ORIGINAL: Oleg Mastruko
LOL! Why, it might do wonders for your fertility... [X(]
But not yours. [:'(]
Moderators: ralphtricky, JAMiAM
ORIGINAL: Oleg Mastruko
LOL! Why, it might do wonders for your fertility... [X(]
ORIGINAL: geozero
Yeah, I think that article is old and likely only had sales on TOAW 1 as of the date of the article. I'm sure it must be wrong, but just wonder how large the community for it really is, considering all the latest news and anticipation. I'd bet that we could expect considerable work on the series if there is a large following. Let's hope so. [:D][:D]
My visits about various forums have lead me to believe that their are basically two sets of wargamers out their. You got the old farts like me who eat up stuff like TOAW and you have a younger crowd out there that just isn't into complexity. They don't want history, they want fun.
When you start taking the fun out of games, whether that be through patches and design changes which change games completely into some orgasmic historical recreation, or just come to places like this and hit people over the head because they are "stupid", I believe you all just don't understand how well we as a "community" have managed to alienate the young people out there who have outrageous gaming rigs and lots of money to spend.
If this trend continues, I would advise Matrix to make more sports games....
ORIGINAL: Lava
You got the old farts like me who eat up stuff like TOAW and you have a younger crowd out there that just isn't into complexity. They don't want history, they want fun.
When you start taking the fun out of games, whether that be through patches and design changes which change games completely into some orgasmic historical recreation,
ORIGINAL: golden delicious
Two points here;
a) I don't appreciate being stereotyped because of my age (Though I guess you didn't know my own personal age)
ORIGINAL: golden delicious
b) Do we really want to attract more players at the cost of historical rigour?
ORIGINAL: golden delicious
Well, the game is already flexible enough to cover a huge range of conflicts.
ORIGINAL: Lava
Re-read the post please, I stated "basically"... as in generally. You want to take that as an insult...
Ah, the old "we" again. I have been a wargamer for a loooong time (30+ years). The answer to your question is, if it attracts more young people and players in general... a resounding YES.
While I can appreciate people's love for history (I love history), what people can't get in their heads is, the new generations out there basically could care less.
In fact I have come to the conclusion that waning sales caused wargame designers to pander to an ever decreasing audience, building more and more complexity into their designs, while failing to take advantage of the increased power of the PC.
True enough, but unfortunately the scenarios we see generated are just one more iteration of yet another "historical" clash.
I had fun designing the scenario and then playing it.
Can someone say the word "imagination?"
ORIGINAL: Lava
And yes, although there maybe a number of young men like yourself who love the nitty gritty of a good historical wargame, I do think you are in the minority.
The problem here is not whether or not a game is "complex" or not, it is the way it is presented. Youngsters don't shy away from complexity, if that complexity "enhances" the gaming experience and is not included just for the sake of making the game a cerebral torture test.
The true test is gameplay, not accuracy, and above all else... fun.
I really enjoyed their game Spartan, but was totally amazed to see people posting on their forums that the game was too hard. Hey, I found the game challenging on normal, so it had to be a great game right?
The problem here is scalability. Some have said that wargames need more "entry level" games to widen the appeal.
Developers need to approach their games from the viewpoint that their audience may not have a clue as to how to play the game.
providing multiple options which, when toggled off (default), provide a satisfy gaming experience for the inexperienced, but when toggled on, cater to the hardcore gamer.
ORIGINAL: Lava
@golden delicious
Hey, you remind me of me when I was your age! [X(]
And yes, although there maybe a number of young men like yourself who love the nitty gritty of a good historical wargame, I do think you are in the minority.
The problem here is not whether or not a game is "complex" or not, it is the way it is presented. Youngsters don't shy away from complexity, if that complexity "enhances" the gaming experience and is not included just for the sake of making the game a cerebral torture test.
The same applies to a historical setting. While many may bask in the glorious bearskins of Napoleon's old guard (the era which first drew my attention to wargaming), historical accuracy just doesn't hack it, in and of itself. It is merely the "enviornment" which the player finds himself in. The true test is gameplay, not accuracy, and above all else... fun.
