ORIGINAL: tabpub
One of your observations is wrong: "taking the top unit from a stack" does not "wipe out" the fortifications there. Take the time to look at each individiual unit in a stack, in the upper left hand corner under the name it will state that units fortification level. The value that you see in the ground unit list screen is the approximate average of the units in the hex, which I believe is weighted as to the size of the units also. As in a Chinese division at fort 6 and a Chinese corps at fort 1 will result in an overall fort level of 1 or 2.
Now, one important thing to remember is not to order these units to move, even if you later change them back to defend later during that same orders phase. I seem to remember that the unit fortification went to zero, as soon as it was given orders. I might be wrong on this one
As to the other statement about the "empty" HQ, there are other potential things happening there. One, range of guns is a big factor. I have been on the end of many Japanese bombardments where he has more 'guns' shooting than I do, yet I suffer no casualties and he does. Why? I have 105 howitzers now, not the old 75's that you start with.
Two, when you as the attacker see your bombardments doing less you should....ATTACK. The targets that have been hit by the bombardment are now mainly disabled and will contribute virtually nothing to the defense and will be more easily destroyed in the attack. I will have to admit that this is still a "working theory" and have not had the opportunity to try it out myself.
Three, units that are low on supply that are doing bombardments don't do much; perhaps the bombardment units are not fully supplied and/or are disrupted/fatigued..
Ah, that is good information. I had assumed that the fortification was the fortification of the whole stack, not the individual units. So in essence this means that each unit is treated separately, not as a group. That's good to know. (And is consistant with the other goofy things in the ground combat routines. I don't like it nor agree with it, but now that I know how it works I'll figure out some way to work within it.)
Tophat has tried the "Attack" bit when the bombardment results go down, with unfortunate results on his part when only the HQ has been wiped out. If the rest of the units are in good shape and supplied the results are favorable to the defender. Never-the-less, the attacker is rarely "punished" for bad attacks as much as it should be.
Thanks for the comments - they were helpful and useful.
Dave Baranyi




