A concerned war gamer
Moderators: Joel Billings, JanSorensen
A concerned war gamer
I just finished conceding two pbem games and felt it necessary to post this to try and get the bad taste out of my mouth. Mostly sour grapes on the game results, but take from it what you may.
It looks to me that the experience level achieved by some players has taken the game down the 'gamey' trail. I enjoyed the games I played much more before I or my opponents fully understood or made use of all the intricacies of the game mechanics.
I see many replies in favor of keeping things open ended, thats fine if you like games where an axis player can intentionally kill off his own infantry to reduce its numbers so teching it up is easier. Or the Wallies player can intentionally abandon his transport chains to capture and then abandon 3 territories from the Italians in the first few game turns. I guess I feel that the repercussions for these ahistorical gambits doesn't add up to anything I can reconcile easily. What seems to be missing is the harsh realities the Axis powers faced in real life. ie: the need for specific resources such as rubber or oil or steel. And the political repercussions of tactical moves by the wallies that in reality would have most Western or Russian Generals shot and pissed on by their superiors.
With all the gamey gambits that have been amended away (prussia, bombing the japs early or Axis AV without any sort of global war) I don't understand how people can resist changing things to cause the 'do it or you will lose' effect.
Human nature to take things to the extreme rears its ugly head once again and threatens what I thought was a pretty cool game. I play these types of games to rekindle my passion for an era of history that intrigues me. I guess thats my first mistake, looks like what I'm really hoping for is a game that rewards realistic strategies and punishes those that don't account for the realities of wacky ahistorical approaches.
I'd like to see ideas and changes to the game that still made it interesting after 43' as it is right now the Axis prance till 43' then the Wallies dance on their grave after the thaw if the Axis don't achieve AV! I think the way too broad approach to tech levels is the root of the problem personally. I'd like to see less of an increase in effectivness for tech increases on both sides. This was after all the last conflict where the single soldier was the hero and was what mattered most in taking and holding land.
I'm sure some will counter that my vision of this game would lead to boring repetative game play, maybe so. But the alternative as I see it is a game so far from the actual conflict to be laughable. Sigh! chess with inf and armor instead of pawns and bishops!
Somebody help me understand please!!!
It looks to me that the experience level achieved by some players has taken the game down the 'gamey' trail. I enjoyed the games I played much more before I or my opponents fully understood or made use of all the intricacies of the game mechanics.
I see many replies in favor of keeping things open ended, thats fine if you like games where an axis player can intentionally kill off his own infantry to reduce its numbers so teching it up is easier. Or the Wallies player can intentionally abandon his transport chains to capture and then abandon 3 territories from the Italians in the first few game turns. I guess I feel that the repercussions for these ahistorical gambits doesn't add up to anything I can reconcile easily. What seems to be missing is the harsh realities the Axis powers faced in real life. ie: the need for specific resources such as rubber or oil or steel. And the political repercussions of tactical moves by the wallies that in reality would have most Western or Russian Generals shot and pissed on by their superiors.
With all the gamey gambits that have been amended away (prussia, bombing the japs early or Axis AV without any sort of global war) I don't understand how people can resist changing things to cause the 'do it or you will lose' effect.
Human nature to take things to the extreme rears its ugly head once again and threatens what I thought was a pretty cool game. I play these types of games to rekindle my passion for an era of history that intrigues me. I guess thats my first mistake, looks like what I'm really hoping for is a game that rewards realistic strategies and punishes those that don't account for the realities of wacky ahistorical approaches.
I'd like to see ideas and changes to the game that still made it interesting after 43' as it is right now the Axis prance till 43' then the Wallies dance on their grave after the thaw if the Axis don't achieve AV! I think the way too broad approach to tech levels is the root of the problem personally. I'd like to see less of an increase in effectivness for tech increases on both sides. This was after all the last conflict where the single soldier was the hero and was what mattered most in taking and holding land.
I'm sure some will counter that my vision of this game would lead to boring repetative game play, maybe so. But the alternative as I see it is a game so far from the actual conflict to be laughable. Sigh! chess with inf and armor instead of pawns and bishops!
Somebody help me understand please!!!
RE: A concerned war gamer
playing the game as a straight historical affair is exactly what causes this to happen. however when history is thrown out the window and the game ceases to be ww2, then the axis have a chance past ww2.as it is right now the Axis prance till 43' then the Wallies dance on their grave after the thaw if the Axis don't achieve AV
I agree that it would be nice to have a better game to force decisions more closer to reality and still give players a chance to 'break out of the mold' (i.e. allowing the axis a chance to win). However there would have to be drastic changes to the current model to accomplish this.