You should drop by some of the other gaming forums out there. I was watching the "Dawn of War" forum for quite some time. Some of the posts were incredibly "dumb." But that is "dumb" from my perspective, from a guy who has played loads of games. To a new comer or youngster, they ask "dumb" questions, because, well, they just don't know. I was also a moderator for MMG's The Civil War: Bull Run. After reading every post on the forums for quite sometime, it became pretty obvious to me, that there were loads of people out there that really wanted to learn how to play the game, but that the learning curve was very steep. Another forum which I found highly interesting was Slitherine (I am a big fan of Slitherine.. so as to keep the record straight). I really enjoyed their game Spartan, but was totally amazed to see people posting on their forums that the game was too hard. Hey, I found the game challenging on normal, so it had to be a great game right? Well, obviously the folks over there didn't think so. Slitherine promptly issued a number of patches. The first was to ease up on the game (dumb it down if you will) and they followed that with a couple more optional ones, which were designed to make the game harder. They bent over backwards to please both the newcomer and the old timer. I was really impressed with that.
The problem here is scalability. Some have said that wargames need more "entry level" games to widen the appeal. I can agree with that, but I think the problem goes much deeper. Developers need to approach their games from the viewpoint that their audience may not have a clue as to how to play the game. They need to "teach" the player solid gameplay right from the get go, and then build on that knowledge by steadily adding more depth to the game. To me that means either incorporating very good tutorials at each level of the game and/or providing multiple options which, when toggled off (default), provide a satisfy gaming experience for the inexperienced, but when toggled on, cater to the hardcore gamer. I think you will find that just about every genre in gaming does this, with possibly the exception of wargaming.
There is a comprise out there that can serve both the novice and the "grog," but first we must acknowledge that there is a problem, before we seek out solutions. And the problem is simple, catering to the desires of the young and newcomers while at the same time being able to provide a satisfying experience for grizzly old "grogs". It can be done.. but for some reason, I just get the idea that people just don't care. And that, is a great pity.
Ray (alias Lava)
ORIGINAL: geozero
AS usually happens, people get so emotional, they stray off the thread's topic. [:D]
I found an article (likely written several years ago):
http://www.nhmgs.org/articles/historyofwargaming.html
Part of the article (near the bottom) states:
Computer gamers will probably number some one million (plus!) over the next few years, but recent statistics quoted in publications such as PC Gamer imply that historical wargame computer buffs may actually number less than the cardboard variety. Indeed, consider that last year's PC Wargame of the year, Talonsoft's very well received The Operational Art of War, sold far less than 2000 total copies.
This is interesting. I always thought the number of gamers (especially for TOAW) was greater than this. If that's an accurate number it could explain why there are few games of this genre, as the cost (in dollars and time) would be far too great to realize a profit.
These numbers MUST be bigger IMO. I'm just wondering how many PC wargamers are out there.
ORIGINAL: geozero
Yes Colin you are getting off topic.
ORIGINAL: geozero
AS usually happens, people get so emotional, they stray off the thread's topic. [:D]
ORIGINAL: golden delicious
ORIGINAL: geozero
Yes Colin you are getting off topic.
Right. Colin's discussion of the future of TOAW is off topic. Oleg and Keke's discussion of the former's testicles was on topic.
ORIGINAL: Oleg Mastruko
I was ON topic when cojones were mentioned for the first time, Mr. Thread Police Officer. [8D]
O.
ORIGINAL: Keke
ORIGINAL: geozero
AS usually happens, people get so emotional, they stray off the thread's topic. [:D]
So? If you don't like it, stop watching the topic.
ORIGINAL: golden delicious
ORIGINAL: Oleg Mastruko
I was ON topic when cojones were mentioned for the first time, Mr. Thread Police Officer. [8D]
O.
Actually, you can talk about your sexual organs as much as you like in my view. I just thought it was a bit much that Geozero objected to our discussion but found your posts perfectly acceptable.
ORIGINAL: geozero
Seeing that I started the thread, it is relevant that I watch the thread. Posting useless nonsense or flaming is rude.
ORIGINAL: geozero
ORIGINAL: Keke
ORIGINAL: geozero
AS usually happens, people get so emotional, they stray off the thread's topic. [:D]
So? If you don't like it, stop watching the topic.
Seeing that I started the thread, it is relevant that I watch the thread. Posting useless nonsense or flaming is rude.