A Few Questions About the System

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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Deathtreader
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Joined: Tue Apr 22, 2003 3:49 am
Location: Vancouver, Canada.

A Few Questions About the System

Post by Deathtreader »

Hi all,

As a result of MarkShot's terrific AAR, I've been wondering about:

1/ Does the system provide for differing unit quality or proficiency??
2/ If so, then do higher quality/proficiency units generally move/attack "faster" (as in before) than less proficient units??
3/ Does this apply at the formation level as well?? e.g. A high qulity formation would be less likely to suffer extreme orders delay than a less proficient one due to superior command and control etc. etc.

Thanks!

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
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MarkShot
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RE: A Few Questions About the System

Post by MarkShot »

The system provides for individual unit attributes and individual commander attributes. You can see some of that in the left side panels of my screenshots.

When I played the scenario for the AAR, I had looked at the commander attributes prior to tasking the 141st. Regt and the 143rd. Regt, but they were so close that it was neglible.

Yes, there are individual attributes for units and commanders that affect how order delays function. It is also impacted by the degree of micro-managing you do. (meaning do a lot and the game simulates overloading the HQ staff) It also impacted by physical distance from HQ units involved.

Dave could tell you more how the mechanics work.
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