I wish we could get 2by3 to make a W@W2, then we could make suggestions and do play testing with mods to contribute design ideas. I fear though that our community is too small to justify such an endeavor.
War in the pacific is an amazing game, reality is there and the level of detail is extreme. it still has problems, but none that I can really point to myself (only what others tell me are there). the problem with this level of detail is that it takes months or even years to play a single game and each turn can be a hour on occasions!
RE: A concerned war gamer
I do have one suggestion that I've been thinking about in terms of play balance - but also addresses at least one of hyperbob's concerns - Why not make units involved in amphibious invasions incapable of doing any more strategic movement after the invasion? This has the benefit of being realistic in that normally units involved in combat cannot do strat movement. It also keeps the WA from doing gamey things (which I have to say I do very much enjoy doing on occassion)....... [;)] Finally, it might go a good way to further rectifying play balance in the sense of it being too easy and ahistorical for the WA to mess with the German army absent very careful planning.
-
toddtreadway
- Posts: 483
- Joined: Mon Sep 29, 2003 9:30 pm
RE: A concerned war gamer
I think you're right about the Winter '43 deadline.
I proposed a few months ago having some sort of tension level between the Axis and the US that would allow the US to more gradually enter into the war. Basically, as the Axis did certain things, the tension would go up, and as the Allies did certain things it would go down. The US production multiple would change accordingly and certain areas would be unfrozen to reflect increased lend-lease, etc. Just an idea (taken liberally from the boardgame Advanced Third Reich).
I proposed a few months ago having some sort of tension level between the Axis and the US that would allow the US to more gradually enter into the war. Basically, as the Axis did certain things, the tension would go up, and as the Allies did certain things it would go down. The US production multiple would change accordingly and certain areas would be unfrozen to reflect increased lend-lease, etc. Just an idea (taken liberally from the boardgame Advanced Third Reich).
- carnifex
- Posts: 1294
- Joined: Mon Jul 01, 2002 8:47 pm
- Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W
RE: A concerned war gamer
War in the pacific is an amazing game, reality is there and the level of detail is extreme. it still has problems, but none that I can really point to myself (only what others tell me are there). the problem with this level of detail is that it takes months or even years to play a single game and each turn can be a hour on occasions!
If I had to play the entire WW2 using the WitP engine I would kill myself.
RE: A concerned war gamer
ORIGINAL: aletoledo
playing the game as a straight historical affair is exactly what causes this to happen. however when history is thrown out the window and the game ceases to be ww2, then the axis have a chance past ww2.
Thats a big reason for my gripe post!
I did think this game had great replayabilty, what spoiled that was witnessing strategies that don't take into account anything more than the shear weight of the less than perfect game mechanics and how effective they can be. Again, Human nature being the culprit here. And again, again, sour grapes on my part.
Manipulating the game mechanics to take the game down roads that would never ever have a chance of succeding in reality spoils the feel for me I guess. Fix that Joel! ....J/K. its a great game and thanks for putting all the post release effort you guys do put in.
-
JanSorensen
- Posts: 2536
- Joined: Sun May 01, 2005 10:18 pm
- Location: Aalborg, Denmark
RE: A concerned war gamer
Hyperbob
Partly because I was one of your recent opponents and partly because I just case about this game I am curious if you could explain in detail what the gameyness you experience was? Feel free to use examples from our game if you wish.
You played a most excellent game btw - and should rightly have won. Only because the current game balance favors the Allies did I have any sort of chance at a comeback.
Anyway, please be more specific if you can about the problems you feel are present apart from the socalled super-soldier - because I am not quite sure what they might be.
Partly because I was one of your recent opponents and partly because I just case about this game I am curious if you could explain in detail what the gameyness you experience was? Feel free to use examples from our game if you wish.
You played a most excellent game btw - and should rightly have won. Only because the current game balance favors the Allies did I have any sort of chance at a comeback.
Anyway, please be more specific if you can about the problems you feel are present apart from the socalled super-soldier - because I am not quite sure what they might be.
RE: A concerned war gamer
actually Jan, I think he's refering to the game he and I just completed. I'd almost prefer he didn't comment of the strategy, but its really up to him. I have one game possibly in the works where I'd like to use this strategy and it'll give away the plot if he mentions it right now.
