similar type can be great fun
For anyone who thinks the game is too easy as Germany vs the AI campaign try this excellent remedy: play on very hard (X2) every mission (don't forget to set it each time). Do not do the exploit of buying your units and then reducing the available points to the AI to match your purchase. That is lame. Limit yourself to 3 platoons of infantry, one weapons platoon, a pair of AT guns, a pair of AA guns (or 2 pairs even) one platoon of tanks plus 2 recon vehicles, 2 stugs, and 2 AT vehicles of any sort. Add in a triplet of special forces or a platoon of paratroopers, a couple of snipers and some arty of your choice. Have fun. Turn on AI advantage and crank up the arty settings to 140 soft/hard for both sides so you can't just wait out a bombardment like the default allows you to do.
My friend and I are playing on these settings now and he's getting very upset at me for suggesting it but we're still having a blast scrapping the monsterized AI. [:)]
RE: The Poor "Stumbling Colossus" of the Russians
Man, I keep trying, but the Russians in 1939 just flat out suck for air. Even with a huge core force, it does little good against the better-experienced Finns. To play the Russians in a long campaign, you gotta have the patience of Job. The ONLY good thing I can say is that the Russians can rely on the "god of war", the artillery, in massive amounts. At this point, it's the only thing that can prevent a complete rout.

RE: The Poor "Stumbling Colossus" of the Russians
ORIGINAL: TokyoBoyTensai
For anyone who thinks the game is too easy as Germany vs the AI campaign try this excellent remedy: play on very hard (X2) every mission (don't forget to set it each time). Do not do the exploit of buying your units and then reducing the available points to the AI to match your purchase. That is lame. Limit yourself to 3 platoons of infantry, one weapons platoon, a pair of AT guns, a pair of AA guns (or 2 pairs even) one platoon of tanks plus 2 recon vehicles, 2 stugs, and 2 AT vehicles of any sort. Add in a triplet of special forces or a platoon of paratroopers, a couple of snipers and some arty of your choice. Have fun. Turn on AI advantage and crank up the arty settings to 140 soft/hard for both sides so you can't just wait out a bombardment like the default allows you to do.
This is close to how I've been doing my German LC's, just haven't used the "Hard" setting, but always AI Advantage. Is the above mentioned forces your recommended core force, or does that include support units? And the weapons platoon, that is MG/ATR/Light MTR? I usually buy an infantry company with attached light mortars & ATRs, supported by 10-12 AFVs as my core, with the rest being support units. I think I shall try the increased artillery setting for a change, it's effectiveness always seemed a little to low for me.
For curiosity's sake, "Do not do the exploit of buying your units and then reducing the available points to the AI to match your purchase. That is lame.", could you explain this to me? Does this mean I shouldn't reduce the campaign points to 1000 in the preferences like I usually do?
The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!
RE: The Poor "Stumbling Colossus" of the Russians
I take a slightly different approach to getting a tougher AI. I use hard settings and AI advantage too but also increase spotting, hitting, rally and infantry strength by 5 for the AI. I also bust up arty against soft and hard targets but not up to 140 as i fear the AI's massed artillery tactics and heavy gun killing power with these settings. With H2H you really gotta watch your step, fight hard and expect to take casualties. I prefer this combat mix over 8.4's wide experience margins and tank panic, which for me results in much shorter local engagements where one side always breaks off easily. Theres no long bitter struggle at least not during the early war years
-
BIASEDHISTORIAN
- Posts: 24
- Joined: Mon Oct 08, 2001 8:00 am
- Location: RI USA
RE: The Poor "Stumbling Colossus" of the Russians
Gunny,
Try playing the Japanese against the Russians in my Khalkin Gol meeting engagement, summer of 39...I am certain that you will come away from it with a newfound respect [&o]for Zhukov
Yak
Try playing the Japanese against the Russians in my Khalkin Gol meeting engagement, summer of 39...I am certain that you will come away from it with a newfound respect [&o]for Zhukov
Yak
RE: The Poor "Stumbling Colossus" of the Russians
I played Japannese long campaign against Zhukov at Mongolia. First of the four battles was hard, but after I had destroyed most of their tanks, I was able to enfilade their routed infantry and it become a Japannese BANZAI against routed Russian Infantry... That was fun.
BANZAI!!!
The next three battles were not a big trouble as those Triple AA-guns chopped everything the Russians were throwing against me.
All in all the Russians were moderately dangerous enemies, but when I faced the Chinese I only lost few dudes to them. The Chinese were a walkover.
BANZAI!!!
