Leo's ASW TEST (and scenario) - problems spotted!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
Dereck
Posts: 3127
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Dereck »

ORIGINAL: jwilkerson

Try with Lily or Helen at 1000 feet at 100% naval search ..

Or better yet try with Martin or PBM at 1000 feet at 100% naval search !

These combo's are the "sub killers" in the games I've seen ...


I would like to see how the Allied planes compare against the Japanese. It may be they compare the same with equal experience level but sometimes with this game, you never know.
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
User avatar
DFalcon
Posts: 318
Joined: Tue Nov 02, 2004 12:06 am

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by DFalcon »

ORIGINAL: jwilkerson

Try with Lily or Helen at 1000 feet at 100% naval search ..

Or better yet try with Martin or PBM at 1000 feet at 100% naval search !

These combo's are the "sub killers" in the games I've seen ...


The third test is complete using Apollo test scenario.

For this test I replaced the planes in the Betty group with Helens and the aircraft were set as follows.

Emily 6000ft Nav. Search 90%
Helen 1000ft Nav Search 90%
Jake 6000ft Nav. Search 90%
Alf Nav. Search 90%

The US subs were placed around the base 6 at each range from 1 to 6 and moved each turn maintaining distance from the base to eliminate DL.

If a Sub was damaged more than 50 in float or flooding it was withdrawn out of range. If damage was below 50 it stayed on patrol.

In 10 turns there were 11 hits, 6 subs were notably damaged, (see attached). The two most damaged subs were hit twice each.



Image
Attachments
damage.jpg
damage.jpg (53.37 KiB) Viewed 289 times
User avatar
jwilkerson
Posts: 8110
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by jwilkerson »

ORIGINAL: dereck

ORIGINAL: jwilkerson

Try with Lily or Helen at 1000 feet at 100% naval search ..

Or better yet try with Martin or PBM at 1000 feet at 100% naval search !

These combo's are the "sub killers" in the games I've seen ...


I would like to see how the Allied planes compare against the Japanese. It may be they compare the same with equal experience level but sometimes with this game, you never know.


Since level bombers can "train up" using the "carry supply from one end of the runway to the other" trick ... and since this fairly quickly can get them up into the 80s ... exp = 80+ would not be outrageous in a real game for the plane types that seem to be the most effective sub killers. And 80+ exp bombers are sub killers ( at least prior to 1.7 ... I have no direct experience with 1.7 ... yet )

AE Project Lead
SCW Project Lead
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Captain Cruft »

I don't think there's any doubt the effect is too much. As Apollo said, each hex is 3,600 square miles in area. It needs to be toned down by at least 80% IMHO.

The attack routine is AFAIK exactly the same as that used in "Naval Attack" events. Imagine a single plane attacking a ship in the air-naval combat screen ...
User avatar
aletoledo
Posts: 827
Joined: Fri Feb 04, 2005 6:51 pm
Contact:

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by aletoledo »

great testing leo! I guess this is why you were in the beta. :)
User avatar
Charles2222
Posts: 3687
Joined: Mon Mar 12, 2001 10:00 am

RE: Relationship between altitude and enemy submarines sighted...

Post by Charles2222 »

ORIGINAL: Apollo11

Hi all,

Relationship between altitude and enemy submarines sighted...


According to test is appears that altitude isn't much affecting submarine spotting.

So... unless some other factors are in play (like enemy flak on submarines in area that can damage your search aircraft or wish to attack more accurately during search if opportunity arises) there is no need to lower the altitude...


Leo "Apollo11"


Image


P.S. [Edit]
Typo (last 0 was "lost") - last two numbers in table should be "10000ft" and "20000ft"!

Although they're all low numbers, the difference in you limited test is VERY significant. Note the difference between 1,000 and 10,000ft. Slightly less than 30% better.
User avatar
Apollo11
Posts: 25218
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Relationship between altitude and enemy submarines sighted...

Post by Apollo11 »

Hi all,
ORIGINAL: Charles_22

Although they're all low numbers, the difference in you limited test is VERY significant. Note the difference between 1,000 and 10,000ft. Slightly less than 30% better.

With more runs we would get more data and better patters...

Anyone volunteers?


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Ron Saueracker »

ORIGINAL: madmickey

Ron is Right

LOL Better late than never. Cool that Mike Wood is doing this.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
Wallymanowar
Posts: 171
Joined: Tue Aug 01, 2000 8:00 am
Location: Vernon, B.C., Canada

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Wallymanowar »

ORIGINAL: Ron Saueracker

ORIGINAL: madmickey

Ron is Right

LOL Better late than never. Cool that Mike Wood is doing this.


AHHH!! Ron is getting soft in his old age [:D]

Actually Ron, I've noticed a significant improvment in the survivability of my subs. Allied ASW is no longer getting results that were far superior to anything they were getting in the Atlantic during any time of the Atlantic War. Although Leo's testing seems to show that detection of Subs is still too high, at least the kill results are more in line - and the addition of near misses et al to the animation sequences is a nice touch.
I never blame myself when I'm not hitting. I just blame the bat and if it keeps up, I change bats. After all, if I know it isn't my fault that I'm not hitting, how can I get mad at myself?
Yogi Berra
User avatar
Apollo11
Posts: 25218
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Apollo11 »

Hi all,
ORIGINAL: Mike Tremblay

Although Leo's testing seems to show that detection of Subs is still too high, at least the kill results are more in line - and the addition of near misses et al to the animation sequences is a nice touch.