I'll say that its been played by yourself "against the AI" when you've played axis before, but I think you felt it wasn't feasible against a human player. well with some adjustments and some "gamey" tactics, its very possible. the resulting game is something that would never remotely happen in real life and possibly was never considered in the design of the game even.
I might add that I've done this against several people and nobody has taken favorably to it. I think even a few people have have stopped playing until the patch presumably would address a few of the concerns (which it won't).
I'll say that its been played by yourself "against the AI" when you've played axis before, but I think you felt it wasn't feasible against a human player. well with some adjustments and some "gamey" tactics, its very possible. the resulting game is something that would never remotely happen in real life and possibly was never considered in the design of the game even.
I might add that I've done this against several people and nobody has taken favorably to it. I think even a few people have have stopped playing until the patch presumably would address a few of the concerns (which it won't).
-
JanSorensen
- Posts: 2536
- Joined: Sun May 01, 2005 10:18 pm
- Location: Aalborg, Denmark
RE: A concerned war gamer
I see.
RE: A concerned war gamer
I fully agree with hyperbob on how some of the 'gamey' strategies ruins the flavor the game. Using ahistorical but plausible strategies are is IMO (like opting for Sea Lion, or making a stronger commitment to taking Africa or deciding to implement the ideas for the 'Z plan' and win naval war). Those are all things that are completely plausible within the framework of WW2.
Things like hyperbob mentions like killing off your own Infantry to take advantage of cheaper research is simply exploiting the game mechanics. Yes it works, but it is beyond silly when considered in any form of realistic framework. Like hyperbob, things like that kill my desire to want to play against other 'skilled' opponents. If I want to look for cheap exploits, I'll play Warcraft, Command and Conquer, or Madden 06 online. When I sit down to play a game like W@W, I want to pit strategy against strategy, not gimmick and gimmick.
Obviously people will disagree on what is an exploit and what is a clever strategy (as people did when the 'Neutral Hunting AV' was all the rage). One man's cash is another man's trash. [;)] That makes it even harder to agree on what is 'legal' and what shouldnt be.
I definately applaud 2by3 for trying to remove some of the early gimmicks that have come up (Italian 'gambit', Prussian attack, Japanese bombing etc), but I know that some of these 'strategies' are going to be next to impossible to eradicate. I find that unfortunate.
At one point I was really looking forward to TCP/IP play to 'broaden the horizons' of the opponents I could play. Now that I've seen what occurs in games between 'good' players, I'm less enthused and I'll probably stick to my own little crowd where we play competitively, but within the spirit of the rules, not the letter.
Anyways, that just my own $.02.
Things like hyperbob mentions like killing off your own Infantry to take advantage of cheaper research is simply exploiting the game mechanics. Yes it works, but it is beyond silly when considered in any form of realistic framework. Like hyperbob, things like that kill my desire to want to play against other 'skilled' opponents. If I want to look for cheap exploits, I'll play Warcraft, Command and Conquer, or Madden 06 online. When I sit down to play a game like W@W, I want to pit strategy against strategy, not gimmick and gimmick.
Obviously people will disagree on what is an exploit and what is a clever strategy (as people did when the 'Neutral Hunting AV' was all the rage). One man's cash is another man's trash. [;)] That makes it even harder to agree on what is 'legal' and what shouldnt be.
I definately applaud 2by3 for trying to remove some of the early gimmicks that have come up (Italian 'gambit', Prussian attack, Japanese bombing etc), but I know that some of these 'strategies' are going to be next to impossible to eradicate. I find that unfortunate.
At one point I was really looking forward to TCP/IP play to 'broaden the horizons' of the opponents I could play. Now that I've seen what occurs in games between 'good' players, I'm less enthused and I'll probably stick to my own little crowd where we play competitively, but within the spirit of the rules, not the letter.
Anyways, that just my own $.02.
- Joel Billings
- Posts: 33526
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: A concerned war gamer
Well, we can't deal with them if we don't know about them. Also, there's a think called house rules that I know a lot of you use, and I'm all for players coming up with good house rules to get rid of some of the gamey items. Sometimes it's 1000 times easier to agree to some house rules than it is to try to code a change that fixes the problem with out breaking something else.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: A concerned war gamer
Also, there's a think called house rules that I know a lot of you use, and I'm all for players coming up with good house rules to get rid of some of the gamey items.