The next three battles were not a big trouble as those Triple AA-guns chopped everything the Russians were throwing against me.
All in all the Russians were moderately dangerous enemies, but when I faced the Chinese I only lost few dudes to them. The Chinese were a walkover.
Don't be shocked, I AM funny.
RE: The Poor "Stumbling Colossus" of the Russians
ORIGINAL: BIASEDHISTORIAN
Gunny,
Try playing the Japanese against the Russians in my Khalkin Gol meeting engagement, summer of 39...I am certain that you will come away from it with a newfound respect [&o]for Zhukov
Yak
The Russians kicked my Butt!!...LOL
of course General Viking 2 was their commander..[:D]
RE: The Poor "Stumbling Colossus" of the Russians
ORIGINAL: soldier
I take a slightly different approach to getting a tougher AI. I use hard settings and AI advantage too but also increase spotting, hitting, rally and infantry strength by 5 for the AI. I also bust up arty against soft and hard targets but not up to 140 as i fear the AI's massed artillery tactics and heavy gun killing power with these settings. With H2H you really gotta watch your step, fight hard and expect to take casualties. I prefer this combat mix over 8.4's wide experience margins and tank panic, which for me results in much shorter local engagements where one side always breaks off easily. Theres no long bitter struggle at least not during the early war years
Turning "Unit Comm On" helps too...arty often goes out of contact.
RE: The Poor "Stumbling Colossus" of the Russians
Playing with Early Years Russians:
Scouts go forward. They get shot at once. They radio back, "I've found the enemy sir. Gasp..." Then they expire.
The first wave of troops follows up. They get shot at. They radio back, "Enemy presence confirmed sir." Then they die.
Or they deliver their message verbally on the gallop as they pass their commander on their way rearwards. It doesn't matter if they can only advance through deep snow one hex at a time. Once they get shot at they fire up their Skidoos and head backwards over all manner of impassable terrain.
Russian commanders shave their heads so that their hair doesn't get ruffled by the slipstream of their retreating troops.
Scouts go forward. They get shot at once. They radio back, "I've found the enemy sir. Gasp..." Then they expire.
The first wave of troops follows up. They get shot at. They radio back, "Enemy presence confirmed sir." Then they die.
Or they deliver their message verbally on the gallop as they pass their commander on their way rearwards. It doesn't matter if they can only advance through deep snow one hex at a time. Once they get shot at they fire up their Skidoos and head backwards over all manner of impassable terrain.
Russian commanders shave their heads so that their hair doesn't get ruffled by the slipstream of their retreating troops.

-
PimpYourAFV
- Posts: 581
- Joined: Thu Sep 29, 2005 11:49 pm
- Location: Japan
RE: The Poor "Stumbling Colossus" of the Russians
ORIGINAL: KNomad
ORIGINAL: TokyoBoyTensai
For anyone who thinks the game is too easy as Germany vs the AI campaign try this excellent remedy: play on very hard (X2) every mission (don't forget to set it each time). Do not do the exploit of buying your units and then reducing the available points to the AI to match your purchase. That is lame. Limit yourself to 3 platoons of infantry, one weapons platoon, a pair of AT guns, a pair of AA guns (or 2 pairs even) one platoon of tanks plus 2 recon vehicles, 2 stugs, and 2 AT vehicles of any sort. Add in a triplet of special forces or a platoon of paratroopers, a couple of snipers and some arty of your choice. Have fun. Turn on AI advantage and crank up the arty settings to 140 soft/hard for both sides so you can't just wait out a bombardment like the default allows you to do.
This is close to how I've been doing my German LC's, just haven't used the "Hard" setting, but always AI Advantage. Is the above mentioned forces your recommended core force, or does that include support units? And the weapons platoon, that is MG/ATR/Light MTR? I usually buy an infantry company with attached light mortars & ATRs, supported by 10-12 AFVs as my core, with the rest being support units. I think I shall try the increased artillery setting for a change, it's effectiveness always seemed a little to low for me.
For curiosity's sake, "Do not do the exploit of buying your units and then reducing the available points to the AI to match your purchase. That is lame.", could you explain this to me? Does this mean I shouldn't reduce the campaign points to 1000 in the preferences like I usually do?
Hi KNomad [:)] The most important thing you can do to make your AI opponent stronger is setting your game to 'hard (X2) before every battle. Without that, the AI is impotent.
Yes that is my core force. I never buy land units with support money, just bombers and arty and on the extremely rare defence mission (I've had one so far) I buy some command posts and other fortifications for fun especially if the visibility is a sandstorm.