I was extremely busy yesterday (Monday)... today (Tuesday) I will be doing "Naval Search" to see how efficient it is for finding subs...

Stay tuned!


Leo "Apollo11"


P.S.
If anyone else wants to test - please do it - wee need as many test resuls as possible to see patterns!
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Slaghtermeyer
Posts: 8
Joined: Tue Oct 18, 2005 5:27 am

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Slaghtermeyer »

I think it also would be interesting to substitute sub-size surface ships for the subs to test if it's just as easy to detect subs as it is surface ships. Another interesting test might be to replace all the subs with battleships, and then with PT boats to see if its just as easy to spot a PT boat as a battlewagon.

______________________________

Image
Attachments
JapAncest.jpg
JapAncest.jpg (15.7 KiB) Viewed 290 times
User avatar
Apollo11
Posts: 25218
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Apollo11 »

Hi all,

Relationship between selected HEX range and enemy submarines sighted...


This time the "Naval Search" was used instead of "ASW Search" (see Page 1 of this thread for results of that one).


Similarly to "ASW Search" test done before in "Naval Search" test it appears that lowering the range in order to increase "density" of search aircraft over some area is not working (i.e. idea that with less range the search will be better because there is less area covered with same number of aircraft used).

Again, same as with "ASW Search" the "Naval Search" produces the best results when the range is left to MAX (this is very very strange indeed)!

So... unless some other factors are in play (like enemy base in range with strong CAP that routinely kills your search aircraft) there is no need to lower the range from MAX...


Please note that submarine detection is much lover with "Naval Search" compared to "ASW Search" if everything else is 100% same!


Leo "Apollo11"


Image
Attachments
HEXRange..tionship.gif
HEXRange..tionship.gif (3.44 KiB) Viewed 289 times
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Kwik E Mart
Posts: 2447
Joined: Wed Jul 21, 2004 10:42 pm

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Kwik E Mart »

quick question on the submarine skippers...are any of the subs with lower stat commanders getting spotted more often than the higher stat commanded submarines? or maybe the experience ratings of the crews has some effect? i know this is not the main goal of this testing...just curious...
Kirk Lazarus: I know who I am. I'm the dude playin' the dude, disguised as another dude!
Ron Swanson: Clear alcohols are for rich women on diets.

Image
User avatar
Sardaukar
Posts: 12472
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Sardaukar »

BTW, if one adds radar that is capable of detecting aircraft to subs, number of hits on subs seems to get reduced drastically. Try that test with adding new device to those subs, for example "SD Radar" with:
Type=Surface Radar, Range=20, Effect=60, Penetration=500 (that's the switch between air and surface detection, 0=detects ships, 500=detects aircraft, neither will do both), Weight=100. I don't know if number of detections or attacks will reduce, but in my experience, hits reduce to 25 %.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
User avatar
Apollo11
Posts: 25218
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Apollo11 »

Hi all,
ORIGINAL: Kwik E Mart

quick question on the submarine skippers...are any of the subs with lower stat commanders getting spotted more often than the higher stat commanded submarines? or maybe the experience ratings of the crews has some effect? i know this is not the main goal of this testing...just curious...

I think that sumbmarine commander rating is not used in Air based "ASW Search" and "Naval Search" - the submarines detected were everywhere (if I took screenshot of situation after every run of scenario you would see that pattern is very random)...


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25218
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Apollo11 »

Hi all,

Anyone (good soul[:)]) possibly created alteration of my scenario and used ships instead of submarines to see how is "Naval Air Search" going?

BTW, "DFalcon" I think your modification of my original scenario (i.e. your "X" shape) would be best suited for this - can you please post it here?


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
worr
Posts: 909
Joined: Wed Feb 07, 2001 10:00 am

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by worr »

Cedric Gibbons would be proud!

Can you place a gushing fountain in the middle of that submarine starfish configuration?

Or perhaps some other floral patterns would be appropriate. Still isn't art deco enough.

Worr, out
User avatar
Apollo11
Posts: 25218
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by Apollo11 »

Hi all,
ORIGINAL: worr

Cedric Gibbons would be proud!

Can you place a gushing fountain in the middle of that submarine starfish configuration?

Or perhaps some other floral patterns would be appropriate. Still isn't art deco enough.

Worr, out

Was Cedric Gibbons director of "Forbidden Planet" (SF movie of the 1950's)?

That movie was nice (I watched it as a kid on TV many many times and can retall almost all detail of it even now 20 years after I last saw it)...[;)]


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
worr
Posts: 909
Joined: Wed Feb 07, 2001 10:00 am

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by worr »

He was the art deco set director...also the guy who gave us the Emmy Figurine that we are so familiar with today.

I was trying to think of one of those 1930s swimming films...you know with all the water dances...but couldn't remember a name.

Worr, out
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Leo's ASW TEST (and scenario) - problems spotted!

Post by rtrapasso »

I was trying to think of one of those 1930s swimming films...you know with all the water dances...but couldn't remember a name.

Busby Berkeley used to do a lot of those films.

High point: : Ginger Rogers' pig-latin rendition of "We're in the Money" was her own creation; director Busby Berkeley included it in the film after hearing her improvising the song at the piano during rehearsal.

Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”