I definately agree in theory, but as I stated, its tough to get people to agree on what is 'gamey' and what is 'good strategy'. The whole debate before you even play a game can suck the fun right out of it.
Thats why I just prefer to just have the game be the game and we can play. I realize that on a game this open-ended, that is going to be quite difficult. I guess thats the price of doing business...if you want freedom in the game, you gotta pay for it somewhere! [;)]
RE: A concerned war gamer
I see many replies in favor of keeping things open ended, thats fine if you like games where an axis player can intentionally kill off his own infantry to reduce its numbers so teching it up is easier.
BTW - I'm still not convinced this is a good idea unless the allies are prepared to totally leave you alone. It costs supply and sometimes position and can result in units being destroyed rather than damaged if you're not careful. For most of the game, I think the Axis (at least the Germans) need every infantry they have. Anyway, I've never done it.... But actually addressing another gamey thing (the powerful WA transport capacity) may have the odd side effect of making this more viable.
On a side note - I think many exploits can be countered (often in a variety of ways), with the exception of course of some of the actual fundamental game mechanics that have been alluded to.
-
toddtreadway
- Posts: 483
- Joined: Mon Sep 29, 2003 9:30 pm
RE: A concerned war gamer
I think Joel's point was that when Atoledo was speaking about the strategy he had come up with that was not being well received by opponents (and that wasn't being fixed by the developers) that it is pretty tough to fix problems that noone will discuss in detail. Maybe this "problem" has been discussed before, I don't know.
Atoledo, want to try another game so I can see your strategy in action?
Atoledo, want to try another game so I can see your strategy in action?
-
silodhlehan
- Posts: 43
- Joined: Mon Oct 17, 2005 5:54 pm
RE: A concerned war gamer
ORIGINAL: toddtreadway
that it is pretty tough to fix problems that noone will discuss in detail. Maybe this "problem" has been discussed before, I don't know.
After reading my way through the thread I really wonder what is being discussed?
[:D]
I think the question always shouldn't be was it done but is it plausable.
Would british occupation of prussia draw russia into the war? Possibly.
I have issues with research but I think solving them might make the game far more complex. Is that what this is about?
Because it seems that a new technology would be found then it would spread quickly or slowly throughout the military. Some WA infantry was motorized "higher evasion?", some in brens/halftracks and in normandy the canadians spoiled started riding to battle in tank hulls, 'better armour?' Kangaroos. But none of these went through the whole WA Army. WA soldiers in burma would have loved copious apc's.
While most atlantic transports had degaussing cables to stop magnetic mines. don't think they cared in the pacific.
To make the game more complex [:D] I'd have the knowledge researched then have a separate cost to equip units with better attack evasion etc.
Would end not wanting any infantry units til they are 9's silliness.
Or you could pay research points for those in factories.
RE: A concerned war gamer
sure we'll even make it a ladder, so I can have my revenge!Atoledo, want to try another game so I can see your strategy in action?
as far as I know, I'm the only one so far who will destroy his own infantry as germans. I've found thats the only way to match the 9/9 allied infantry. the allies can still get 9/9 a couple turns earlier, but that means 8/8 only comes to a turn apart. its an arms research race. in the end, I'd rather have fewer 9/9 infantry than a lot of 7/7 infantry.For most of the game, I think the Axis (at least the Germans) need every infantry they have. Anyway, I've never done it....
RE: A concerned war gamer
How do you kill off units? I've never figured this out. I just played a game against the AI and I had a bunch of carriers without airplanes and 0 research and I wanted to be rid of them.
Is there a way to scrap units for pop points or resources or something?
Is there a way to scrap units for pop points or resources or something?
RE: A concerned war gamer
no, you have to suicide attack them. the carriers are relatively easy, but to get germany down to 20 infantry is tough. I've had games where I was at 21 and didn't have any real place to attack with them!
of course the hard part is getting the unit only damaged. that way you get 1 population point back in the pool and you can scrap it for its resources (assuming its a high ticket item like a carrier). to scrap a unit, just click on it in the production queue and it will ask if you "would like to disband".
of course the hard part is getting the unit only damaged. that way you get 1 population point back in the pool and you can scrap it for its resources (assuming its a high ticket item like a carrier). to scrap a unit, just click on it in the production queue and it will ask if you "would like to disband".
RE: A concerned war gamer
Ah... Well then I vote for the ability to really scrap units!
RE: A concerned war gamer
agree!