KNomad, yes I meant reducing the available purchase points in preferences is not a good idea in my opinion cause it radically reduces the number of units the AI can buy. Base amount minus your reduction which is then not applied to the X2 hard multiplier means you are fighting about 1/5 the number of AI units you would be with the default point setting.
Wow KNomad, do you really limit your purchase to 1000 points? [X(] I like to buy toys including ammo dump, command post, 4 ammo trucks, a couple of ammo crates to put with my front defenses to help out and a pair of those cool rocket trucks (they do little damage but the fireball sure looks cool). Sorry, I also forgot to mention in my post that I buy a pair of flame tanks to go with the infantry to help with bunkers and tanks that refuse to blow up. That weapons platoon I bought is a SS Weapons Plt cause it includes the ATR infantry, heavy machinegun pair and mortars I need, although I upgraded the mortars to newbelwurfers. I also buy 6 arty guns for my core which are vital to culling the enemy hordes. My purchase uses up most if not all the default purchase points.
soldier, that sounds like a difficult set-up for sure. You must have trouble winning with the AI so cranked up. I feel uneasy about adjusting those settings like spotting, hitting etc so I don't mess with them. I prefer just MORE bad guys to fight if we can't do anything to help the AI tactically. [:)]
RE: The Poor "Stumbling Colossus" of the Russians
I find the Ai doesn't buy much recon (or deploy it well) so i helped its spotting slightly.
I felt the same about changing hitting and rally settings but decided to try it out Basically because the Ai has no tactical intelligence. It fails to target danger units, disperses its efforts and never follows up on a success (especially on defence). Hitting helps it apply more pressure across the board, causes you casualties and forces much more careful movement while rallying helps it maintain positions when i target its strategically important units. I've tried raising Ai experience before but i think you are then rewarded in kind for killing its better units and your own experience sky rockets later on. These settings are mainly an attempt to limit that effect, don't know if the experiment will work but I'm having fun.
It's definately very tough now, Artillery is absolutely vital. Casualties got so heavy during an assault that i couldnt make the final flags and some platoons were relegated to secondary duties in order to preserve them. I'm actually playing as germany in H2H (a bit of topic here [:D]) and wouldnt dare use these settings as the Russians for an 8.4 campaign. Thats just a death wish [X(]
I felt the same about changing hitting and rally settings but decided to try it out Basically because the Ai has no tactical intelligence. It fails to target danger units, disperses its efforts and never follows up on a success (especially on defence). Hitting helps it apply more pressure across the board, causes you casualties and forces much more careful movement while rallying helps it maintain positions when i target its strategically important units. I've tried raising Ai experience before but i think you are then rewarded in kind for killing its better units and your own experience sky rockets later on. These settings are mainly an attempt to limit that effect, don't know if the experiment will work but I'm having fun.
It's definately very tough now, Artillery is absolutely vital. Casualties got so heavy during an assault that i couldnt make the final flags and some platoons were relegated to secondary duties in order to preserve them. I'm actually playing as germany in H2H (a bit of topic here [:D]) and wouldnt dare use these settings as the Russians for an 8.4 campaign. Thats just a death wish [X(]
RE: The Poor "Stumbling Colossus" of the Russians
Long Campaign is still much similar to SP1 long campaign and perhaps the over-extension in the core force distorts the gaming pleasure. In SP1 it worked fine, but you could buy only 23 units with the command Squad.
I have not finished a single long campaign in SPWAW, I feel it gets boring after some missions completed. It has nice moments, but I feel the "poor Stumbling Colossus" is the Long Campaign itself.
I have not finished a single long campaign in SPWAW, I feel it gets boring after some missions completed. It has nice moments, but I feel the "poor Stumbling Colossus" is the Long Campaign itself.
Don't be shocked, I AM funny.
RE: The Poor "Stumbling Colossus" of the Russians
Wow KNomad, do you really limit your purchase to 1000 points?
Yes I do. I work with the concept of one rifle company supporting one light recon company. All artillery, towed guns, and other "divisional assets" are purchased with support/reinforcement points.
The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!
- RockinHarry
- Posts: 2344
- Joined: Thu Jan 18, 2001 10:00 am
- Location: Germany
- Contact:
RE: The Poor "Stumbling Colossus" of the Russians
ORIGINAL: KG Erwin
PS I'm gonna get some Russian music to go along with this theme. Something from "Alexander Nevsky", perhaps?
Some really good stuff that gets you into the right mood can be downloaded from:
http://sovmusic.km.ru/english/marsh.htm
In particular I like the "March of the Soviet Tankists", the perfect counterpart to the german "Panzerlied"![8D]





